Forum Replies Created
-
AuthorPosts
-
gary
CustomerI’d also like to cast my vote for first-person controls.
gary
CustomerYes sir, that fixed it. Thank you!
gary
CustomerOkay, I think I can make this strategy work. Just need to remove a few vertices and define ngons. :)
gary
CustomerThanks for the example Mikhail.
I can’t quite get the look I want by limiting the modifier effect using a vertex group as I don’t want to render all edges. I think what I would have to do is create an additional object, for each object, and alter those meshes for the modifier. More objects, more meshes — not really ideal…. At least not as attractive as a shader/Three.js function so I may have a learning curve ahead of me.
Attachments:
You must be logged in to view attached files.gary
CustomerI’m also very interested in having this effect in Verge3D.
There’s a pretty good example shown here: https://discourse.threejs.org/t/wireframe-with-rectangle/2856
but at the moment I’m not up to the task, being more of an artist than a dev.gary
CustomerThanks guys, I can confirm 2.9.1 fixes the issue in my demo!
gary
CustomerThanks Yuri, Mikhail. Checking in to see if there’s been any progress or if I can give you more info. (..and to subscribe to notifications for this thread)
gary
CustomerYes, here’s that, too…
gary
CustomerThanks for the speedy fix Yuri!
gary
CustomerThis is perfect Yuri. Thanks!
gary
CustomerThanks Yuri, Electron is great but I was hoping to distribute a single HTML file with all dependencies inlined and it would work in a browser whether online or offline. Wrapping in an application framework like Electron or Cordova is not a level of complexity I’m ready to look at yet.
I’m thinking something like this will work if I can get it to process glTF files: https://github.com/remy/inliner
-
AuthorPosts