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coozohCustomer
Firstly, amazing example, the header is something I’ve been trying to achieve with mouse movement, I’ve got 3D elements moving by essentially looking at the mouse cursor but I can’t achieve that gentle accelerated effect where it showly gets to the position. Can I be cheeky and ask how you achieved that soft movement effect?
coozohCustomerDoes anyone have any suggestions on this?
coozohCustomerSure, here is the example
I guess ideally I wanted to drop in svg’s into my work so it’s super crisp. Following previous advice I’ve dropped in POT images rather than NPOT, this is for the main grey robot and the left pink robot. Would you say this is as high res I can achieve with a png file?
coozohCustomerThanks for the super quick response! I re-exported out my texture as 1024x1024px, however I’m still getting the same issue with compression. Even tried it with 2048×2048 to test. Could there be anything else I’m missing?
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You must be logged in to view attached files.2022-05-16 at 8:58 am in reply to: A question about velocity / acceleration on moving an object #52065coozohCustomerAnyone got any pointers on this at all? :)
coozohCustomerthanks so much for your help, I now have this working!
coozohCustomerHere is my logic as attached. I’m trying to figure out what the best solution is, when using the camera as the source object the camera interacts correctly, ie. move mouse, rotate camera. But the minute I change the source to anything in the scene, whether it be an individual object or a parent object, it changes the original rotation of the object every time. Any suggestions on correcting my logic?
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You must be logged in to view attached files.coozohCustomerI’ve updated blender and verge 3d to the latest version, it loads in correct in blender and verge3D before I apply the logic in puzzles still, but then it displays upside down?
coozohCustomerMany thanks, attached!
coozohCustomerthanks for you reply, the reason I’ve parented all objects is because all objects need to rotate on mouse movement and figured it was the best way to do it. I tried changing the object to a random item in the scene however and it did exactly the same thing, so I don’t think it’s to do with the parenting of objects?
coozohCustomerThanks for your response! How would I go about getting a variable for the mouse position, I guess I would have to get its x and y position from the percentage page width or some other way?
coozohCustomerthanks for your response, I have checked face normals, the unusual thing is if I export out in any other format all faces show fine, but when ever I select specifically the ‘Verge glTF’ file format the issue occurs. If I export as standard glTF all sides display correctly, however textures lighting etc don’t render in the html runnable. It’s almost as if the export is purposefully not rendering the back of the object for performance or something? Any suggestions?
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