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2018-12-28 at 4:04 pm in reply to: Verge3D 2.9.2 performance problem and broke materials update to vs 2.9.2 #10253DzynekParticipant
As the size of the browser window changes, sometimes Verge3D runs normally on Geforce.
Sometimes switching between bookmarks helps in Chrome.
It works well in Firefox but switching to a full screen slows down Verge3D, disabling a full screen does not help.
2018-12-28 at 3:51 pm in reply to: Verge3D 2.9.2 performance problem and broke materials update to vs 2.9.2 #10252DzynekParticipantClean update helped with the materials :)
But the Nvidia GTS 450 (512MB) graphics card is still very slow
I have the latest drivers.
DzynekParticipantThanks, everyone can now play this online game
DzynekParticipantImproved version of the game Asteroid 1.1 you can put in the gallery :)
Correct: Menu, font, spaceship, added animation buttons, hand cursor button, mute sound, mini animation intro and gameover.
Download Verge3D 2.8 Project:
https://drive.google.com/open?id=1z6aK83YtO3pvv2UJX-rRPVP4LUFwR5tODzynekParticipantHi Yuri
Great, soon a few small things will improve and you can add to the gallery :)
Later I would like to add shooting in the game (explosion effect of asteroids, ship, maybe bonuses) but for now I do not know how duplicate objects with animation.
I’ll let you know when I’m done with these little fixes
DzynekParticipantIn my trial version Verge3D 2.7 is replace texture node, gives a screenshot :)
DzynekParticipantWorks, thanks :)
DzynekParticipantDzynekParticipantHi
I added a YouTube video showing this error and how to avoid it :)
DzynekParticipantI have noticed yet: Teapot Heater is very slow and FB only black.
DzynekParticipantSoft PCF and Sun Radius: 10 – Screenshot_5.png
How to make a transparent object shadows? (Screenshot_6.png, Screenshot_7.png)
DzynekParticipantI apologize for the delay and English :)
The reduction of the FAR parameter for the Sun has helped :)
Reduce SIZE Sun: Screenshot_1.png, Screenshot_2.png (cuts shadows)
SOFT PCF and PCF Screenshot_3.png, Screenshot_4.png (gives artifacts)
SOFT PCF it slows down very much.
DzynekParticipantI did it differently and it works :)
I submit a working project
Thank and best regards
DzynekParticipantI suspect that this function
File ATI2.js line 172-175function (xhr ) { var xSize= (xhr.loaded / xhr.total) ; app.ExternalInterface.showMyPreloader(xSize); },
repeats at the same time, i think
I need to stop charging early unfinished Loads
DzynekParticipantinstruction in picture
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