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danielbruno

Forum Replies Created

Viewing 11 posts - 1 through 11 (of 11 total)
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  • in reply to: Execute a puzzle procedure from parent doc #67512
    danielbruno
    Customer

    It’s indeed there. But the way it is, it looks like the v3d namespace is already defined in the parent doc. I’d like to suggest that the full process is added to the docs.

    Thank you!

    • This reply was modified 1 year, 2 months ago by danielbruno.
    in reply to: Execute a puzzle procedure from parent doc #67421
    danielbruno
    Customer

    Thanks a lot, @kdv

    You saved my day! :yahoo:

    Am I wrong or this exact method v3d.puzzles.procedures.PROC_NAME is not explicitly detailed on the documentation?

    Daniel.

    in reply to: Problem with model display under Windows #52048
    danielbruno
    Customer

    Hi Nurgeldi.

    The display issue under Windows was solved using 4.0-pre version.

    Thanks for the tip!

    in reply to: Problem with model display under Windows #51494
    danielbruno
    Customer

    Hi Ivan. Here is the output at Chrome’s console:

    Verge3D 3.9.1 for Blender (Trial, WebGL 2.0)
    v3d.js:352 — Verge3D Performance Profile (1s) —
    v3d.js:352 Scene Loading Time: 2888ms
    v3d.js:352 Asset Compression: yes
    v3d.js:352 FPS: 49
    v3d.js:352 Render Calls: 22
    v3d.js:352 Triangles Rendered: 170026
    v3d.js:352 Geometry Buffers: 22
    v3d.js:352 HDR Rendering: no
    v3d.js:352 Viewport Resolution: 766×700
    v3d.js:352 Pixel Ratio: 1 (current) / 0.8333333730697632 (device)
    v3d.js:352 Image-Based Lighting: Light Probe + Cubemap 512px
    v3d.js:352 Lights: 1
    v3d.js:352 Reflection Probes: 0 (cube) / 0 (plane)
    v3d.js:352 Post-Processing: Render,Copy/Other
    v3d.js:352 Shadow Map: N/A
    v3d.js:352 Materials and Shaders: 8
    v3d.js:352 Material_0 – MeshNodeMaterial – 3.4ms
    v3d.js:352 01 – Alpine White – MeshNodeMaterial – 0.7ms
    v3d.js:352 14 – minau – MeshNodeMaterial – 0.3ms
    v3d.js:352 metal pés – MeshNodeMaterial – 0.1ms
    2v3d.js:352 Verge3D_Environment_EasyHDR – MeshNodeMaterial – 0ms
    v3d.js:352 BackgroundCubeMaterial – ShaderMaterial – 0ms
    v3d.js:352 System Material – ShaderPass – 0ms
    v3d.js:352 Total Render Time: 4.5ms
    v3d.js:352 Textures & Render Buffers: 10
    v3d.js:352 Wood017_2K_Color.png.001 – Texture – 1024×1024
    v3d.js:352 Material_0_normal.jpeg – Texture – 1024×1024
    v3d.js:352 Material_0_baseColor.jpeg – Texture – 1024×1024
    v3d.js:352 Material_0_metallicRoughness.png – Texture – 1024×1024
    v3d.js:352 cayley_interior_1k.exr – Texture – 1024×512
    v3d.js:352 N/A – WebGLRenderTarget – 1024×1024
    v3d.js:352 EffectComposer.rt1 – WebGLRenderTarget – 766×700
    v3d.js:352 EffectComposer.rt2 – WebGLRenderTarget – 766×700
    2v3d.js:352 N/A – WebGLRenderTarget – 512×512

    Thank you.

    in reply to: Introducing WebGL troubleshooting topic #51405
    danielbruno
    Customer

    Just uploaded it via wetransfer and send the link to info@soft8soft.com

    Many thanks!

    in reply to: Introducing WebGL troubleshooting topic #51403
    danielbruno
    Customer

    Thanks, Yuri!

    Surely I can send you the files. Please tell me to where I can send them to you.

    in reply to: Introducing WebGL troubleshooting topic #51376
    danielbruno
    Customer

    Hi Yuri. Thanks for your reply.

    Sorry but I’ve uploaded to v3d cloud a version with these huge texture files. I have already tried with way smaller versions of any of the textures and the problem with Windows persisted. You can check it here.

    Thank you.

    in reply to: Introducing WebGL troubleshooting topic #51367
    danielbruno
    Customer

    Hi, Yuri.

    Here’s the link to the configurator:

    https://v3d.net/67m

    Thank you for your help.

    in reply to: Introducing WebGL troubleshooting topic #51244
    danielbruno
    Customer

    Hello.

    I am developing a product configurator and before launching it I’ll be doing tests on the maximum number of platforms I can have access. I’m using Verge 3D for Blender 3.91 under MacOS and I had success on MacOS with Chrome, Safari and Firefox. It also performs well under iOS (iPhone and iPad) and Android.

    The problem arises when I use a real Windows machine where the model doesn’t show (only metallic parts appear although not correctly textured). Curiously, when I test the configurator under a real Windows 10 installation through BootCamp everything works well. Attached you can find the correct expected result and the problematic one under real Windows. Could you please help me with this issue?

    Thanks a lot!

    Daniel.

    Attachments:
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    danielbruno
    Customer

    Super cool!

    Thank you so much for sharing this. :good:

    Daniel

    in reply to: Geometry Nodes (Blender 2.92) with Verge3D #39517
    danielbruno
    Customer

    Thanks for your reply, Simone! I got the point.

    I will return to Shape Keys. :mail:

Viewing 11 posts - 1 through 11 (of 11 total)