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Eugene Zos

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 34 total)
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    Posts
  • in reply to: Banding artifacts with AO #46592
    Eugene Zos
    Customer

    Good stuff, thanks for letting us know.

    in reply to: Banding artifacts with AO #46586
    Eugene Zos
    Customer

    Any update on this?
    I came to a point where I just enable AO in any of the bundled apps and there is the same effect on mobiles. Is this a bug?

    in reply to: Banding artifacts with AO #46047
    Eugene Zos
    Customer

    This shows only on the mobiles, PC (Chrome, FF) and Mac (Safari) are fine.

    As soon as I turn off Ambient Occlusion, everything is working fine on mobile. Also on the mobile, the antialiasing is pretty horrid.

    Things I’ve tried :mail: :

    Shadow biases
    Different Shadow Settings in export settings
    Camera Environment ranges
    Materials & geometry
    Mobile scale puzzle
    Scene Scaling :wacko:
    :unsure:

    in reply to: Animating transparency in 3ds Max for Verge #39601
    Eugene Zos
    Customer

    Hi, any way of easily fading objects in 3dsmax? None of this works and when it does it takes a lot of time and effort to do in complex scenes.

    in reply to: Textures missing #34591
    Eugene Zos
    Customer

    MAX2018, latest V3D

    in reply to: Texture channel not working #34518
    Eugene Zos
    Customer

    Same here, frustrating. running 3.4

    in reply to: Spherical Camera #30022
    Eugene Zos
    Customer

    Thank you for your reply guys, I am doing 3D for a living for the past 20 years. I produce panoramas too. My question is actually quite more advance that you may think.

    Is there any way to convert Verge3D camera to a sperical 360 output instead of a normal one.

    in reply to: Spherical Camera #30018
    Eugene Zos
    Customer

    These settings are available in MAX but have nothing to do with Verge3D.

    in reply to: Goals for Verge3D 3.0 #23100
    Eugene Zos
    Customer

    Will the V3 require new purchase or license?

    in reply to: Passing Arrays to Verge3D #23082
    Eugene Zos
    Customer

    We switched to CODE as puzzles doing my headin. It’s ok for prototyping and understanding how it all functions. CODE works fine. Cheers.

    in reply to: Remapping default controls for TOUCH #22971
    Eugene Zos
    Customer

    I am quite happy with my current license, i am not ready yet to cash out 3000$ for a simple touch control remapping. Verge is only 20% of the whole system.
    Any possibility on a better deal?

    in reply to: Remapping default controls for TOUCH #22950
    Eugene Zos
    Customer

    Thank you for such a quick reply, is there any way to override that in the WebGL libraries? We switched from Puzzles to Code Based projects, there should be a way but we cant get our head around it yet. This is so crucial that we might be forced to drop V3D completely as my client’s won’t accept TOUCH controls the way they are right now.

    We have done a quite deep intergration with dynamic data and databases and we absolutely love it, but I can’t beleive we are stuck on controls right now.

    in reply to: Strange Camera behavior #20279
    Eugene Zos
    Customer

    I have shifted targets and camera dummies by a few degrees and this problem is somehow gone but I cannot keep the camera position to keep north, its all kinda random.

    in reply to: Strange Camera behavior #20278
    Eugene Zos
    Customer

    Thank Yuri, this was my first thought. I have adjusted the camera as you said but it is still the same.

    in reply to: PUZZLES BUG #19990
    Eugene Zos
    Customer

    I have reduced my CSV to 30 lines, and all worked fine. We will need to do the validation and see where it fails. Thank you so much for your support! :good:

Viewing 15 posts - 16 through 30 (of 34 total)