We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

cangunes

Forum Replies Created

Viewing 10 posts - 1 through 10 (of 10 total)
  • Author
    Posts
  • in reply to: HDR from BLENDER with Verge3d GLB exporter #63522
    cangunes
    Participant

    Thank you

    in reply to: HDR from BLENDER with Verge3d GLB exporter #63509
    cangunes
    Participant

    Hey, I am using verge3d 2.13 version. I have encountered this error, what can I do? I want to export .glTF when i import bin and glTF file, then return this error. I can’t change version. So, Is there a alternative?

    • This reply was modified 1 year, 6 months ago by cangunes.
    Attachments:
    You must be logged in to view attached files.
    in reply to: Verge3d model glTF export #63449
    cangunes
    Participant

    How to remove v3d_Proxy_Node, i don’t know.

    in reply to: Verge3d model glTF export #63448
    cangunes
    Participant

    I imported the glTF file and then deleted the v3d_Proxy_Node parts. I think I need to import the blend file and then delete it there and export it as glTF. Yes, i installed 2.13.0

    in reply to: Verge3d model glTF export #63437
    cangunes
    Participant

    Hi kdv, I got a error about light. ‘PointLight’ object has no attribute ‘enable’. I fixed it, closed light’s shadow property then i can get exporting glTF file. After that i tried to remove v3d_Proxy_Node elements it works but model is showing differently. Not changing color etc. I put images about it. So, i don’t remove anything, just get exporting glTF file then imported project, i am getting new error. Error is v3d.Object3D.add: object can’t be added as a child of itself. I don’t know, how can I fix that? When I delete v3d_Proxy_Node, the model is exported, but the model does not change color etc. It gives an error when I do not delete it, export it directly and use it.

    Attachments:
    You must be logged in to view attached files.
    in reply to: Verge3d model glTF export #63432
    cangunes
    Participant

    Okay, can you reach me?

    in reply to: Verge3d model glTF export #63428
    cangunes
    Participant

    I tried but i didn’t make :( I removed v3d_Proxy_Node… then i tried export but returned error. Error is PointLight object has no attribute ‘shadow_buffer_clip_end’. After that i tried change with javascript in code but this returns error cannot find material. Again i removed v3d_Proxy_Node manually then it returns error Cannot read properties of undefined (reading ‘isDirectionalLight’). Can you help me?

    Attachments:
    You must be logged in to view attached files.
    in reply to: Verge3d model glTF export #63399
    cangunes
    Participant

    Thank you, i will try.

    in reply to: Verge3d model glTF export #63396
    cangunes
    Participant

    How can I clone materials? It produces whiteMatt, whitePolished, whiteMattCross, which is formed in the glTF file. It breaks when I try to manually add it to the glTF file myself. You know, i can’t export model in blender.

    in reply to: Verge3d model glTF export #63384
    cangunes
    Participant

    I see. Thanks. I tried to change color with javascript but it didn’t work. How can I do? Do you have any idea?

Viewing 10 posts - 1 through 10 (of 10 total)