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c4ccParticipant
Ok, soon I’ll do it.
c4ccParticipantAlso, speaking of Emptys, do they increase render calls or geometry buffers?
c4ccParticipantI see. I noticed armatures can be rotated via keydown puzzles, but not moved around with such puzzles?
c4ccParticipantkdv, xeon, Yuri Kovelenov,
why can’t armatures be selected and moved around as objects via puzzles? I’m trying to move around armatures via keydown puzzles.
c4ccParticipantUse variables
I know this is an old question, but why would we need variables? Isn’t the animation puzzles suppose to capture frames from the start?
c4ccParticipantGreat updates, especially that enabling copy pasting puzzles
c4ccParticipantI did what you said, works now, thanks
c4ccParticipantc4ccParticipantUnfortunately, this is how the new Blender 4.2 viewport looks like. You might try to increase shadow steps in Blender settings and/or viewport steps.
I went to viewport, under performance in scene, and changed pixel to x1. Seemed to solve the problem
- This reply was modified 3 months, 2 weeks ago by c4cc.
c4ccParticipantI mean there will be considerable time and traffic savings.
Makes sense.
Pardon my stupid question, but how does asset compression save time and traffic? Is it because when the assets are compressed, there is less amount of data to load?
- This reply was modified 3 months, 3 weeks ago by c4cc.
c4ccParticipantYes, they are the same. Edit, after another test:
With Asset Compression:
Without Asset Compression:
Also, why does asset compression increase screen loading time?
edit:31.7.24 after vertice cleanup:
7.8.24 update:
https://ibb.co/LZyMVCs- This reply was modified 3 months, 3 weeks ago by c4cc.
- This reply was modified 3 months, 3 weeks ago by c4cc.
- This reply was modified 3 months, 2 weeks ago by c4cc.
- This reply was modified 3 months, 1 week ago by c4cc.
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You must be logged in to view attached files.c4ccParticipantHow I got around the problem is, after creating the app, I start a new blend file, and saved it as the same name of default blender file in the newly created app.
If you have any alternative (and more efficient) ways to solve my initial problem, please let me know.
c4ccParticipantc4ccParticipantI noticed meshes and especially animations created in previous Blender versions can get very grainy and blurry when run in Blender 4.2? How to restore sharpness and quality of previous Blender versions on Blender 4.2?
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You must be logged in to view attached files.c4ccParticipantSpeaking of Blender 4.2, why is it when I play animations in it created from previous Blender versions, the animations/meshes look grainy and a little blur, especially around the edges? Any way to remove this blur/graininess/noise?
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