Forum Replies Created
-
AuthorPosts
-
Pavel KotovStaff
Also I’ve just tested, it seems that the best setup for the flame in 4.2 is this
It may be not *exactly* same as in Blender, but very close
Attachments:
You must be logged in to view attached files.https://v3d.net/nf1
Pavel KotovStaffHey! Looking into these questions as well. To understand fully, could you share your whole idea – what will be the flame used for? Some kind of weapon/flamethrower? Which features are lacking from the current setup in the tutorial?
https://v3d.net/nf1
Pavel KotovStaffSo here is an answer to the question about emission color:
(may take some time to process the vid)
It looks a bit different in new Blender, but if we follow all the steps from tutorial, it will still work just the same!- This reply was modified 3 months, 2 weeks ago by Pavel Kotov.
https://v3d.net/nf1
Pavel KotovStaffHey,
I will also look into it! An interesting issue indeed, maybe we can make it work with via the “Smoke particles” way!Especially now it will be easier as now we can copy Puzzles from one project to another
https://v3d.net/nf1
Pavel KotovStaffHere are the vids!
https://youtu.be/J0-ADVKYkq4 – overall thoughts and small improvements
https://youtu.be/w7sjCJS7-cw – a more optimized way to create animation for plants
https://drive.google.com/file/d/1zIX99_wdI0J2XeWKnwGV-V4hWAQvhR3a/view?usp=sharing – .blend file
Also I forgot to mention the cascade shadows – you can set the blur between cascades (and much more) in Verge3D segment under Sun settings!
Attachments:
You must be logged in to view attached files.https://v3d.net/nf1
Pavel KotovStaffHey that is awesome! I will look into it, I think I have some quick tips about making the look a bit more realistic using Blender shaders. Later today will post the vid!
I’m not a programmer though, so I can’t look into the the coding part sadly.
Anyway, thanks a lot for sharing!
https://v3d.net/nf1
Pavel KotovStaffHey!
Also submittedhttps://v3d.net/nf1
Pavel KotovStaffHey!
You mean the flame effect from this tutorial on the torches?
It is mostly Blender Shader setup, but I think it is possible to improve it using the particles and some other tricks.Thanks for suggestion, if I find some ways to improve it, there is a good possibility of a tutorial about flame effect soon :)
https://v3d.net/nf1
2023-11-12 at 8:37 pm in reply to: Tutorial – Creating Smoke Effect in Verge3D (Part 2) – Real Particles #68442Pavel KotovStaffSure, you’re welcome!
https://v3d.net/nf1
2023-11-11 at 4:59 pm in reply to: Tutorial – Creating Smoke Effect in Verge3D (Part 2) – Real Particles #68423Pavel KotovStaff- This reply was modified 1 year, 1 month ago by Pavel Kotov.
- This reply was modified 1 year, 1 month ago by Pavel Kotov.
https://v3d.net/nf1
2023-11-11 at 4:42 pm in reply to: Tutorial – Creating Smoke Effect in Verge3D (Part 2) – Real Particles #68422Pavel KotovStaff@kdv77kdv Hey, thanks! Glad to hear it!
I can share the file but without torches, will place some placeholder meshes there :)
https://v3d.net/nf1
Pavel KotovStaffHi, nice tutorial!
I prefer using direct Shader animation but this method is also valid and interesting
It may also help to implement changes to the material in real time in browser, without need to always reexport.https://v3d.net/nf1
Pavel KotovStaffWow, this is very nice insight and valuable info. Thank you!
https://v3d.net/nf1
Pavel KotovStaff@simo3dw thank you so much!
___
There is a fresh tutorial about particles/smoke and it will have at least two more parts to it, so it makes this tutorial kinda part Zero!- This reply was modified 1 year, 1 month ago by Pavel Kotov.
https://v3d.net/nf1
Pavel KotovStaffThat looks great, good job! I’d recommend putting something thematical on the preloader as it takes quite some time to load, maybe some Egyptian facts or hyeroglyphs’ meaning, so the users will be entertained while the scene loads.
- This reply was modified 1 year, 3 months ago by Pavel Kotov.
https://v3d.net/nf1
-
AuthorPosts