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Flo0

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Viewing 5 posts - 1 through 5 (of 5 total)
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  • in reply to: Resizing Models dynamically #11184
    Flo0
    Participant

    In fact it’s a very complex comfigurator, so it’s need a complex solution with using escpecially prepeared mesh and using a bone system, complex parenting relationtships between objects and so on. You can’t just take what you modelled before and easely convert it to a configurator with a special engine’s tools.

    I agree with that. I tought only resizing the model schould work with scale and reposition other parts. My problem was on parent-child method that child become thikness and on other method i can’t find the right position.

    thats why most of 3d webgl configurators cost so much and takes sometimes from a few months to more than a half of the year to make or may be even more.

    Maybe Soft8Soft offer such a service? :wacko: :)

    The only one easiest way to do this it’s to make all variations in all dementions of all configurator’s parts and hide some of them and unhide another depending on user’s choice.

    I don’t know but I think that would be a lot of overhead / file size and very long loading times.

    Unfortunately, but I will keep me up to date. I really like Verge3D. It’s great how fast Verge3D is developing!

    in reply to: Resizing Models dynamically #11165
    Flo0
    Participant

    First, thank you for your commitment!

    Here is a simple project with one very simple cabinet.
    I would like make a configurator. So it should be possible to costumize the product. One big fundament are the mesurements. It must be possible configure each dimension. After that is nice to have a customizing in segments and doors count and so on.

    P.S. Is it possible to send you a PN or email? I would like share a link from a shop where this was solved. I think with threejs.

    in reply to: Resizing Models dynamically #11153
    Flo0
    Participant

    i was hoping for an easier solution. I think that way is not practicable. The goal was a parametric furn configurator. It will be to time expensive to manage a long range of difrent models. One Cabinet have much more then 2 plates. So remodel each plate from each model in 3ds max to 100x100x100 and then remodel again in verge to right dimension will be a horror story.

    So my question is, exists in near future any plans to add some functions that makes a parametric configurator possible?

    BTW. Can you please save the max file as 3ds max 2018 or older. I cant open your file with 3ds max 2018 becouse your version is higher.

    in reply to: Resizing Models dynamically #11074
    Flo0
    Participant

    Another way would be to parent the top plate and add the side plates to children. The Side plates would be on the right positions aftster scale the top plate but Unfortenly the childrens would be scale too, the side become thikness. Maybe here would be a function helpful that’s makes scale for childrens immutable (freezing)

    in reply to: Resizing Models dynamically #11049
    Flo0
    Participant

    Thanks for your fast reply. Iam not fully understanding how this model is build.
    Until now i have not using armature and bones. Iam using simple boxes in 3ds max for modeling the plates. Is there another way with boxes possible?

    Iam experement with scale only in one axes. This looks at first sight a good idea but the problem is the position for other plates. For example if i resize the top plate from cabinet with scale only Y then i must drag the side plate on the new end from top plate. But i can’t find the exact new position. If i calculate (Scale Factor Y * old Position Y) its not exact enough.

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