We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

dragosburian

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 70 total)
  • Author
    Posts
  • in reply to: Areas with AO have much higher aliasing #45376
    dragosburian
    Customer

    Now that I test it thoroughly, I can say FXAA is mildly better for aliasing between geometry, if it’s between geometry and transparent background, aliasing is much harder in the case of MSAA.

    Attachments:
    You must be logged in to view attached files.
    in reply to: Areas with AO have much higher aliasing #45375
    dragosburian
    Customer

    Hello,
    With FXAA the result is indeed smoother, but still not as smooth as with baked AO.

    in reply to: Touch gesture mapping #44814
    dragosburian
    Customer

    Thank you!

    in reply to: Verge AO puzzle is not like EEVEE AO #42189
    dragosburian
    Customer

    Hello, can it be fixed to look like in EEVEE? It will make images look a lot better, I am sure many would enjoy having it.

    in reply to: Verge AO puzzle is not like EEVEE AO #42175
    dragosburian
    Customer

    This is what we are looking for:

    Attachments:
    You must be logged in to view attached files.
    in reply to: tweenCamera doSlot timing #38085
    dragosburian
    Customer

    Hi,
    It is very random, not really dependent on a certain project, it can happen any time.

    in reply to: Transparent object goin through opaque object #31975
    dragosburian
    Customer

    Hello Yuri,
    The problem is I do not want the wall to be transparent, just at the point of meeting.

    in reply to: Transparent object goin through opaque object #31926
    dragosburian
    Customer

    Hello Yuri,

    The models are on the more complicated side, sometimes needing as much as 20-30 windows, that is why I would prefer going down the material route, I used to use this node(Light Path) when doing such things, but it seems it only works with Cycles, can this be possibly added to Verge(Eevee doesn’t use it either)?

    Dragos

    in reply to: Issue with server side rendering #30232
    dragosburian
    Customer

    Hello Alexander,
    Here is the blend file used for exporting the scene Yorick presented, regarding Z fighting, I did try changing the camera range and even increasing the thickness of windows significantly(50 times) in order to eliminate that possibility. The issue persisted, I am also attaching another example of how the image gets warped, where not just faces close to each other fail to render properly. Please let me know if you need anything else, we are really looking forward to fixing this.
    https://drive.google.com/file/d/1AfkcHHTFoXJ2CMlqo9R0PHnIesvbxGZS/view?usp=sharing
    Dragos

    in reply to: registerOnClick question #28375
    dragosburian
    Customer

    Hello,

    It happens across all platforms, but it would be extremely tricky to produce an example, my question would be whether there is a function maybe that can trigger a re-calculation of the clickable zone, if that is how the click function works.

    Kind regards,
    Dragos

    in reply to: Fit camera to object #22198
    dragosburian
    Customer

    Thank you, Yuri, we are really looking forward to seeing it in action.

    Kind Regards,
    Dragos

    in reply to: Fit camera to object #21400
    dragosburian
    Customer

    Hello Yuri,

    Ideally, this would be working with the tween function, so having a smooth transition is a good thing to have.

    Dragos

    in reply to: Fit camera to object #21372
    dragosburian
    Customer

    Any chance you are going to use that to make a puzzle in the future, I am sure there are many who need this as something more “standardized”, not just us.

    Thank you,
    Dragos

    in reply to: Fit camera to object #21077
    dragosburian
    Customer

    See the simple proof of concept attached, the camera looks at a target, which can vary on the Z axis, and the object scales freely on all 3 axis, what we would like is for the camera to go further/closer on its local Z axis in order to fit the bounding box of the object.

    Attachments:
    You must be logged in to view attached files.
    in reply to: Fit camera to object #21052
    dragosburian
    Customer

    Aren’t there plans to maybe implementing this in a future build, like making the camera fit the bounding box of the selected object?

Viewing 15 posts - 16 through 30 (of 70 total)