Forum Replies Created
-
AuthorPosts
-
garyCustomer
I’d also like to cast my vote for first-person controls.
garyCustomerYes sir, that fixed it. Thank you!
garyCustomerOkay, I think I can make this strategy work. Just need to remove a few vertices and define ngons. :)
garyCustomerThanks for the example Mikhail.
I can’t quite get the look I want by limiting the modifier effect using a vertex group as I don’t want to render all edges. I think what I would have to do is create an additional object, for each object, and alter those meshes for the modifier. More objects, more meshes — not really ideal…. At least not as attractive as a shader/Three.js function so I may have a learning curve ahead of me.
Attachments:
You must be logged in to view attached files.garyCustomerI’m also very interested in having this effect in Verge3D.
There’s a pretty good example shown here: https://discourse.threejs.org/t/wireframe-with-rectangle/2856
but at the moment I’m not up to the task, being more of an artist than a dev.garyCustomerThanks guys, I can confirm 2.9.1 fixes the issue in my demo!
garyCustomerThanks Yuri, Mikhail. Checking in to see if there’s been any progress or if I can give you more info. (..and to subscribe to notifications for this thread)
garyCustomerYes, here’s that, too…
garyCustomerThanks for the speedy fix Yuri!
garyCustomerThis is perfect Yuri. Thanks!
garyCustomerThanks Yuri, Electron is great but I was hoping to distribute a single HTML file with all dependencies inlined and it would work in a browser whether online or offline. Wrapping in an application framework like Electron or Cordova is not a level of complexity I’m ready to look at yet.
I’m thinking something like this will work if I can get it to process glTF files: https://github.com/remy/inliner
-
AuthorPosts