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cbcl4655Customer
Yeah, I hadn’t noticed until someone complained about it. I’m going to mess with setting the brightness/contrast post processing puzzle before the video starts and see if that helps.
cbcl4655CustomerYours looks exactly the same. I wonder what I am doing wrong. The left is the color from the take screenshot puzzle and looks the same as the viewport. The right is from the captured video.
I’ll have a look at my puzzles and page and see if I can figure out how to get them to match.
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You must be logged in to view attached files.cbcl4655CustomerI was actually using the code from that thread (thanks for that!) it works great.
But, I am getting some complaints that the video output is oversaturating the colors. I hadn’t really noticed, but looking at them side by side, the colors are actually quite different from what you get when you take a screenshot from the puzzle. So, I was trying to see if there was another method that may produce a video closer to what you see on screen.
cbcl4655CustomerThank you so much for Verge, as a non-coder I am finding it so easy to use.
I was trying to get the CCapture toolkit mentioned above to work, but am having trouble figuring out where/how to put the code so it works with Verge. I have started with this plugged into an exec script puzzle. I made some buttons to start and stop the recording:
var capturer = new CCapture( {
framerate: 30,
format: webm,
name: video,
verbose: true
} );var start = document.getElementById(‘Start’);
start.addEventListener(‘click’, function() {
capturer.start();
});var stop = document.getElementById(‘Stop’);
stopButton.addEventListener(‘click’, function() {
capturer.stop();
capturer.save();
});`The CCapture instructions say:
“Then, in your render() method, after the frame is been drawn, call .capture() passing the canvas you want to capture.”
function render(){
requestAnimationFrame(render);
// rendering stuff …
capturer.capture( canvas );
}render()
I am not sure where I would plug that part in to get it to work with verge? Sorry for the probably dumb question, but I’m just barely grasping javascript at this point.
cbcl4655CustomerVariables! Perfect, that worked. I knew I was using the wrong puzzle bits. Thanks for your help.
cbcl4655CustomerRight. I’m trying to figure out how to get the frame that the user set and start from there.
I’ve tried plugging in different puzzles like “get position” instead of a number for the start. I know I can manually set the frame to start from, but I’m trying to have it go from where the user set it.
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