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D3PixelCustomer
Does Depth Write Transparency (as shown in teapot image) also work just like that in Blender?
Thanks.
3D Animation and Web3D services - www.d3pixel.co.uk
D3PixelCustomerLook at some of the demo scenes as they do that. Basically a sphere around scene with flipped faces will allow environment map to cast reflection but will be invisible due to sphere.
3D Animation and Web3D services - www.d3pixel.co.uk
D3PixelCustomerNice thanks.
3D Animation and Web3D services - www.d3pixel.co.uk
D3PixelCustomerThanks for the report! We investigated and fixed this issue. It should work in the upcoming release.
Any ETA on a patch or the upcoming release?
3D Animation and Web3D services - www.d3pixel.co.uk
D3PixelCustomergot some screenshots/files?
Will get something to you later today.
Thanks
3D Animation and Web3D services - www.d3pixel.co.uk
D3PixelCustomerWhile waiting for a better answer…
That middle texture is using “Texture packing” which can use different colour channels of the image for Metallic/Roughness. Red is AO.
This is a good read on that: https://www.khronos.org/blog/art-pipeline-for-gltfYou can also open the gltf in a text editor as it is in JSON format. Search for “Material” to see what the exporter is exporting or search for “textures” to see what files it expects.
You can also install “Visual Studio Code” and then install the gLTF Tools addon which allows you to see the properties of a material like texture count etc
https://marketplace.visualstudio.com/items?itemName=cesium.gltf-vscode3D Animation and Web3D services - www.d3pixel.co.uk
D3PixelCustomerIs there a bug in this version?
New empty Blender scene (2.81 Beta), click Sneak Peak (2.16.0pre1) and the default cube renders wrong (normals are inverted) in Verge3D.
3D Animation and Web3D services - www.d3pixel.co.uk
D3PixelCustomerNew shadows! nice. One of my bug bears. Will try that out.
Also, is there a way to get really nice x-ray materials without showing internal triangulation on some detailed models? I wanted a nice partial 90% fade-out material but all of them produce weird visuals where you can see inner triangles at certain camera angles.
Also look forwards to the normal bug fixes.
3D Animation and Web3D services - www.d3pixel.co.uk
D3PixelCustomerThanks Yuri.
3D Animation and Web3D services - www.d3pixel.co.uk
D3PixelCustomerHi Yuri, Thanks. I will get an image made for you today.
3D Animation and Web3D services - www.d3pixel.co.uk
D3PixelCustomerHi Jezuk
If you are still looking, I might be able to help depending on requirements and budget. Take a look at http://www.d3pixel.co.uk
Cheers
Geoff (UK)3D Animation and Web3D services - www.d3pixel.co.uk
D3PixelCustomerahh, I am sure I looked at that example a few months ago and it was different. Anyway, looks great. Will investigate. Thanks.
3D Animation and Web3D services - www.d3pixel.co.uk
D3PixelCustomerAnyway, I got it working using the v3d app methods and it seems nice and quick.
Demo
https://www.d3pixel.co.uk/web3d.html3D Animation and Web3D services - www.d3pixel.co.uk
D3PixelCustomerGot it.
var mat = object.children[0].material;
Not sure how to call visual_logic puzzle functions as you mentioned though.
3D Animation and Web3D services - www.d3pixel.co.uk
D3PixelCustomerAh, yes, it contains 3 materials. I will look at how to get the one I want.
I also tried calling the new puzzle function (assuming you mean one in visual_logic.js)
win.v3d.puzzles.procedures.setMaterialColor("Mainbody_Black", "RGB",1,0,0);
and that gave:
Uncaught TypeError: win.v3d.puzzles.procedures.setMaterialColor is not a function
I am using: Verge3D 2.15.0 (WebGL 2.0)
3D Animation and Web3D services - www.d3pixel.co.uk
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