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David BujedaCustomer
Not sure about Maya, my guess is that you’re not starting it before opening the browse. Or maybe you try but it does not open. I guess you have already done it but try to open verge from their own desktop icon.
David BujedaCustomerHi, thanks for the advice. That is what I have in the code. The ’ was pasted by itself because it’s a link, but that’s not the problem
David BujedaCustomerIt seems to be a problem with this function (python\pluginUtils\path.py):
def getAppManagerHost(includeScheme=True):
if includeScheme:
return ‘http://localhost:8668/’
else:
return ‘localhost:8668’I’ve been trying to substitute localhost for 127.0.0.1 (ipv4) or :: (ipv6) but no success
2022-02-28 at 12:13 pm in reply to: [.WebGL-000002B7C560B0A0] GL_INVALID_FRAMEBUFFER_OPERATION #49746David BujedaCustomerHello nonojoevelz,
Could you share how did you solve this issue? Where were you missing those styles?
David BujedaCustomerHello Yuri,
Thanks for the response. Please, forget about the pink color. I know there is a image file missing but I’m making tests and this is not relevant for me right now.
The console shows the following errors: error.jpg
Attachments:
You must be logged in to view attached files.David BujedaCustomerSorry, my bad. I was messing around with the files trying to do some stuff. I uninstall everything and install it again and everything is fine now. However, I’m facing another issue for another post. I’ll posting it with a more proper name
David BujedaCustomerHi,
I’ve been searching for exactly the same and found the following command in the web:
bpy.ops.export_scene.v3d_gltf(filepath=”/path/to/file/example.gltf”)
However, the output for me is:
AttributeError: Calling operator “bpy.ops.export_scene.v3d_gltf” error, could not be foundCan you give it a try and see if it works for you? It should be working but I don’t know what I’m doing wrong.
It would be great if someone from the dev team could give us a hand here
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