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dragosburianCustomer
Now that I test it thoroughly, I can say FXAA is mildly better for aliasing between geometry, if it’s between geometry and transparent background, aliasing is much harder in the case of MSAA.
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You must be logged in to view attached files.dragosburianCustomerHello,
With FXAA the result is indeed smoother, but still not as smooth as with baked AO.dragosburianCustomerThank you!
dragosburianCustomerHello, can it be fixed to look like in EEVEE? It will make images look a lot better, I am sure many would enjoy having it.
dragosburianCustomerThis is what we are looking for:
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You must be logged in to view attached files.dragosburianCustomerHi,
It is very random, not really dependent on a certain project, it can happen any time.dragosburianCustomerHello Yuri,
The problem is I do not want the wall to be transparent, just at the point of meeting.dragosburianCustomerHello Yuri,
The models are on the more complicated side, sometimes needing as much as 20-30 windows, that is why I would prefer going down the material route, I used to use this node(Light Path) when doing such things, but it seems it only works with Cycles, can this be possibly added to Verge(Eevee doesn’t use it either)?
Dragos
dragosburianCustomerHello Alexander,
Here is the blend file used for exporting the scene Yorick presented, regarding Z fighting, I did try changing the camera range and even increasing the thickness of windows significantly(50 times) in order to eliminate that possibility. The issue persisted, I am also attaching another example of how the image gets warped, where not just faces close to each other fail to render properly. Please let me know if you need anything else, we are really looking forward to fixing this.
https://drive.google.com/file/d/1AfkcHHTFoXJ2CMlqo9R0PHnIesvbxGZS/view?usp=sharing
DragosdragosburianCustomerHello,
It happens across all platforms, but it would be extremely tricky to produce an example, my question would be whether there is a function maybe that can trigger a re-calculation of the clickable zone, if that is how the click function works.
Kind regards,
DragosdragosburianCustomerThank you, Yuri, we are really looking forward to seeing it in action.
Kind Regards,
DragosdragosburianCustomerHello Yuri,
Ideally, this would be working with the tween function, so having a smooth transition is a good thing to have.
Dragos
dragosburianCustomerAny chance you are going to use that to make a puzzle in the future, I am sure there are many who need this as something more “standardized”, not just us.
Thank you,
DragosdragosburianCustomerSee the simple proof of concept attached, the camera looks at a target, which can vary on the Z axis, and the object scales freely on all 3 axis, what we would like is for the camera to go further/closer on its local Z axis in order to fit the bounding box of the object.
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You must be logged in to view attached files.dragosburianCustomerAren’t there plans to maybe implementing this in a future build, like making the camera fit the bounding box of the selected object?
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