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2019-08-05 at 1:28 pm in reply to: Cannot find correct rendering order value, it just breaks. #17563D3PixelCustomer
Nope never mind, the meshes still pop in and out of existence when rotating the camera. I thought using a 100% transmission shader with zero alpha could replace the transparent node, its better but does not stop meshes popping in and out of existence when the camera is rotated.
Edit: This all has to do with Depth Write and the Camera Angle I think.
I can not find a smooth way to fade an objects material out to invisible or semi invisible without strange render artifacts and backface culling issues.
3D Animation and Web3D services - www.d3pixel.co.uk
2019-08-05 at 1:20 pm in reply to: Cannot find correct rendering order value, it just breaks. #17560D3PixelCustomerI think I may have found a solution as I have been testing this in Eevee now, will update in an hour if it works.
3D Animation and Web3D services - www.d3pixel.co.uk
2019-08-05 at 11:45 am in reply to: Cannot find correct rendering order value, it just breaks. #17554D3PixelCustomerI also tried hiding the object after fading it out but that creates a white flash and is not ideal if you only want to fade out to 0.1 (ghosted effect) rather than 0.
3D Animation and Web3D services - www.d3pixel.co.uk
2019-08-05 at 11:22 am in reply to: Cannot find correct rendering order value, it just breaks. #17552D3PixelCustomerHi Yuri
I have attached a quick scene with just 3 objects. Click an object to make it fade in/out and then rotate the camera to see parts of the inner mesh pop in and out.
My original scene is a machine with many internal parts so trying to figure out a rendering order from inner to outer (if that is the solution) was not possible due to how they connect through each other or through multiple meshes.
3D Animation and Web3D services - www.d3pixel.co.uk
2019-08-05 at 9:48 am in reply to: Cannot find correct rendering order value, it just breaks. #17534D3PixelCustomerThanks. I will get that done today and send it over. Any specific email address I should use?
3D Animation and Web3D services - www.d3pixel.co.uk
2019-08-05 at 9:44 am in reply to: How to reverse an animation clip from its current frame rather than at its last #17533D3PixelCustomerFantastic, that worked perfectly. So I should have been modifying the action, I get that now. Thanks Yuri.
3D Animation and Web3D services - www.d3pixel.co.uk
2019-08-03 at 11:19 am in reply to: How to reverse an animation clip from its current frame rather than at its last #17474D3PixelCustomerHi Yuri
Adding
rev = true; if (rev) timeScale *= -1;
to
case "RESUME":
doesn’t reverse the frames as I assume the rev parameter is being passed in constantly as false from the puzzle so I can not override it later in the case statement. Adding in the entire timeScale code from PLAY check into the RESUME check also did not reverse the frames.
Any ideas?
Thanks3D Animation and Web3D services - www.d3pixel.co.uk
2019-08-02 at 5:06 pm in reply to: How to reverse an animation clip from its current frame rather than at its last #17461D3PixelCustomerGreat, will look there first thanks.
3D Animation and Web3D services - www.d3pixel.co.uk
2019-08-02 at 1:57 pm in reply to: How to reverse an animation clip from its current frame rather than at its last #17455D3PixelCustomerHi Yuri
I will try and do this in JS instead then. Thanks for answering.
3D Animation and Web3D services - www.d3pixel.co.uk
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