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core3dCustomer
No, i tried to add ammo.js on an existing project but this was on 3.2 pre1 release i think, now it’s working. Thanks.
core3dCustomerWait a minute, are you gonna make a node graph editor inside a puzzle for custom shader generator? no pressure tho…
core3dCustomerFair enough :) you guys already doing a great job
core3dCustomerHi,
My geometry not so complex, i don’t need normal direction what i need is raycasting intersection coordinates, where mouse cursor touch any surface in scene i need that point x,y,z return data and apply those values to another object position.That three.js example doing this very well, i just can’t figure it out with puzzles.
Also in three.js example it’s not custom cursor, it’s an object moving on terrain surface driven by mouse cursor.i tried get camera direction from mouse/touch option enabled, it kinda works but the problem is attached object not follow surface coordinates, when you move your mouse up or outside of terrain your object just following mouse cursor and not stick on my surface.
core3dCustomeri’m actually trying to achieve this example with puzzles:
https://threejs.org/examples/?q=terra#webgl_geometry_terrain_raycastcore3dCustomeri had to use embed because youtube won’t allow direct video playing outside of iframe…
core3dCustomerEdit: Nevermind it works now. if you update your old projects it won’t work but if you make a new one it works. At least in my case.
core3dCustomerhi, there is no ready to go features for this but i fixed this issue with custom javascript function and a database connected to it on my project. So if you have a good programmer on your company you can do it too i guess.
core3dCustomerHi, I think I can help here
save/undo state Puzzles is not what you want. What you really need is to put all required state of your app in the dictionary and then send it over the network for persistent storage (e.g using JSON format). This state can include Puzzles variables, object positions, active materials and so on.
In the upcoming Verge3D release we plan to implement this storage facility in our WordPress plug-in. As such you won’t need to think about server-side anymore. Stay tuned!Any progress on this one? I’m trying to save user changes on scene for later use.
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