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fsguegl

Forum Replies Created

Viewing 10 posts - 16 through 25 (of 25 total)
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  • in reply to: Animate Camera FOV #46493
    fsguegl
    Customer

    sorry xeon,

    but I can’t show the program at the moment for legal obligation
    of confidentiality with the customer

    in reply to: Animate Camera FOV #46487
    fsguegl
    Customer

    if i didn’t understand wrong, you have the same problem
    that I also had.

    I solved it by moving the camera according to the aspet ratio of the screen as you can see from the attached image

    Attachments:
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    in reply to: Takesnapshot, rendering one frame, resolution. #44399
    fsguegl
    Customer

    Dear Haris,

    I took a look at what you have achieved; your program does not make a 4k screenshot of the framed scene, but simply a “size up” of it leaving all the details at the resolution of the original frame.
    In fact, if you try to reduce your browser window by a lot and “click” the resulting image will be larger (but not 4k), but it will include very blurry details, the same as the small scene.
    This application is useless, at least for my purpose.
    I will follow Yuri’s suggestions, as far as I was hoping someone had already solved.

    in reply to: Takesnapshot, rendering one frame, resolution. #44375
    fsguegl
    Customer

    many thanks Haris, you have achieved just what I was looking for. I have to send the file (4k) also and above to the server side, not only to the customer, but I think I can easily manage this with who work on the back part of the site.
    I don’t know the Patreon platform, it asks me for a subscription, which I believe is not related, only, to your content but also to others and I do not know if the others are worth it. Can I buy it regardless of Patreon? Maybe even together with the Preloader package. I don’t need to subscribe.

    thanks

    in reply to: Rendering “start” and “end” in a procedure #38485
    fsguegl
    Customer

    Thanks Yuri,

    I have created a DIV that I overlay on with a timer. But time is variable from various pc… and I contrain who as a high performace pc to wait for a max time calculated on low performances pc.

    fsguegl
    Customer

    Well Ivan,

    thank a lot!

    Have a great 2021 to all staff!!

    fsguegl
    Customer

    I have to add some details on this.

    If variables are present and used in the Main Tab and you are in another tab and do a lot of “ctrl + z”, this happens. You go back to the Main tab and you will verify that the variables have disappeared from the puzzles where they were located, and have completely disappeared from the whole project.

    fsguegl
    Customer

    Resolved.

    I have disconnected bones parented to the front of cover and I have separate geometry of front cover from rest of book. So I use 2 bones to open cover and bend part of, and use position Y of this separated armature to move all front cover and sensible areas in relations to book thickness.

    fsguegl
    Customer

    Thanks for your answer, Mikhail.

    It’s not so easy!

    First of all , this frame is the first of animation. But I scale one of bones from puzzle to increase book thickness related to pages number. Is not an animation. Animations it’s only to show customer some physical option of book, but not this.

    On the cover there are other object that user can modify : title , author name, etc. He can easy modify each of this with click ( drag, scale, color, font , etc)
    Also the image texture is modifiable using a lot of value connected vith scale , position and rotate. So I can’t put a dummy invisible object in front, because covered all sensible areas of the front cover.

    I have to search for another solution.

    in reply to: Texture from Text to create multi line text bitmap #36192
    fsguegl
    Customer

    Thanks for your answer, Yuri,
    but it’s really not a right way to resolve.

    I’m writing/searching a function to convert formatted text into a bitmap ( with assigned res , ratio, etc).

Viewing 10 posts - 16 through 25 (of 25 total)