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c4ccParticipant
Hey Yuri,
thanks for your suggestion. I did save another blend file into that Verge3d’s Blend file, and reexported that scene. So far it loads as normal.
On a separate note, do you think too many puzzles can slow down app performance or make it loading time longer?
c4ccParticipant2024-10-29 at 8:31 pm in reply to: Vertex colors vs Materials – do they affect render call or geometry buffers? #78242c4ccParticipantc4ccParticipantSorry for replying to an old post, but here I have a series of armatured planes as a single object. How do I get the flat planes as a whole to constantly face the camera? My specs:
Attachments:
You must be logged in to view attached files.2024-10-20 at 6:05 pm in reply to: Vertex colors vs Materials – do they affect render call or geometry buffers? #78025c4ccParticipantHow to color faces without the color leaking outside of it in vertex painting?
byu/Luc45k inblenderhelpbefore vertex coloring:
- This reply was modified 4 weeks ago by c4cc.
c4ccParticipantOn second thought, I may have found the answer here:
aspect ratio calculator
c4ccParticipantI need to use EEVEE to render a video scene for a video texture, but the video’s laggy. Does sampling have anything to do with it?
Also, what would be the best settings for a high quality video texture for verge3d? I want that video texture for verge3d viewport appearing as it would in Blender viewport?
- This reply was modified 1 month ago by c4cc.
c4ccParticipantc4ccParticipantWhy is it that rendered images viewed in photo viewers are fine (the render engine was EEVEE with 3180 x 2160), but when the same image is uploaded as a mesh in blender viewport, it looks a bit unclear (Note the light is switched off)?
Viewed as photo:
In Blender viewport:
How do I get my video/image textures to appear in blender viewport as they did when they were still objects/scenes? I want my video/image textures to have the same appearance as their original objects in blender viewport.
c4ccParticipantI’m sorry for posting on an old topic, but I need help:
My scene settings for rendering 3d animation into video:
I followed this video tutorial:
yet my video is laggy at the beginning and end while this video tutorial has smooth video? How do I render image sequences as a 3d animation smoothly into a video without lag?
- This reply was modified 1 month ago by c4cc.
c4ccParticipantGuess for the moment, I’ll have to refer to these:
https://www.soft8soft.com/wiki/index.php/Video_textures_and_alpha_transparency
c4ccParticipantSorry for replying late, but do principled shaders take less memory/space than textures?
c4ccParticipantThis looks interesting. May I ask how you improve user performance, especially to minimize lag and loading time?
c4ccParticipantLooks promising. How nice if larger overall file sizes were able to be uploaded to verge3d as well without user quality being affected.
c4ccParticipantAlso, to optimize overall performance, is it better to bake textures, or optimize material instead?
I’m thinking of replacing BSDF with emission for color only materials
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