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core3d

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 39 total)
  • Author
    Posts
  • in reply to: New NASA’s Verge3D-based interactive is out! #30990
    core3d
    Customer

    Wow, that’s so cool.

    in reply to: v3d.module.js import problem #30988
    core3d
    Customer

    yes i was figured out, thanks anyway :good:

    in reply to: Verge3D local live server problem #30987
    core3d
    Customer

    You can check yourself, i tried with chrome, opera, firefox and also via vpn.
    no firewall and no proxy.

    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:1e5e88da2e/applications/pointerlock/pointerlock.html

    in reply to: First person camera strafe movement #30847
    core3d
    Customer

    Yes it’s works thank you.

    in reply to: 3DS Max gltf export problem #30799
    core3d
    Customer

    i found the problematic object and isolated it. Scene file in attachment.
    Looks like OSL map cause the problem, deleted and remaking it solved this.

    in reply to: FPS Camera #30721
    core3d
    Customer

    OK, nevemind, i figure it out. :)

    in reply to: Link in Skype with additional Verge Info #30636
    core3d
    Customer

    Its all in your html file. You can change them.

    <!DOCTYPE html>
    <!-- __V3D_PUZZLES__ - enable Puzzles button in the App Manager -->
    <!-- __V3D_TEMPLATE__ - template-based file; delete this line to prevent this file from being updated -->
    <html lang="en">
    <head>
      <title>Verge3D Web Interactive</title>
      <meta charset="utf-8">
      <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
    
      <!-- Search Engines -->
      <meta name="description" content="Interactive 3D Web application made with Verge3D. Immerse yourself in amazing graphics experience offered by state-of-the WebGL and HTML5 technologies.">
      <!-- Twitter -->
      <meta name="twitter:card" content="summary">
      <meta name="twitter:title" content="Verge3D Web Interactive">
      <meta name="twitter:description" content="Interactive 3D Web application made with Verge3D. Immerse yourself in amazing graphics experience offered by state-of-the WebGL and HTML5 technologies.">
      <meta name="twitter:image:src" content="https://cdn.soft8soft.com/images/player_socials.jpg">
      <!-- Open Graph -->
      <meta property="og:title" content="Verge3D Web Interactive">
      <meta property="og:description" content="Interactive 3D Web application made with Verge3D. Immerse yourself in amazing graphics experience offered by state-of-the WebGL and HTML5 technologies.">
      <meta property="og:image" content="https://cdn.soft8soft.com/images/player_socials.jpg">
      <meta property="og:type" content="website">
    
      <meta name="generator" content="Verge3D 3.2.0">
    in reply to: Combine V3DRenderer and CSS3dRenderer w Puzzles? #30619
    core3d
    Customer

    blocked because of a disallowed MIME type (“text/html”)

    i think this is python server config related.
    there should be ` if (request.url.endsWith(‘.js’)) {
    response.writeHeader(200, {
    ‘Content-Type’: ‘application/javascript’
    })
    }` on server config… i didn’t look, i’m just assuming :unsure:

    in reply to: Verge3D 3.3 pre3 available! #30529
    core3d
    Customer

    This is great! Thank you

    in reply to: v #30457
    core3d
    Customer

    Here:
    Edit: sorry i misread your post, you want explanation…

    in reply to: Trying to add lensflare into myapp.js #30420
    core3d
    Customer

    unfortunately same error… “Uncaught ReferenceError: Lensflare is not defined”
    using this: lensflare.js

    in reply to: Trying to add lensflare into myapp.js #30417
    core3d
    Customer

    When i remove it i get: “Uncaught ReferenceError: Lensflare is not defined” error.

    in reply to: Trying to add lensflare into myapp.js #30414
    core3d
    Customer

    I already tried that but still same error…

      <script src="v3d.js"></script>
      <script src="myapp.js"></script>
      <script src="Lensflare.js"></script>

    then i add this:

    function runCode(app) {
        // add your code here, e.g. console.log('Hello, World!');
    
     import { Lensflare, LensflareElement } from 'Lensflare.js';
    
    var textureLoader = new v3d.TextureLoader();
    var lensflare = new Lensflare();
    
            var textureFlare0 = textureLoader.load('textures/lensflare/lensflare0.png');
            var textureFlare3 = textureLoader.load('textures/lensflare/lensflare3.png');
    
            addLight(0.55, 0.9, 0.5, 5000, 0, - 1000);
            addLight(0.08, 0.8, 0.5, 0, 0, - 1000);
            addLight(0.995, 0.5, 0.9, 5000, 5000, - 1000);
    
            function addLight(h, s, l, x, y, z) {
    
              var light = new v3d.PointLight(0xffffff, 1.5, 2000);
              light.color.setHSL(h, s, l);
              light.position.set(x, y, z);
     
             
              lensflare.addElement(new LensflareElement(textureFlare0, 700, 0, light.color));
              lensflare.addElement(new LensflareElement(textureFlare3, 60, 0.6));
              lensflare.addElement(new LensflareElement(textureFlare3, 70, 0.7));
              lensflare.addElement(new LensflareElement(textureFlare3, 120, 0.9));
              lensflare.addElement(new LensflareElement(textureFlare3, 70, 1));
              light.add(lensflare);
    
    }

    run code section can recognize another js file?

    in reply to: Load SVG in scene #30366
    core3d
    Customer

    I also found a 5 year old article about this. I can’t get it work though but he blend css3d with three.js renderer succesfully.
    Embedding webpages in a 3D Three.js scene
    and yes we really need this type of features in puzzles…

    core3d
    Customer

    i really would like to know how to add terrain raycast this one… and this one; instancing performance

Viewing 15 posts - 16 through 30 (of 39 total)