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c4cc

Forum Replies Created

Viewing 15 posts - 106 through 120 (of 440 total)
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  • in reply to: drag move Armature #76565
    c4cc
    Participant

    I see. I noticed armatures can be rotated via keydown puzzles, but not moved around with such puzzles?

    in reply to: drag move Armature #76558
    c4cc
    Participant

    kdv, xeon, Yuri Kovelenov,

    why can’t armatures be selected and moved around as objects via puzzles? I’m trying to move around armatures via keydown puzzles.

    • This reply was modified 4 months, 1 week ago by c4cc.
    • This reply was modified 4 months, 1 week ago by c4cc.
    • This reply was modified 4 months, 1 week ago by c4cc.
    • This reply was modified 4 months, 1 week ago by c4cc.
    in reply to: Playing animation from user set frame #76515
    c4cc
    Participant

    Use variables

    I know this is an old question, but why would we need variables? Isn’t the animation puzzles suppose to capture frames from the start?

    in reply to: Verge3D 4.7.1 Maintenance Update #76450
    c4cc
    Participant

    Great updates, especially that enabling copy pasting puzzles

    in reply to: Sneak peek animation not moving in coordination #76439
    c4cc
    Participant

    I did what you said, works now, thanks

    :good:

    in reply to: Blender 4.2 – grainy and blury meshes/animations? #76332
    c4cc
    Participant

    I went to viewport, under performance in scene, and changed pixel to x1. Seemed to solve the problem

    o46x1

    in reply to: Verge3D 4.7 for Blender is out! #76330
    c4cc
    Participant

    Unfortunately, this is how the new Blender 4.2 viewport looks like. You might try to increase shadow steps in Blender settings and/or viewport steps.

    I went to viewport, under performance in scene, and changed pixel to x1. Seemed to solve the problem

    o46x1

    • This reply was modified 4 months, 2 weeks ago by c4cc.
    in reply to: Higher Render call with compressed assets? #76245
    c4cc
    Participant

    I mean there will be considerable time and traffic savings.

    Makes sense.

    Pardon my stupid question, but how does asset compression save time and traffic? Is it because when the assets are compressed, there is less amount of data to load?

    • This reply was modified 4 months, 3 weeks ago by c4cc.
    in reply to: Higher Render call with compressed assets? #76241
    c4cc
    Participant

    Yes, they are the same. Edit, after another test:

    With Asset Compression:

    o46x1

    Without Asset Compression:

    o46x1

    Also, why does asset compression increase screen loading time?

    edit:31.7.24 after vertice cleanup:
    o46x1

    7.8.24 update:
    https://ibb.co/LZyMVCs

    • This reply was modified 4 months, 3 weeks ago by c4cc.
    • This reply was modified 4 months, 3 weeks ago by c4cc.
    • This reply was modified 4 months, 3 weeks ago by c4cc.
    • This reply was modified 4 months, 1 week ago by c4cc.
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    in reply to: Verge3d Viewport not showing? #76194
    c4cc
    Participant

    How I got around the problem is, after creating the app, I start a new blend file, and saved it as the same name of default blender file in the newly created app.

    If you have any alternative (and more efficient) ways to solve my initial problem, please let me know.

    in reply to: Verge3d Viewport not showing? #76185
    c4cc
    Participant

    No other puzzles. Yes, works for the basic cube scene

    • This reply was modified 4 months, 3 weeks ago by c4cc.
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    in reply to: Blender 4.2 – grainy and blury meshes/animations? #76175
    c4cc
    Participant

    I noticed meshes and especially animations created in previous Blender versions can get very grainy and blurry when run in Blender 4.2? How to restore sharpness and quality of previous Blender versions on Blender 4.2?

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    in reply to: Verge3D 4.7 for Blender is out! #76163
    c4cc
    Participant

    Speaking of Blender 4.2, why is it when I play animations in it created from previous Blender versions, the animations/meshes look grainy and a little blur, especially around the edges? Any way to remove this blur/graininess/noise?

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    in reply to: Performance Improvement Advice? #76161
    c4cc
    Participant

    Might I suggest reducing number of vertices for your meshes, and cloning meshes whenever possible to reduce file size so the website starts up faster?

    in reply to: Can’t keyframe mask modifier? #76113
    c4cc
    Participant

    Under 100 explosion meshes, with each mesh having its own flying pieces. Varies from each explosion “set”

Viewing 15 posts - 106 through 120 (of 440 total)