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cralex75

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Viewing 15 posts - 1 through 15 (of 41 total)
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  • in reply to: Screenshots and Video Grabs #74143
    cralex75
    Customer

    good morning, I added the 10sec automatic recording command, without having to give the STOP command, it seems to work well. :good:
    Now there’s a new problem with this script. It seems it is not supported in Safari browser, is there any solution? :wacko:

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    in reply to: Video recording feature #74008
    cralex75
    Customer

    I would like to use CCapture.js in my project, but I can’t understand which files I need to insert, can anyone help me with some explanation. Is there an example verge file?
    Thanks for any help

    • This reply was modified 5 months, 3 weeks ago by cralex75.
    • This reply was modified 5 months, 3 weeks ago by cralex75.
    in reply to: Screenshots and Video Grabs #74006
    cralex75
    Customer

    yes, every frame is stupid. I deleted the lines of code you mentioned and now it works, thanks.
    would it be possible to record a specific animation (0 to 250 frames) by stopping the recording automatically at the end of the animation, can you help me?
    I also managed to make it work on Firefox by changing the video format from .mp4 to .webm, is it possible to adjust the video compression?

    • This reply was modified 5 months, 3 weeks ago by cralex75.
    • This reply was modified 5 months, 3 weeks ago by cralex75.
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    in reply to: browser language #73981
    cralex75
    Customer

    Ok thanks for the clarification

    in reply to: browser language #73978
    cralex75
    Customer

    :good: thanks, it works fine, what if I want to take the language from the operating system instead? can I use the same script?

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    in reply to: Screenshots and Video Grabs #73907
    cralex75
    Customer

    Hi everyone, I’m trying this .js but I can’t get it to work. I have my buttons in the index page I created, (DIV buttons, with specific ID). How should I set the script in the puzzle?
    Thanks.

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    in reply to: gamepad questions #62096
    cralex75
    Customer

    The problem is that the every frame function passes all the commands directly, I would like them to be passed one at a time for each single click of the gamepad button.

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    in reply to: I made a Gamepad Mapping Project you can use. #62078
    cralex75
    Customer

    I looked in the forum but I didn’t find any topic about it, for now I set a negative value equal to the drift value, to avoid the displacement.
    This can’t be a definitive solution, because joypads are not all the same, you should set the “deadzone” value at least to 0.005 or higher.
    Can anyone help me to solve this problem.

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    in reply to: I made a Gamepad Mapping Project you can use. #62049
    cralex75
    Customer

    hello, I’m experimenting with gamepad puzzles to use a first person camera, also using the “collision material”, it works, but I have a problem, if I use the normal puzzle the movements are very slow, if I apply a variable to define the speed inserts an abnormal movement to the “oscillation” camera. The problem is the “0.004” position of the gamepad, if I assign the speed variable to 100 that value is amplified to “0.4”
    How can i solve? Maybe something is missing?

    • This reply was modified 1 year, 6 months ago by cralex75.
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    in reply to: Keyboard controls and html FAQ help #61941
    cralex75
    Customer

    thanks the javascript works very well :yahoo:

    in reply to: Keyboard controls and html FAQ help #61847
    cralex75
    Customer

    I am having the same problem, Keyboard controls does not work for the app embedded in iframe, the proposed solution seems not to work. Thank you

    in reply to: camera tour infinite #61782
    cralex75
    Customer

    I made some progress with the JS function “app.controls.rotateSpeed = 3” now the camera rotates more, but not 360°, is there a way to achieve this?

    in reply to: Collision Material #61655
    cralex75
    Customer

    Thanks for the reply :good:

    in reply to: Augmented Reality #60734
    cralex75
    Customer

    thanks for the answer, maybe later it will be implemented. :bye:

    in reply to: Mobile device view #60222
    cralex75
    Customer

    thanks, it works very well :good:

Viewing 15 posts - 1 through 15 (of 41 total)