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c4cc

Forum Replies Created

Viewing 15 posts - 91 through 105 (of 440 total)
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  • c4cc
    Participant

    Done, still not working :unsure:

    I’m trying to freeze an animation after it plays for 2 seconds, then play it in reverse

    • This reply was modified 3 months, 3 weeks ago by c4cc.
    • This reply was modified 3 months, 3 weeks ago by c4cc.
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    c4cc
    Participant

    Also, why can’t I play an animation in reverse? I can play a cut clip:
    o46x1

    But in reverse, it doesn’t work:

    o46x1

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    c4cc
    Participant

    Why do we have to clone parts of animation to play those parts, and not simply play part of the original clip when needed?

    c4cc
    Participant

    Nope. You can create one animation containing all required sub-animations and play them from frame to frame when needed.

    Instead of playing from frame to frame you can cut one animation into several parts and play them individually.

    Why are we only limited to this, and not as I mentioned below:

    Late reply, I noticed here you cloned an animation clip to play from frame to frame. Why can’t we simply play frame to frame, using “Play animation puzzles”? Or using “Get animation of”? Or even “Select an animation clip”?

    Is there a difference between these 4 ways of playing from frame to frame?

    c4cc
    Participant

    I’m trying to play animation from frame to frame when keys are pressed, yet it doesn’t work

    • This reply was modified 4 months ago by c4cc.
    • This reply was modified 4 months ago by c4cc.
    c4cc
    Participant

    Late reply, I noticed here you cloned an animation clip to play from frame to frame. Why can’t we simply play frame to frame, using “Play animation puzzles”? Or using “Get animation of”? Or even “Select an animation clip”?

    Is there a difference between these 4 ways of playing from frame to frame?

    • This reply was modified 4 months ago by c4cc.
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    in reply to: Sneak peek animation not moving in coordination #76613
    c4cc
    Participant

    Also, what is the purpose of “Export Playback Range” and “Bake Armature Actions” here? Do I have to check those boxes?

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    c4cc
    Participant

    is Bendy Bones supported now, or still not supported?

    in reply to: drag move Armature #76588
    c4cc
    Participant

    My settings are attached

    Also, last year, it wasn’t an issue for kdv to assign AWSD keydown puzzles to move objects

    edit: unchecked “Allow Panning”. Seems like I can move around my armature via AWSD keys. Thanks for your answer, especially for verge3d camera settings

    • This reply was modified 4 months ago by c4cc.
    • This reply was modified 4 months ago by c4cc.
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    in reply to: 3D Streetwear Mockup Configerator #76587
    c4cc
    Participant

    looks interesting

    in reply to: drag move Armature #76586
    c4cc
    Participant

    Hold on lemme check

    in reply to: drag move Armature #76577
    c4cc
    Participant

    in the beginning, AWAD could move objects but now that I’m trying to get AWSD to move armature

    • This reply was modified 4 months ago by c4cc.
    in reply to: drag move Armature #76569
    c4cc
    Participant

    o46x1

    46x1

    x1

    • This reply was modified 4 months ago by c4cc.
    in reply to: drag move Armature #76568
    c4cc
    Participant

    Ok, soon I’ll do it.

    in reply to: drag move Armature #76566
    c4cc
    Participant

    Also, speaking of Emptys, do they increase render calls or geometry buffers?

Viewing 15 posts - 91 through 105 (of 440 total)