Hi Mikhail
I´ll look forward to having the cam shader properties availiable in max. :)
Regarding the clipping planes. In the documentation I can finde this line of code:
var camera = new v3d.PerspectiveCamera( 45, width / height, 1, 1000 );
scene.add( camera );
How can I implement this code to my scene camera?
Regards
– David