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c4ccParticipantc4ccParticipant
Also, why can’t I play an animation in reverse? I can play a cut clip:
But in reverse, it doesn’t work:
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You must be logged in to view attached files.c4ccParticipantWhy do we have to clone parts of animation to play those parts, and not simply play part of the original clip when needed?
c4ccParticipantNope. You can create one animation containing all required sub-animations and play them from frame to frame when needed.
Instead of playing from frame to frame you can cut one animation into several parts and play them individually.
Why are we only limited to this, and not as I mentioned below:
Late reply, I noticed here you cloned an animation clip to play from frame to frame. Why can’t we simply play frame to frame, using “Play animation puzzles”? Or using “Get animation of”? Or even “Select an animation clip”?
Is there a difference between these 4 ways of playing from frame to frame?
c4ccParticipantc4ccParticipantLate reply, I noticed here you cloned an animation clip to play from frame to frame. Why can’t we simply play frame to frame, using “Play animation puzzles”? Or using “Get animation of”? Or even “Select an animation clip”?
Is there a difference between these 4 ways of playing from frame to frame?
- This reply was modified 4 months ago by c4cc.
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You must be logged in to view attached files.c4ccParticipantAlso, what is the purpose of “Export Playback Range” and “Bake Armature Actions” here? Do I have to check those boxes?
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You must be logged in to view attached files.c4ccParticipantis Bendy Bones supported now, or still not supported?
c4ccParticipantMy settings are attached
Also, last year, it wasn’t an issue for kdv to assign AWSD keydown puzzles to move objects
edit: unchecked “Allow Panning”. Seems like I can move around my armature via AWSD keys. Thanks for your answer, especially for verge3d camera settings
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You must be logged in to view attached files.c4ccParticipantlooks interesting
c4ccParticipantHold on lemme check
c4ccParticipantin the beginning, AWAD could move objects but now that I’m trying to get AWSD to move armature
- This reply was modified 4 months ago by c4cc.
c4ccParticipantOk, soon I’ll do it.
c4ccParticipantAlso, speaking of Emptys, do they increase render calls or geometry buffers?
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