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calbrechtCustomer
Hi Yuri, is this still the case? Or have you guys developed a plugin for Shopify?
Thanks,
CriscalbrechtCustomerHi, how do I set the outline to be a solid line? Is it in the JS in the puzzle or in the CSS? Thanks
calbrechtCustomerThank you Kdv, I got it!
I want to append GLTFs to main main scene, not to replace everything.
I will make few adjustments and test, will let you know if I’m good or still need some guidance.
Thanks againcalbrechtCustomerThanks for the feedback, but I should probably be a little more clear.
See the puzzle I have (attached), this works for looping through my pulldown options and appending the gltf. Now, what I don’t know is how to unload the current gltf and append the new one using the very same pulldown.As you can see in the screenshot it loops through and checks if the gltf is loaded or not. I have the flag ‘false’ or ‘true’ and it is conditionally set.
What I’m looking for is to if not in the scene load the gltf, then unload when another one was selected.
I hope this is a little more comprehensive now!
Thanks for the help.
CrisAttachments:
You must be logged in to view attached files.calbrechtCustomerHi Yuri,
I’m trying to append/unload GLTFs using the same input field type pulldown.
If I look into the example you have Load Unload it uses one button to append and another to unload.
Do you have a puzzle example where you use one pulldown to append/unload gltfs?Thanks,
CriscalbrechtCustomerNever mind, I got it to work!
See attached image… perhaps there is a better more elegant way to do this, but thats ok.Thank you for all the support.
CriscalbrechtCustomerLast thing to take care is to have my image which is a PNG (transparent background) to show the transparency once applied to my mesh.
Only the red star should have color… background should be whatever material the mesh has.calbrechtCustomerGot it! Thank’s for the tip!!
I will work on the “real” objects today.
Very exited to be able to use puzzels to manipulate the RGB!!!
Thanks,
CriscalbrechtCustomerGot it to work, but my images are not that great quality once I manipulate thr RGB via puzzle. Need to find out why. Well huge progress today.
CriscalbrechtCustomerI see, a RGB Node not a BSDF. Will give it a try. Tks
CriscalbrechtCustomerYuri/Mikhail,
I’m still not totally set, still need your guidance.
Please have a look at the attached project. Mikhail, thanks for the explanation. I have decided to simplify my demo using one UVmap and get the thing implemented then add the second that you have provided me with an example.The piece I’m struggling is to introduce BSDF Diffuse node in Blender in order to use the new ‘Material’ puzzle to be able to control the image color (not the material) applied via UVmap.
I try many things but all I was bale to do was to change the color of the material not the image (e.g. star).Any advise or example would be great!
Thank you,
CriscalbrechtCustomerAwesome! Thanks for letting me know.
calbrechtCustomerHi Yuri,
Thank’s, I will be working on the project and definitely using the newest version. I’, still running Blender 2.79
CriscalbrechtCustomerOh, I saw… you mean 2.9 right?
Ok, I will download it today. If I run into issues I will reach out to you.
Have a great weekend.
CriscalbrechtCustomerMikhail, now that that the mapping is working I would like to manipulate the images RGB via Puzzel. I don’t think on the current version this is possible.
So what would be the syntax to do that via function from the project js?
Thank’s,
Cris -
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