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ddunstonCustomer
That didn’t work either. I’m going to work on an alternative solution. Thank you for your assistance.
ddunstonCustomerSorry for the late reply. I do not see that option and looked at the documentation and don’t see the option to enable HDRI renderings.
ddunstonCustomerHello,
I did enable transparency using Alpha Blend and changing the Alpha level. That worked and I could see the spinner inside the 3D model within Verge3D.
However, the “Emission” surface is not working on the spinner. I have the setting set to white and the strength set to 100. The spinner does not show the Emission material. It is dull.
I also tried adding in a point light and changed it red and that doesn’t display at all. I tried playing with the new light puzzle filters on the point light and nothing happens.
-duaneAttachments:
You must be logged in to view attached files.ddunstonCustomerThank you! Applying the submodifier worked. I’ll make note to check that next time.
The problem I have now is that the material is not picking up the glass effect and the light doesn’t shine through.
I can’t find this setting which may resolve it “Bake Modifiers in Verge3D settings of Render Settings.”
Update: 12/31/2020 I tried adding the material to the beacon shape and the material to the light spinner inside using the visual code blocks and it doesn’t work.
Attachments:
You must be logged in to view attached files.ddunstonCustomerHello,
I am having trouble with the render from Blender (2.83) to Verge3D (3.50).
I am using Microsoft Edge:
Microsoft EdgeHTML 18.19041
Microsoft Edge 44.19041.423.0I followed this tutorial to create an Beacon:
I’ve attached how the beacon looks in Blender and how it renders in Verge3D. The animation works, but not the light material and you can see the difference in how the model renders.
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