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cyclonejackParticipant
Thank you for the help with my question guys.
cyclonejackParticipantI have the same issue. When I press “Sneak Peak” it disregards the camera.
Attached is an example blend.Attachments:
You must be logged in to view attached files.cyclonejackParticipantHere is a test I made.
I used the cubemap.blend file in the forums and replaced everything.
This is all Verge/Blender Internal material nodes applied to one mesh. I did not tweek these materials yet.Is there a way to not show the background image but still generate reflections?
cyclonejackParticipantThank you very much Yuri.
I’m mostly looking for PBR and any other graphic improvements.I did set up a model using blender internal nodes and it looked fairly nice but those materials only show up in your engine. They did not show up in any other GL engine that I tried. Although when I use the GLTF provided PBR shaders, they work in multiple engines. Are you planning to adopt the GLTF PBR shaders?
cyclonejackParticipantDo you have a roadmap for development?
cyclonejackParticipantI will definitely keep my eye on your development although open tools are advancing very quickly and I’m not very patient :)
Blend4web has already priced and restricted themselves out of the market in my opinion. Gltf and blender are going to make it easy to develop apps with open source tools.
Good luck to you
cyclonejackParticipantHello Mikhail. I have been learning/using blend4web for a few weeks and have had a pretty good time with it.
I wanted to give verge a try as well since you all helped to develop blend4web.
I am also looking into other webgl options.cyclonejackParticipantHere is the file
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