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c4cc

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 467 total)
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  • in reply to: Verge3D tools plugin #79591
    c4cc
    Participant

    Sorry for the stupid question, but where do I get this plugin?

    in reply to: First Person Walking with Keyboard Controls #79583
    c4cc
    Participant

    that’s quite possible. and even without JS coding ))) but the First Person camera controls won’t do. you’ll have to create your own controls. somethig like shown above…

    From my experience, leaving camera Verge3d setting as “orbit” allows the camera angle to be manipulated via mouse, a la FPS shooter, doesn’t it?

    • This reply was modified 2 weeks, 6 days ago by c4cc.
    • This reply was modified 2 weeks, 6 days ago by c4cc.
    in reply to: First Person Walking with Keyboard Controls #79579
    c4cc
    Participant

    While kdv must absolutely be credited for teaching me the fundamentals of keydown/up events, here’s the puzzles for keydown/up events for movement I ended up with eventually. Just change “up” to “forward”, and “down” to “back”

    ol4x1

    Also, assuming you’re using Blender…

    speaking of 3d camera view, a la GTA games, the camera has to be moved around together with the playable character via the above controls, too. Here, the puzzles do so:

    ol4x1

    Meanwhile, in Blender, the camera verge3d setting must be this, so camera may be controlled via mouse:

    ol4x1

    • This reply was modified 2 weeks, 6 days ago by c4cc.
    in reply to: First Person Walking with Keyboard Controls #79577
    c4cc
    Participant

    Pardon if this isn’t exactly spot on, but full credit to kdv for teaching me the basics of keydown here

    https://v3d.net/o2p

    and if necessary, logic puzzles

    If necessary? :scratch: Without logic puzzles you will do nothing.

    • This reply was modified 2 weeks, 6 days ago by c4cc.
    c4cc
    Participant

    On 2nd thought, credit to xeon here for recommending to use backup puzzles:

    ol4x1

    in reply to: Can’t get Looping objects in list move on screen? #79550
    c4cc
    Participant

    I want the spheres to move independantly on the y axis.

    so, what’s the problem? make them move…

    <iframe title=”ClonesWithDicts_app” width=”640″ height=”360″ src=”https://www.youtube.com/embed/a8qECmwvag0?feature=oembed&#8221; frameborder=”0″ allow=”accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share” referrerpolicy=”strict-origin-when-cross-origin” allowfullscreen=””></iframe>

    Thanks, this technically works

    :yahoo:

    That being said, I had to change the number to Z axis instead of Y axis, even though both my example and my verge3d app had the same axis alignment facing the screen:

    338-Em002-2

    338-Em002-2

    338-Em002-2

    • This reply was modified 3 weeks, 3 days ago by c4cc.
    in reply to: Can’t get Looping objects in list move on screen? #79549
    c4cc
    Participant

    and what is going to cause the move? Do you want their position to be updated based on the cube position? Do you want them to move continously regardlesss of keyboard press? Need more info.

    are there limits:
    Can a clone overtake the position of a sphere ahead of it?
    Can it collide with the cube?
    Can it overshoot the cube?
    Can it go backwards?

    Appreciate your feedback.

    -No, I don’t want spheres to move based on cube position

    -yes, I want them to move regardless of keyboard press

    Yes, there are limits:
    -Clone sphere cannot overtake sphere ahead of it

    -spheres and cubes can collide, which causes the spheres to be removed, and eventually the
    cube itself, if enough collisions happen to cube

    -spheres cannot overshoot cube

    -spheres cannot go backwards

    in reply to: Can’t get Looping objects in list move on screen? #79545
    c4cc
    Participant

    I want the spheres to move independantly on the y axis.

    in reply to: Moving an animated object #79538
    c4cc
    Participant

    To move animated object better to parent it to and empty and move thst empty. You can pause and resume animation using special Puzzles.

    Pardon my replying to an old question, but when I tried this, it didn’t work? My puzzles:

    ol4x1

    Trying to move cloned objects here via puzzles:

    Can’t get Looping objects in list move on screen?

    • This reply was modified 3 weeks, 3 days ago by c4cc.
    in reply to: Can’t get Looping objects in list move on screen? #79526
    c4cc
    Participant

    4th attempt, with “not logic puzzles”. Those cloned objects are still not moving

    ol4x1

    • This reply was modified 3 weeks, 4 days ago by c4cc.
    in reply to: Can’t get Looping objects in list move on screen? #79517
    c4cc
    Participant

    It seems I need the “not” logic puzzle to activate that “set position” object puzzle?

    If so, which dict must I apply it to for the set position puzzles to work?

    • This reply was modified 3 weeks, 4 days ago by c4cc.
    in reply to: Can’t get Looping objects in list move on screen? #79495
    c4cc
    Participant

    2nd attempt to get the entire clones group to change position on screen, as highlighted in red

    olx1

    • This reply was modified 4 weeks ago by c4cc.
    c4cc
    Participant

    Yes, technically, this does work, but I’ll need to make a couple minor tweaks first. Thanks again for this

    c4cc
    Participant

    Thanks for this answer, I’ll get back to you ASAP and let you know.

    c4cc
    Participant

    yes, I did.

    I just want the double input key to play only a 2nd animation, not spam it when pressed repeatedly. How do I prevent that spamming?

    My puzzles and Blend file are attached

    olx1

    these initial puzzles actually could have a single input function, if key was tapped once.

    • This reply was modified 1 month ago by c4cc.
Viewing 15 posts - 16 through 30 (of 467 total)