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fransuaParticipant
I guess I fand the “When finished” option, but not the “play animation of … from … to …”
There is one similar to animate parameter.
Is the other one deprecated ?
fransuaParticipantSorry this one was easy : just need to use the “custome frame range” of the Attribute Editor’s object.
fransuaParticipantThanks Mikhail. Will it be for the next release ?
fransuaParticipantBut still I can’t get the animated texture sequence working.
fransuaParticipantWorkaround for alpha : use PNG with alpha connected to opacity RGB
fransuaParticipantPoint 3/ Resolved. My mistake.
Actually transparency works with this parameter.
fransuaParticipantResolved !
You need to put “All Objects” node after “When clicked”
fransuaParticipantAnother point :
3/ When I use the Opacity slider in the Geometry attributes of aiStandardSurface, then Object transparency becomes 0 or 1 after a certain position of the slider (but not fade effect).
fransuaParticipantSorry my mistake
Fixed with
<div><iframe style="width:100%; height:500px;" frameborder="0" allowfullscreen src="LastHope.html"></iframe></div>
fransuaParticipantI fand that in the Firefox inspector panel, v3d-canvas class has a 150px height.
fransuaParticipantGot it !
2 points :
1. Is there a way to pause the whole animation as soon as loading has finished, as I can’t find in the Init Tab some control upon anim or obj.
2. No way to connect [Stop Animation] with [all objects]. How can I select all the animated objects inside a list ?
fransuaParticipantIt seems Area Light is not considered for lighting
fransuaParticipantSo now it works with the cam view by default… don’t ask me why…
fransuaParticipantGot it.
You need to use StandarD Surfaces.
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