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c4cc
Participantto me it looked like a lot of lengthy curve to work around.
it can be done in a little easier and faster way, within 3-5 minutes. no curves at all, just pure math.
https://www.youtube.com/watch?v=fuZFuY5aqRIAt the start, how do we get the offsetX and offsetY attached to combinexyz? In Blender 4.2, it seems to be missing
2024-11-08 at 2:00 pm in reply to: Rapid double input to trigger second action causes uncontrollable spamming? #78521c4cc
ParticipantHow do I prevent spamming of 1st and 2nd input after the double tap?
Edit: is there a puzzles equivalent for this Javascript, because I’m not good at javascript for verge3d
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This reply was modified 3 months, 1 week ago by
c4cc.
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ParticipantSorry for the late reply. Thanks for this tutorial, it’s really helpful for sure.
That said, will this reduce a lot browser memory consumption, and not affect (significantly) fps? Also, I hope that file size will not be too big as well
c4cc
Participantc4cc
ParticipantI can‘t share the scene.
Might I suggest distorting/messing up the mesh, changing the colors of materials/shaders/procedural effects, etc, to change its physical appearance WHILE RETAINING the original line/vertices count and shader/procedural effect methods the same? That way, the principles of the answer can be derived while anonymity retained.
c4cc
ParticipantHey Yuri,
thanks for your suggestion. I did save another blend file into that Verge3d’s Blend file, and reexported that scene. So far it loads as normal.
On a separate note, do you think too many puzzles can slow down app performance or make it loading time longer?
c4cc
Participant2024-10-29 at 8:31 pm in reply to: Vertex colors vs Materials – do they affect render call or geometry buffers? #78242c4cc
Participantc4cc
ParticipantSorry for replying to an old post, but here I have a series of armatured planes as a single object. How do I get the flat planes as a whole to constantly face the camera? My specs:
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You must be logged in to view attached files.2024-10-20 at 6:05 pm in reply to: Vertex colors vs Materials – do they affect render call or geometry buffers? #78025c4cc
ParticipantHow to color faces without the color leaking outside of it in vertex painting?
byu/Luc45k inblenderhelpbefore vertex coloring:
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This reply was modified 4 months ago by
c4cc.
c4cc
ParticipantOn second thought, I may have found the answer here:
aspect ratio calculator
c4cc
ParticipantI need to use EEVEE to render a video scene for a video texture, but the video’s laggy. Does sampling have anything to do with it?
Also, what would be the best settings for a high quality video texture for verge3d? I want that video texture for verge3d viewport appearing as it would in Blender viewport?
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This reply was modified 4 months ago by
c4cc.
c4cc
Participantc4cc
ParticipantWhy is it that rendered images viewed in photo viewers are fine (the render engine was EEVEE with 3180 x 2160), but when the same image is uploaded as a mesh in blender viewport, it looks a bit unclear (Note the light is switched off)?
Viewed as photo:
In Blender viewport:
How do I get my video/image textures to appear in blender viewport as they did when they were still objects/scenes? I want my video/image textures to have the same appearance as their original objects in blender viewport.
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This reply was modified 3 months, 1 week ago by
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