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2025-01-09 at 3:33 pm in reply to: Implement button clicks in the built-in WordPress editor – Verge3D Plugin #79740calbrechtCustomer
Alexander,
The issue with the files upload was related to the application/x-apple-ds-store ds_store hidden file.
On a Mac, the mime type for a “.DS_Store” file is typically not officially defined, as it’s a system file used by the Finder to store metadata about a folder’s appearance (like icon positions and view options), and is considered a hidden file, meaning it doesn’t usually have a designated mime type; however, some systems might identify it as “application/x-apple-ds-store” if needed to handle it specifically.Thanks
Cris2025-01-09 at 3:04 pm in reply to: Implement button clicks in the built-in WordPress editor – Verge3D Plugin #79739calbrechtCustomerThank you, I will review all that.
Cris2025-01-09 at 3:43 am in reply to: Implement button clicks in the built-in WordPress editor – Verge3D Plugin #79715calbrechtCustomerHi Alexander,
Thanks for the quick reply. I’ve created a simple pulldown using the ‘code’ option and not using the block type button with an ID and used the element ID & values in the query selector in the puzzle and that works just fine so I suspect that there is something related with the class itself.
I have followed the example and in the Additional CSS class(es) I added the class my-button, then in the query selector I entered my-button a as the instructions and that does not work. It can’t find that element.On another note, have been getting an error when uploading the Verge project (files) using the plugin. You can see the screenshot attached. I appreciate your guidance / comments on that. Thanks
CrisAttachments:
You must be logged in to view attached files.calbrechtCustomerHi Yuri, is this still the case? Or have you guys developed a plugin for Shopify?
Thanks,
CriscalbrechtCustomerHi, how do I set the outline to be a solid line? Is it in the JS in the puzzle or in the CSS? Thanks
calbrechtCustomerThank you Kdv, I got it!
I want to append GLTFs to main main scene, not to replace everything.
I will make few adjustments and test, will let you know if I’m good or still need some guidance.
Thanks againcalbrechtCustomerThanks for the feedback, but I should probably be a little more clear.
See the puzzle I have (attached), this works for looping through my pulldown options and appending the gltf. Now, what I don’t know is how to unload the current gltf and append the new one using the very same pulldown.As you can see in the screenshot it loops through and checks if the gltf is loaded or not. I have the flag ‘false’ or ‘true’ and it is conditionally set.
What I’m looking for is to if not in the scene load the gltf, then unload when another one was selected.
I hope this is a little more comprehensive now!
Thanks for the help.
CrisAttachments:
You must be logged in to view attached files.calbrechtCustomerHi Yuri,
I’m trying to append/unload GLTFs using the same input field type pulldown.
If I look into the example you have Load Unload it uses one button to append and another to unload.
Do you have a puzzle example where you use one pulldown to append/unload gltfs?Thanks,
CriscalbrechtCustomerNever mind, I got it to work!
See attached image… perhaps there is a better more elegant way to do this, but thats ok.Thank you for all the support.
CriscalbrechtCustomerLast thing to take care is to have my image which is a PNG (transparent background) to show the transparency once applied to my mesh.
Only the red star should have color… background should be whatever material the mesh has.calbrechtCustomerGot it! Thank’s for the tip!!
I will work on the “real” objects today.
Very exited to be able to use puzzels to manipulate the RGB!!!
Thanks,
CriscalbrechtCustomerGot it to work, but my images are not that great quality once I manipulate thr RGB via puzzle. Need to find out why. Well huge progress today.
CriscalbrechtCustomerI see, a RGB Node not a BSDF. Will give it a try. Tks
CriscalbrechtCustomerYuri/Mikhail,
I’m still not totally set, still need your guidance.
Please have a look at the attached project. Mikhail, thanks for the explanation. I have decided to simplify my demo using one UVmap and get the thing implemented then add the second that you have provided me with an example.The piece I’m struggling is to introduce BSDF Diffuse node in Blender in order to use the new ‘Material’ puzzle to be able to control the image color (not the material) applied via UVmap.
I try many things but all I was bale to do was to change the color of the material not the image (e.g. star).Any advise or example would be great!
Thank you,
CriscalbrechtCustomerAwesome! Thanks for letting me know.
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