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c4ccParticipant
sadly, even the first input (non-double tapped) is unresponsive
c4ccParticipantc4ccParticipant2nd attempt, but I have to double press input after first single input to be able to have single input again:
- This reply was modified 1 month, 1 week ago by c4cc.
c4ccParticipantLate reply, but me personally, I’d minimize vertices as much as possible, while using vertex colors for all my meshes, and using flat planes with simple textures for really large areas
Vertex colors vs Materials – do they affect render call or geometry buffers?
2024-11-26 at 3:36 am in reply to: Identifying/setting coordinates in scene to prevent object entering a certain area? #79082c4ccParticipantc4ccParticipantWill this be compatible with Blender 4.2?
2024-11-21 at 8:17 am in reply to: Identifying/setting coordinates in scene to prevent object entering a certain area? #78999c4ccParticipantTechnically, it flies. But I just don’t want certain objects going through that platform
2024-11-21 at 6:43 am in reply to: Identifying/setting coordinates in scene to prevent object entering a certain area? #78995c4ccParticipantActually, the coordinates here are Y and Z axis, X-axis is not an issue, and even if the character falls off the platform, it’s fine.
I just don’t want character going through the platform. Meaning I need coordinates around the platform that cannot be accessed by character
2024-11-21 at 3:24 am in reply to: Identifying/setting coordinates in scene to prevent object entering a certain area? #78991c4ccParticipantthe coordinates are in straight lines, for rectangular areas.
It’s for rectangular objects (e.g., platforms) my character is moving across. Don’t want it to pass through those objects.
Sorry I didn’t clarify earlier.
2024-11-20 at 5:44 am in reply to: Identifying/setting coordinates in scene to prevent object entering a certain area? #78961c4ccParticipantAnswers:
a) No physics here
b) they’re not animated, either by keyframes or the play animation puzzles
c) No
d) No
e) objects are only controlled by event based movement, especially by user input (e.g., key,
mouse)
f) object here is not a camera.c4ccParticipantI notice in Blender, the texture sprite sheet stays in place while the animation plays. But in browser, the texture scrolls horizontally. How to keep texture in place while animation plays?
c4ccParticipantI’ve packed the new blend file here
https://drive.google.com/file/d/1mjGuCxFvqD4MRNqDllRZmZqBpxPFwT95/view
- This reply was modified 2 months ago by c4cc.
c4ccParticipantI’ve already packed the image file here:
https://drive.google.com/file/d/1mjGuCxFvqD4MRNqDllRZmZqBpxPFwT95/view
c4ccParticipantSorry for the late reply, I finally figured out the problem, the sprite sheet was too big in size (82.7 mb, and 48,000px x 27, 000 px dimension). I used gimp to cut the file size in half, and now, technically, I can view in on the browser.
Now, another problem is, in the browser, it scrolls horizontally. I just want the file to be stationery while the animation is playing, like a proper gif. Also, any way to reduce graininess and to make this sprite sheet sharper?
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