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David Duperron

Forum Replies Created

Viewing 15 posts - 106 through 120 (of 155 total)
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  • in reply to: Generate New Materials #65962
    David Duperron
    Customer

    Correction #2

    I also have your “clone object” that I was not using, and which solves this issue! No precise idea of what is done differently, but well… it’s working!
    You’re great, thanks again…

    in reply to: Generate New Materials #65961
    David Duperron
    Customer

    correction:

    I HAVE this puzzle, as I bought your plugin package and it’s included in it… So now the puzzles work and the object is copied, BUT, the material is cloned and both circles now have the same color (the one which is defined in the exec script puzzle)…

    in reply to: Generate New Materials #65960
    David Duperron
    Customer

    I can’t make your puzzles work! :(
    first I don’t have your “rename object” puzzle, and I always get an error message
    Uncaught ReferenceError: clonedObject is not defined
    Here is my Puzzle configuration for a very simple scene where I have a Circle exported with line rendering option as you mention.

    I’m lost… again…

    in reply to: Generate New Materials #65950
    David Duperron
    Customer

    but how do you set-up the original circle object in Blender? no material assigned? No “line rendering” option ticked? If I do so, I don’t see anything in the scene once duplicated…
    Sorry for these questions if they seem dumb…

    in reply to: Generate New Materials #65947
    David Duperron
    Customer

    Ok, but this will not work with a pure “line” object, like my circle which does not have any face, and is rendered uniquely when the “line rendering” option is ticked, am I right?

    in reply to: Generate New Materials #65942
    David Duperron
    Customer

    I’m pretty shure there is a solution to get what I need.
    Perhaps using helpers like the “polar grid helper” on GlifTek’s helpers plugin, which I alos bought, but I am facing another issue with this one, as I cannot find how to control the added helper (move/snap to another object…) once added, and GlifTek is not providing any answer yet…
    I manage to create exactly what I need (a single circle, with a color as defined in my list), but the helper sticks to the world’s origin, and I can see no mean to move it… :(

    in reply to: Generate New Materials #65936
    David Duperron
    Customer

    I mean using the “line rendering” option in Verge3D mesh panel (see below)

    I can have something looking like this:

    But I don’t know if and how I can change the line rendering color (is it possible??)

    in reply to: Generate New Materials #65929
    David Duperron
    Customer

    Hi!
    Thank you again, that is quite simple indeed… However, ideally I would like to have only the outer circle line (i.e. draw only a circle, not have the center vertex and the radiuses lines…).
    I imagine that the “clone object” puzzle will have the cloned object share the same material and I won’t be able to affect a single material per object.
    Do you see a way to clone a base circle (without the radiuses) and still be able to control it’s own material?

    Cheers

    David

    in reply to: Reload a page javascript #65923
    David Duperron
    Customer

    The color picker is this one:
    Coloris color picker
    Perhaps there are other ones more convenient to use with Verge3D puzzles? Basically I would like to add color pickers in some table cells (one per line of the table), and then control the color of some associated objets in the 3D scene.
    Any help would be appreciated!

    David

    in reply to: [ GLIFTEK ] Plugin Pack: HELPERS #65906
    David Duperron
    Customer

    Hi!
    I’ve just purchased a bunch of plugins from your shop, and I have one question about this one:
    Is it possible to manipulate the helpers once created (i.e. move/scale, parent to another object, etc…)?
    Thanks for the help!
    David

    in reply to: PDF generator plugin for Verge3D #65896
    David Duperron
    Customer

    Thank you so much! as usual the answer was already there…
    Thank you again to take the time to point us to the right direction!

    in reply to: Console Log complete javascript Object #65887
    David Duperron
    Customer

    Ah! simple as that… silly me… :scratch:

    in reply to: PDF generator plugin for Verge3D #65883
    David Duperron
    Customer

    @kdv77kdv It looks very promising, I’ve just bought the plugin (and two of yours!), but I can’t figure out how to change point of view and take several screenshots to add to my pdf.
    The tween camera does not seem to work when used inside the generate pdf puzzle, even with the once finished option…
    How did you achive this in your example??
    Thanks

    David

    in reply to: Android When Drag Over puzzle is not working #65747
    David Duperron
    Customer

    Hi!
    @KDV, I guess this should help me resolve my Appended objects not moving when I drag them, but I’m a little lost…Can’t get this to work! :(

    David Duperron
    Customer

    Hi @kdv77kdv!
    As suggested I try to dig a little bit more bu myself, but I’m struggling to find where is the “getOnjectByName” procedure is defined, and how to call it using the puzzles I have… This procedure is not available in the left panel, and I see no mean to type it manually… I probably missed something there…
    Any suggestion/help?

    And @netcraft, did you manage to make it work finally? Any feedback about this or link to your result?

    Regards

    David

Viewing 15 posts - 106 through 120 (of 155 total)