Forum Replies Created
-
AuthorPosts
-
cralex75
Customergood morning, I added the 10sec automatic recording command, without having to give the STOP command, it seems to work well.
Now there’s a new problem with this script. It seems it is not supported in Safari browser, is there any solution?Attachments:
You must be logged in to view attached files.cralex75
CustomerI would like to use CCapture.js in my project, but I can’t understand which files I need to insert, can anyone help me with some explanation. Is there an example verge file?
Thanks for any helpcralex75
Customeryes, every frame is stupid. I deleted the lines of code you mentioned and now it works, thanks.
would it be possible to record a specific animation (0 to 250 frames) by stopping the recording automatically at the end of the animation, can you help me?
I also managed to make it work on Firefox by changing the video format from .mp4 to .webm, is it possible to adjust the video compression?-
This reply was modified 9 months, 2 weeks ago by
cralex75.
-
This reply was modified 9 months, 2 weeks ago by
cralex75.
Attachments:
You must be logged in to view attached files.cralex75
CustomerOk thanks for the clarification
cralex75
Customerthanks, it works fine, what if I want to take the language from the operating system instead? can I use the same script?
Attachments:
You must be logged in to view attached files.cralex75
CustomerHi everyone, I’m trying this .js but I can’t get it to work. I have my buttons in the index page I created, (DIV buttons, with specific ID). How should I set the script in the puzzle?
Thanks.Attachments:
You must be logged in to view attached files.cralex75
CustomerThe problem is that the every frame function passes all the commands directly, I would like them to be passed one at a time for each single click of the gamepad button.
Attachments:
You must be logged in to view attached files.cralex75
CustomerI looked in the forum but I didn’t find any topic about it, for now I set a negative value equal to the drift value, to avoid the displacement.
This can’t be a definitive solution, because joypads are not all the same, you should set the “deadzone” value at least to 0.005 or higher.
Can anyone help me to solve this problem.Attachments:
You must be logged in to view attached files.cralex75
Customerhello, I’m experimenting with gamepad puzzles to use a first person camera, also using the “collision material”, it works, but I have a problem, if I use the normal puzzle the movements are very slow, if I apply a variable to define the speed inserts an abnormal movement to the “oscillation” camera. The problem is the “0.004” position of the gamepad, if I assign the speed variable to 100 that value is amplified to “0.4”
How can i solve? Maybe something is missing?-
This reply was modified 1 year, 10 months ago by
cralex75.
Attachments:
You must be logged in to view attached files.cralex75
Customerthanks the javascript works very well
cralex75
CustomerI am having the same problem, Keyboard controls does not work for the app embedded in iframe, the proposed solution seems not to work. Thank you
cralex75
CustomerI made some progress with the JS function “app.controls.rotateSpeed = 3” now the camera rotates more, but not 360°, is there a way to achieve this?
cralex75
CustomerThanks for the reply
cralex75
Customerthanks for the answer, maybe later it will be implemented.
cralex75
Customerthanks, it works very well
-
This reply was modified 9 months, 2 weeks ago by
-
AuthorPosts