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ccoulCustomer
does anyone know if this is an easy fix?
ccoulCustomerThank you for the very in depth response. By the way, you can be as critical as you want, I will never take offense and just want my project to be as good as possible. I have been able to get the project down to ~12 seconds load time from your response and still have more to do, but first I have a few questions as I’m pretty new to all of this.
Are there any good tips for making puzzles to try to keep the loading time down? After messing around I noticed the puzzles seem to have a heavy impact on performance. As for the textures, how would I go about fitting all my textures into one map? I’m not really sure where to start for doing that or how it would work in general. Also, would changing object geometry from mainly triangles to rectangles require redoing the modelling, or would there be a simpler process for doing that?
Thank you again for your help so far, I just started with blender and making websites in April, so I still have a lot left to learn and you have been very helpful.
ccoulCustomerWhen I am timing the loading screen it is on Soft8Soft, and only publish that version to my website when I’m trying to get help on here. I have gone through many processes of optimizing the project, but the loading time has remained unchanged. My scene’s loading time was ~20 seconds when the project was 110+ Mb, and the scene’s loading time is ~20 seconds now that the project is under 10 Mb. My puzzles are not very complex/intensive, and I hope to add many more in the future. I have reduced my triangles by over 300% down to under 50,000. Nothing I do to optimize seems to have any effect on the project’s loading time, is it possible there is a problem with the project that is significantly affecting the loading time?
ccoulCustomerI have since done further optimizations and made several project changes, but my loading time is still stuck at ~20 seconds. However, after adding the “print performance info” puzzle it seems my scene actually takes ~3.5 seconds to load. Here is a screenshot of that info:
https://gyazo.com/854ee98bbb8e5baf59a062e1e0353679
Also, I notice that when loading the scene is loads smoothly for ~5 seconds and then freezes for ~15 seconds where it seems to be doing nothing until the scene loads. It seems to me like there’s some sort of problem is going on that should be fixed, but I’m not sure what to look for. Here is an updated link to the project folder:
https://www.dropbox.com/sh/og81d7bmzqym16t/AADg4eLFiY7yZigdddkrddlGa?dl=0
The website information given earlier in this discussion still applies, and it should be updated to the current version. Please let me know if there’s anything that can be done to get the load time down further.
ccoulCustomerI haven’t updated the website to reflect the optimizations I’ve done yet, so the website shows the app to be 100+ Mb whereas the optimized version is around 17 Mb. I do know there are more optimizations to be done with my textures and such, but is there anything else that can be done on top of that? I would assume reducing the app size by ~85% would reduce the loading time a lot more than it has, so I’m wondering if there’s something else going on that’s affecting the loading time.
ccoulCustomerOk I ran both sites for hours and it never loaded the scenes. But, I’ve gotten all the errors eliminated when I embed it to my wordpress website, however it still stays on the loading screen. No matter what, when I embed the file, it never loads past the loading screen. However, if you run the file itself without embedding, it works fine. I have successfully embedded the project in my website, before I changed the default verge3d loading screen to a custom one. I think the issue is because of that, because before the galaxy loaded after 90 seconds. Do you know what it could be if there are no errors (it loads fine when embedded without a custom loading screen?)
https://www.dropbox.com/sh/wvugzq8q4ku3flo/AABAOwWpVYcPo2IGgEoaWeTza?dl=0
ccoulCustomerHey Xeon,
I really appreciate your help since I am so close to being finished with my project. I did what you said and got the same error. Also when I open your test website it didn’t work either (gets stuck on loading screen). So the scene loaded past the loading screen for you on your website? I attached the console for your website and mine.
Thank youAttachments:
You must be logged in to view attached files.ccoulCustomerOk, so we are using the paid version of wix, specifically the premium unlimited version. To add in the verge3d file, I am embedding it with the attached screenshot and this file:
https://galaxy.terrahelios.io/wp-content/uploads/verge3d/5/Helios.html
And my domain name is https://www.terrahelios.io and password is dokwonski.
Attachments:
You must be logged in to view attached files.ccoulCustomerHey Xeon,
Thanks for the response again. Here is a screenshot of my console as well as a screenshot of the “visual_logic.js:147” to the right of the error. Let me know if this is enough info.Attachments:
You must be logged in to view attached files.ccoulCustomerI’ve also attatched the screenshot of the console for when the .html is loaded from wordpress and SUCESSFULLY runs the app.
Attachments:
You must be logged in to view attached files.2021-07-13 at 7:18 am in reply to: php.ini missing “upload_max_file_size” and “post_max_size” #42820ccoulCustomerThanks for the response
ccoulCustomerOk! so I tried to use Verge3D for WordPress, so my app will be on the same server as my website. However, when I try and upload my application folder to the verge3d plugin, the progress bar gets stuck on item 228/297. I tried clearing cache and got the same problem. When I run the html uploaded to WordPress, it gets stuck on the loading screen except now the loading screen is blank and I get the error “Loading failed for the <script> with source “https://galaxy.terrahelios.io/wp-content/uploads/verge3d/5/v3d.js”. I assume this is due the 297/297 files not being uploaded. Does anyone know how to fix this?
ccoulCustomerThanks for the response. So my html, preloader graphics, and verge assets are on Soft8softs server and I am embedding them into Wix. The hmtl runs perfect on Soft8Soft’s server and produces an error when loading on Wix.
After making small changes I’ve come to the 2 errors I’ve attached below:
-v3d.PropertyBinding: Animated node not found
-Uncaught DOMException: Permission denied to access property “document” on cross-origin object
The thing is, I’ve already successfully embedded the app without the custom preloader before, so idk why it is stuck on the preloading screen now. I’ve also attached the line highlighted by the debugger in the visual_logic.js file below.
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You must be logged in to view attached files.ccoulCustomerYes, like you said the problem is that changing the aspect ratio truncates the scene. Is there a way to prevent this?
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