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David Duperron

Forum Replies Created

Viewing 15 posts - 91 through 105 (of 151 total)
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  • in reply to: Control Min/Max distances #67086
    David Duperron
    Customer

    Haha! I should have listened my parents better I guess…
    Anyway: THANK YOU! ;)

    in reply to: Control Min/Max distances #67025
    David Duperron
    Customer

    Changing the camera Object controls using javascript does not seem to have any effect:

    const camera = app.scene.getObjectByName('Camera')
    
    camera.controls.orbitMaxDistance = 1500;
    camera.far = 3000;
    console.log(camera)

    using the above code I change the max distance from 500 (original Blender setting) to 1500, and the far distance from 1500 to 3000 but it does not change anything in the 3D viewport…

    in reply to: Problem with “batch” object import #66908
    David Duperron
    Customer

    Hi @kdv77kdv!
    Thanks again for your expertise… I will try this right after lunch, and I’m pretty sure that once again this will save my day! ;)
    Cheers

    David

    in reply to: Problem with “batch” object import #66904
    David Duperron
    Customer

    Here is the piece of puzzle:

    I would like to make sure that the “addGenericObject” or “addCustomObject” procedures have completed before to move on to the next object in the for loop… Everything looks like the for loop goes “quicker” than the import process, and that cause my procedures to fail (the import seems to import correctly – no “on error” action triggered) but all the stuff that I need to do inside these procedure do not complete.

    in reply to: Clipping plane #66651
    David Duperron
    Customer

    Ok! simple as that…

    in reply to: Onclick property definition using puzzles? #66616
    David Duperron
    Customer

    As usual, thank you very much! this will be useful for sure… ;)

    in reply to: Onclick property definition using puzzles? #66611
    David Duperron
    Customer

    I already have the solution to place the button inside a div, and to generate the div’s “innerhtml” with the correct “onclick” procedure that calls my puzzle-defined procedure… but I thought it might be done from within the puzzles?

    David Duperron
    Customer

    perfect! Thanks!

    in reply to: Verge3D 4.3 for Blender is out! #66434
    David Duperron
    Customer

    Hi @yuri,
    it would be great to have a solution to this issue. Did you have the opportunity to look into this??
    Thanks a lot

    David

    in reply to: Generate New Materials #65965
    David Duperron
    Customer

    Also need to use you “exec script” puzzle as the original one does not work either (does not see the “clonedObject” variable I guess?). Anyway, thank you so much!

    in reply to: Generate New Materials #65964
    David Duperron
    Customer

    @kdv77kdv
    You rule!! :yahoo: :good: :good:

    in reply to: Generate New Materials #65962
    David Duperron
    Customer

    Correction #2

    I also have your “clone object” that I was not using, and which solves this issue! No precise idea of what is done differently, but well… it’s working!
    You’re great, thanks again…

    in reply to: Generate New Materials #65961
    David Duperron
    Customer

    correction:

    I HAVE this puzzle, as I bought your plugin package and it’s included in it… So now the puzzles work and the object is copied, BUT, the material is cloned and both circles now have the same color (the one which is defined in the exec script puzzle)…

    in reply to: Generate New Materials #65960
    David Duperron
    Customer

    I can’t make your puzzles work! :(
    first I don’t have your “rename object” puzzle, and I always get an error message
    Uncaught ReferenceError: clonedObject is not defined
    Here is my Puzzle configuration for a very simple scene where I have a Circle exported with line rendering option as you mention.

    I’m lost… again…

    in reply to: Generate New Materials #65950
    David Duperron
    Customer

    but how do you set-up the original circle object in Blender? no material assigned? No “line rendering” option ticked? If I do so, I don’t see anything in the scene once duplicated…
    Sorry for these questions if they seem dumb…

Viewing 15 posts - 91 through 105 (of 151 total)