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c4cc
ParticipantI want the spheres to move independantly on the y axis.
so, what’s the problem? make them move…
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Thanks, this technically works
That being said, I had to change the number to Z axis instead of Y axis, even though both my example and my verge3d app had the same axis alignment facing the screen:
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This reply was modified 1 month, 3 weeks ago by
c4cc.
c4cc
Participantand what is going to cause the move? Do you want their position to be updated based on the cube position? Do you want them to move continously regardlesss of keyboard press? Need more info.
are there limits:
Can a clone overtake the position of a sphere ahead of it?
Can it collide with the cube?
Can it overshoot the cube?
Can it go backwards?Appreciate your feedback.
-No, I don’t want spheres to move based on cube position
-yes, I want them to move regardless of keyboard press
Yes, there are limits:
-Clone sphere cannot overtake sphere ahead of it-spheres and cubes can collide, which causes the spheres to be removed, and eventually the
cube itself, if enough collisions happen to cube-spheres cannot overshoot cube
-spheres cannot go backwards
c4cc
ParticipantI want the spheres to move independantly on the y axis.
c4cc
ParticipantTo move animated object better to parent it to and empty and move thst empty. You can pause and resume animation using special Puzzles.
Pardon my replying to an old question, but when I tried this, it didn’t work? My puzzles:
Trying to move cloned objects here via puzzles:
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This reply was modified 1 month, 3 weeks ago by
c4cc.
c4cc
Participant4th attempt, with “not logic puzzles”. Those cloned objects are still not moving
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This reply was modified 1 month, 3 weeks ago by
c4cc.
c4cc
ParticipantIt seems I need the “not” logic puzzle to activate that “set position” object puzzle?
If so, which dict must I apply it to for the set position puzzles to work?
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This reply was modified 1 month, 3 weeks ago by
c4cc.
c4cc
Participant2nd attempt to get the entire clones group to change position on screen, as highlighted in red
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This reply was modified 2 months ago by
c4cc.
c4cc
ParticipantYes, technically, this does work, but I’ll need to make a couple minor tweaks first. Thanks again for this
c4cc
ParticipantThanks for this answer, I’ll get back to you ASAP and let you know.
c4cc
Participantyes, I did.
I just want the double input key to play only a 2nd animation, not spam it when pressed repeatedly. How do I prevent that spamming?
My puzzles and Blend file are attached
these initial puzzles actually could have a single input function, if key was tapped once.
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This reply was modified 2 months, 1 week ago by
c4cc.
c4cc
Participantsadly, even the first input (non-double tapped) is unresponsive
c4cc
Participantc4cc
Participant2nd attempt, but I have to double press input after first single input to be able to have single input again:
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This reply was modified 2 months, 1 week ago by
c4cc.
c4cc
ParticipantLate reply, but me personally, I’d minimize vertices as much as possible, while using vertex colors for all my meshes, and using flat planes with simple textures for really large areas
Vertex colors vs Materials – do they affect render call or geometry buffers?
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This reply was modified 1 month, 3 weeks ago by
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