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ClaasParticipant
Hey Xeon
I think I slowly start to better understand your comment.
I was looking at the furniture configuration file and saw how they use a list to show hide parts
see first attachment image
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going back to my own work and looking at what you said – this is what I have right now
so I should not set a state outside the “when click” puzzle module?look at the second image attachement
I was also curious here how to better work with lists to shorten the lights on off task.
in the end when I click a light all others should be off plus their error images should be gone.only the light clicks should show the light cone and error image.
do I feel I am close but something I do seems not correct
I am pretty new to all this
- This reply was modified 9 months, 4 weeks ago by Claas.
- This reply was modified 9 months, 4 weeks ago by Claas.
- This reply was modified 9 months, 4 weeks ago by Claas.
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You must be logged in to view attached files.ClaasParticipantthank you for the quick help!!!
ClaasParticipantAh that way – thank.
how can you trigger it being tuned off again
what I added seems not to work turning it off.
do I need to add a variable to define on off like I did with the animation?
I struggle with rebuilding the same logic – the commands are different.Attachments:
You must be logged in to view attached files.ClaasParticipantAh got it.
This actually works with how I reset the view with the tween command.
Attachments:
You must be logged in to view attached files.2023-09-18 at 4:51 pm in reply to: how to trigger animation when pressing a keyboard key with Puzzle ? #66912ClaasParticipantThank you both of you!
2023-09-17 at 10:14 pm in reply to: how to trigger animation when pressing a keyboard key with Puzzle ? #66879ClaasParticipantso I have rebuild a the logic
everything works but not when I press a button in this case left arrow.
any idea what is wrong?
Attachments:
You must be logged in to view attached files.2023-09-17 at 9:20 pm in reply to: how to trigger animation when pressing a keyboard key with Puzzle ? #66878ClaasParticipantHi Xeon
Thank you – I see for the keyboard it does use a different event system.
Thank you !
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