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2024-09-16 at 8:28 am in reply to: how to manage the challenge of a large scene size v3d file #77367c4ccParticipant
sorry for the late reply, but do you guys also think that lots of materials and shaders can also contribute to large file sizes as well?
c4ccParticipantcloning puzzles
https://i.postimg.cc/NjfTFYW1/o46x1.png
- This reply was modified 3 months ago by c4cc.
c4ccParticipanthttps://i.postimg.cc/0kHpnQMF/o46x1.png
The idea is to have one button to pause/resume them all.
2024-09-12 at 10:06 am in reply to: Blender 4.2 – best settings for transparency rendered in Verge3d? #77337c4ccParticipantAlso, while I did download that transparency app in verge3d store, sadly it was produced in versions of blender before 4.2, meaning the transparency effects may be inaccurate of what it was intended.
Just how do textures enable procedural transparency, anyway?
- This reply was modified 3 months, 1 week ago by c4cc.
2024-09-12 at 9:31 am in reply to: Blender 4.2 – best settings for transparency rendered in Verge3d? #77336c4ccParticipantThanks, I’ll try this and get back to you asap
2024-09-12 at 5:01 am in reply to: Blender 4.2 – best settings for transparency rendered in Verge3d? #77328c4ccParticipantHow do I get those procedural nodes supported for verge3d? I want the same procedural
glass to appear in verge3d as it did in blender2024-09-11 at 8:33 am in reply to: Blender 4.2 – best settings for transparency rendered in Verge3d? #77315c4ccParticipantWhat you say is true.
Sorry, I forgot to ask how to get my objects as they appeared in Blender 4.2 to appear in Verge3d render. Such as, do I have to change the render method from blend?
- This reply was modified 3 months, 1 week ago by c4cc.
c4ccParticipantAlso I’ve just tested, it seems that the best setup for the flame in 4.2 is this
It may be not *exactly* same as in Blender, but very close
Thanks for this, I’ll try this and let you know ASAP
c4ccParticipantwhat will be the flame used for? Some kind of weapon/flamethrower? Which features are lacking from the current setup in the tutorial?
Fireballs, explosions and a stream of flames for either a flamethrower or jet flames. Also, would be nice if we could use Alpha Blend/Clip or None shadows
I’m trying to recreate procedural flames as shown below that can be rendered in verge3d:
That’s certainly a good tutorial, however, notice these flames are “whole”, not comprised of clumps, as opposed to the one in the tutorial
Also, how nice if procedural flames like this was also enabled in verge3d as well
- This reply was modified 3 months, 1 week ago by c4cc.
2024-09-07 at 11:04 am in reply to: Feature Request: Create the illusion of thickness in without adding extra geometry. #77251c4ccParticipantATM maybe you could use shape keys or morph puzzles to increase the desired thickness of the surface you want?
c4ccParticipantc4ccParticipantThanks for your answer, it seems to work. However it seems that verge3d is a little blurry compared to blender.
My file for references
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You must be logged in to view attached files.c4ccParticipantc4ccParticipantMy file. Also, when I try to adjust my emission at https://www.youtube.com/watch?v=puVRWSoRhrA to get that emission effect, my emission has a white emission instead?
- This reply was modified 3 months, 2 weeks ago by c4cc.
- This reply was modified 3 months, 2 weeks ago by c4cc.
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You must be logged in to view attached files.c4ccParticipantAlso, does verge3d support transparent animated images or video textures, as here?
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