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AuthorPosts
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fransua
ParticipantI guess I fand the “When finished” option, but not the “play animation of … from … to …”
There is one similar to animate parameter.
Is the other one deprecated ?
fransua
ParticipantSorry this one was easy : just need to use the “custome frame range” of the Attribute Editor’s object.
fransua
ParticipantThanks Mikhail. Will it be for the next release ?
fransua
ParticipantBut still I can’t get the animated texture sequence working.
fransua
ParticipantWorkaround for alpha : use PNG with alpha connected to opacity RGB
fransua
ParticipantPoint 3/ Resolved. My mistake.
Actually transparency works with this parameter.
fransua
ParticipantResolved !
You need to put “All Objects” node after “When clicked”
fransua
ParticipantAnother point :
3/ When I use the Opacity slider in the Geometry attributes of aiStandardSurface, then Object transparency becomes 0 or 1 after a certain position of the slider (but not fade effect).
fransua
ParticipantSorry my mistake
Fixed with
<div><iframe style="width:100%; height:500px;" frameborder="0" allowfullscreen src="LastHope.html"></iframe></div>
fransua
ParticipantI fand that in the Firefox inspector panel, v3d-canvas class has a 150px height.
fransua
ParticipantGot it !
2 points :
1. Is there a way to pause the whole animation as soon as loading has finished, as I can’t find in the Init Tab some control upon anim or obj.
2. No way to connect [Stop Animation] with [all objects]. How can I select all the animated objects inside a list ?
fransua
ParticipantIt seems Area Light is not considered for lighting
fransua
ParticipantSo now it works with the cam view by default… don’t ask me why…
fransua
ParticipantGot it.
You need to use StandarD Surfaces.
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