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David Duperron

Forum Replies Created

Viewing 15 posts - 121 through 135 (of 155 total)
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  • in reply to: Load/Unload objects and control them #65716
    David Duperron
    Customer

    That’s interesting.
    OK just saw the screenshot you added! :) definitely out of my league for now…
    Would it be possible for example to share an “unbranded” or simplified version of the application that you show in your video, that we could understand and adapt to our needs? At what cost? And eventually some additional days of technical support in case needed?
    Do you have an email or a website to get in contact?
    Cheers

    David

    in reply to: Load/Unload objects and control them #65713
    David Duperron
    Customer

    Thanks KDV! That’s exactly what we need to achieve (using different models of course in another environment, but that’s not a problem obviously…).
    I also can see several other functionalities that are definitely in our client’s requirements, like save/load capability, measuring tool, export to image or pdf(?).
    What I can see in your demo video would be easily adapted to our needs I guess, is it based on Verge3D puzzles? on three.js code? a mix of the two?
    Are you offering freelance development options? where are you based?
    Regards

    David

    in reply to: Ruler plugin for verge3d #64974
    David Duperron
    Customer

    Hi again,
    Anyone here to explain to me how to use the “create line” puzzle that is included in the ruler plugin? I can’t figure out how to use it…
    Thanks!

    David

    in reply to: Track To constraint issue #64884
    David Duperron
    Customer

    Thanks for the help and demo files, but unfortunately I think my issue is a little more complicated than this… in fatc there are several movements in action there: the crane boom and tips are moving, and the pistons shall follow their respective attachment points on the crane AND point towards each other (piston/cylinder pointing toward each other).
    The problem is that when the crane rises almost vertical, the piston Y axis is no more pointing upward (vs World Z axis) but slightly downward, and to keep “Y Up”, Verge3D flips the piston around its Z axis 180degrees…
    See illustrations below, in Blender which does not flip the piston and let it point downward.

    in reply to: Track To constraint issue #64776
    David Duperron
    Customer

    Hi!
    Thanks for the answers.
    I juste tried the “Locked Track” constraints, whch again works well within Blender but does not in Verge3D…
    see capture below:

    The x axis of the piston is the “locked axis”, but then when I rotate the crane around its z axis, the piston x axis remains the same and does not rotate together with the crane as it should be…
    Any idea?? please help!!

    David

    in reply to: Essential Material Pack #64578
    David Duperron
    Customer

    Hi Mikhail,
    I use the exact example scene as it comes with the bundle (there is one blender file per material). No tweaking at all.
    Thanks Xeon, I’ll try your solution!
    Cheers

    David

    in reply to: Ruler plugin for verge3d #64053
    David Duperron
    Customer

    Thanks a lot for the answer!
    Indeed it works perfectly as expected.
    However, I found a little “issue”: I would like to have a ruler tool that the user can activate/desactivate whenn needed (by clicking on a button for example), which works perfectly as long as you are not in the middle of the definition of a distance.
    I mean if you have already clicked on the first end of your ruler, and remove the ruler (button, or keyboard input) before the definition of the second point, there is a remaining line in the interface, that you cannot hide or remove…
    Is there a way to know if you are in the middle of the distance definition? a variable that could be used for that? or can we remove all the objects created when “killing” the ruler?
    Thanks for the help!

    David

    in reply to: text positioning in e-learning App #63973
    David Duperron
    Customer

    Again, a little more searching gave me the answer: the new “fit to camera” option when parenting an object to a camera! Great addition but I completely missed it…

    in reply to: Ruler plugin for verge3d #63940
    David Duperron
    Customer

    One quick question as it’s not clear to me yet: can you measure distances between separated objects (and therefore meshes), or is it measuring within a single object only?? On the video on Gumroad there are only measures within a single object, and I would need “inter-objects” measuring capability for my needs.
    Thanks a lot!

    David

    in reply to: Animate Cable in real time #60121
    David Duperron
    Customer

    Hi Yuri!
    Thanks for the answer. Indeed this seems to answer perfectly my needs… however, the html source is not present in the repository (here: https://github.com/Soft8Soft/verge3d-code-examples). Has the file been removed? I found some workarounds in the meantime, which involve vertical scaling of a simple cylinder, to match the required length.
    But now I am struggling with the constraints (for some reason they do not work the same way within Blender and in the exported GLTF… are there some kind of limitations or cavehats with the constraints in V3D puzzles?
    Thanks

    David

    in reply to: Animate Cable in real time #60110
    David Duperron
    Customer

    Ok thank you for your answer! I’ll find another way to represent what I need in that case…
    When you say “requires coding”… what does it mean exactly? is it a big amount of coding? where? in the puzzle editor??
    Thanks again

    David

    in reply to: Vue/Quasar Integration #60025
    David Duperron
    Customer

    Basically I think that the migration from Vue2 to Vue3 completely lost me… :(

    in reply to: Vue/Quasar Integration #60023
    David Duperron
    Customer

    Hello!
    I’m pulling this old thread up, as I am struggling to update my limited knowledge to the latest developments…
    Ivan,
    I’ve followed the latest instructions to create a Vue App and integrate Verge3D app. Everything works fine and I manage to get your example vue page (with the four V3D apps instances) in my Quasar application. Now I would like to be able to run the same kind of dialogs between the verge3D app integrated into the vue page, with the quasar app itself… and that’s where I find my limits…
    I had this code in the previous versions:

     mounted: function () {
        v3d.PL = v3d.PL || {};
        v3d.PL._vueEventBus = eventBus;
    
        eventBus.$on("Object-clicked", (data) => {
          this.infoModals[data.id] = true;
        });
        eventBus.$on("showNotif", (data) => {
          this.showNotif(data.id);
        });
    
        V3DApp.createApp("scene01.gltf", "scene01_logic.js");
        //V3DApp;
      },

    “Object-clicked” and “showNotif” are procedure defined in the puzzles.
    It seems that in the latest template, this “mounted()” hook is replaced by a “created()” hook, and the “mounted()” hook is only containing this.loadApp().
    Any help would be greatly appreciated!
    Thanks

    David

    in reply to: Verge3d transparency #42042
    David Duperron
    Customer

    Hi!
    Here is a simple setup I made for one of my Projects. The material alpha changes depending on the distance between the camera and the object (far = alpha0; close = alpha1).
    You have to plug a value node to the alpha channel of your material, that you can then control in the Verge3D puzzles. I also put a screenshot of the material settings (alpha blend).
    Hope it will help!
    Cheers

    David

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    in reply to: Memory building up #42041
    David Duperron
    Customer

    Thanks GlifTek but I am not loading/unloading assets, but displaying different pages (Vue files) that load different Verge3D gltf files. And each time a new gltf is loaded, the memory usage increases and I cannot find a way to stop this behaviour…

Viewing 15 posts - 121 through 135 (of 155 total)