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2024-11-26 at 3:36 am in reply to: Identifying/setting coordinates in scene to prevent object entering a certain area? #79082
c4cc
Participantc4cc
ParticipantWill this be compatible with Blender 4.2?
2024-11-21 at 8:17 am in reply to: Identifying/setting coordinates in scene to prevent object entering a certain area? #78999c4cc
ParticipantTechnically, it flies. But I just don’t want certain objects going through that platform
2024-11-21 at 6:43 am in reply to: Identifying/setting coordinates in scene to prevent object entering a certain area? #78995c4cc
ParticipantActually, the coordinates here are Y and Z axis, X-axis is not an issue, and even if the character falls off the platform, it’s fine.
I just don’t want character going through the platform. Meaning I need coordinates around the platform that cannot be accessed by character
2024-11-21 at 3:24 am in reply to: Identifying/setting coordinates in scene to prevent object entering a certain area? #78991c4cc
Participantthe coordinates are in straight lines, for rectangular areas.
It’s for rectangular objects (e.g., platforms) my character is moving across. Don’t want it to pass through those objects.
Sorry I didn’t clarify earlier.
2024-11-20 at 5:44 am in reply to: Identifying/setting coordinates in scene to prevent object entering a certain area? #78961c4cc
ParticipantAnswers:
a) No physics here
b) they’re not animated, either by keyframes or the play animation puzzles
c) No
d) No
e) objects are only controlled by event based movement, especially by user input (e.g., key,
mouse)
f) object here is not a camera.c4cc
ParticipantI notice in Blender, the texture sprite sheet stays in place while the animation plays. But in browser, the texture scrolls horizontally. How to keep texture in place while animation plays?
c4cc
ParticipantI’ve packed the new blend file here
https://drive.google.com/file/d/1mjGuCxFvqD4MRNqDllRZmZqBpxPFwT95/view
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This reply was modified 3 months ago by
c4cc.
c4cc
ParticipantI’ve already packed the image file here:
https://drive.google.com/file/d/1mjGuCxFvqD4MRNqDllRZmZqBpxPFwT95/view
c4cc
ParticipantSorry for the late reply, I finally figured out the problem, the sprite sheet was too big in size (82.7 mb, and 48,000px x 27, 000 px dimension). I used gimp to cut the file size in half, and now, technically, I can view in on the browser.
Now, another problem is, in the browser, it scrolls horizontally. I just want the file to be stationery while the animation is playing, like a proper gif. Also, any way to reduce graininess and to make this sprite sheet sharper?
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ParticipantGuys, I did make a spritesheet, but the problems is that it slides back whenever I try to loop the animation, instead of being in place.
How do I keep it in place while looping its animation that?
This sprite sheet isn’t appearing in render at all, help?
c4cc
ParticipantGuys, I did make a spritesheet, but the problems is that it slides back whenever I try to loop the animation, instead of being in place.
How do I keep it in place while looping its animation that?
On second thought, I simply shifted a keyframe from 0 to 10. Now sprite remains in place while its animation plays.
Also, how do I make this sprite less grainy, if not grainy at all?
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This reply was modified 3 months ago by
c4cc.
c4cc
ParticipantGuys, I did make a spritesheet, but the problems is that it slides back whenever I try to loop the animation, instead of being in place.
How do I keep it in place while looping its animation that?
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This reply was modified 3 months ago by
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