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David

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Viewing 3 posts - 1 through 3 (of 3 total)
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  • in reply to: Camera clipping planes and Post (AO) #2585
    David
    Participant

    Thank you for your help Ivan, it worked out great, and good to know how the “call JS function” works.

    Best regards
    David

    in reply to: Camera clipping planes and Post (AO) #2395
    David
    Participant

    Hi Mikhail

    I´ll look forward to having the cam shader properties availiable in max. :)

    Regarding the clipping planes. In the documentation I can finde this line of code:

    var camera = new v3d.PerspectiveCamera( 45, width / height, 1, 1000 );
    scene.add( camera );

    How can I implement this code to my scene camera?

    Regards
    – David

    in reply to: Camera clipping planes and Post (AO) #2374
    David
    Participant

    Hi Mikhail

    Thank you for your answer.
    I forgot to mention that I am using 3ds max, and there is no shading properties for the standard camera.
    So how can i controll the camera sittings in Verge3D. In the documentation I can find some code for the camera, but how can I intergrate it in to the puzzle?

    Regards
    – David

Viewing 3 posts - 1 through 3 (of 3 total)