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David Bujeda

Forum Replies Created

Viewing 7 posts - 1 through 7 (of 7 total)
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  • in reply to: Fail to open AppManager #55890
    David Bujeda
    Customer

    Not sure about Maya, my guess is that you’re not starting it before opening the browse. Or maybe you try but it does not open. I guess you have already done it but try to open verge from their own desktop icon.

    in reply to: Fail to open AppManager #55389
    David Bujeda
    Customer

    Hi, thanks for the advice. That is what I have in the code. The &#8217 was pasted by itself because it’s a link, but that’s not the problem

    in reply to: Fail to open AppManager #55336
    David Bujeda
    Customer

    It seems to be a problem with this function (python\pluginUtils\path.py):

    def getAppManagerHost(includeScheme=True):
    if includeScheme:
    return ‘

    http://localhost:8668/’
    else:
    return ‘localhost:8668’

    I’ve been trying to substitute localhost for 127.0.0.1 (ipv4) or :: (ipv6) but no success

    David Bujeda
    Customer

    Hello nonojoevelz,

    Could you share how did you solve this issue? Where were you missing those styles?

    in reply to: Verge3d + s3 #49738
    David Bujeda
    Customer

    Hello Yuri,

    Thanks for the response. Please, forget about the pink color. I know there is a image file missing but I’m making tests and this is not relevant for me right now.

    The console shows the following errors: error.jpg

    Attachments:
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    in reply to: Buttons not showing in Ubuntu #49510
    David Bujeda
    Customer

    Sorry, my bad. I was messing around with the files trying to do some stuff. I uninstall everything and install it again and everything is fine now. However, I’m facing another issue for another post. I’ll posting it with a more proper name

    in reply to: Use Blender Python Script to Export to Verge3D GLTF? #48013
    David Bujeda
    Customer

    Hi,

    I’ve been searching for exactly the same and found the following command in the web:

    bpy.ops.export_scene.v3d_gltf(filepath=”/path/to/file/example.gltf”)

    However, the output for me is:
    AttributeError: Calling operator “bpy.ops.export_scene.v3d_gltf” error, could not be found

    Can you give it a try and see if it works for you? It should be working but I don’t know what I’m doing wrong.

    It would be great if someone from the dev team could give us a hand here

Viewing 7 posts - 1 through 7 (of 7 total)