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c4cc

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 440 total)
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  • in reply to: Sprite Sheet Tutorial #78758
    c4cc
    Participant

    I’ve already packed the image file here:

    https://drive.google.com/file/d/1mjGuCxFvqD4MRNqDllRZmZqBpxPFwT95/view

    • This reply was modified 1 month ago by c4cc.
    • This reply was modified 1 month ago by c4cc.
    in reply to: Sprite Sheet Tutorial #78752
    c4cc
    Participant

    Sorry for the late reply, I finally figured out the problem, the sprite sheet was too big in size (82.7 mb, and 48,000px x 27, 000 px dimension). I used gimp to cut the file size in half, and now, technically, I can view in on the browser.

    Now, another problem is, in the browser, it scrolls horizontally. I just want the file to be stationery while the animation is playing, like a proper gif. Also, any way to reduce graininess and to make this sprite sheet sharper?

    1011

    • This reply was modified 1 month ago by c4cc.
    • This reply was modified 1 month ago by c4cc.
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    in reply to: Sprite Sheet Tutorial #78746
    c4cc
    Participant

    Here’s the file

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    in reply to: Sprite Sheet Tutorial #78744
    c4cc
    Participant

    Guys, I did make a spritesheet, but the problems is that it slides back whenever I try to loop the animation, instead of being in place.

    How do I keep it in place while looping its animation that?

    This sprite sheet isn’t appearing in render at all, help?

    in reply to: Sprite Sheet Tutorial #78732
    c4cc
    Participant

    Guys, I did make a spritesheet, but the problems is that it slides back whenever I try to loop the animation, instead of being in place.

    How do I keep it in place while looping its animation that?

    On second thought, I simply shifted a keyframe from 0 to 10. Now sprite remains in place while its animation plays.

    Also, how do I make this sprite less grainy, if not grainy at all?

    1011

    • This reply was modified 1 month ago by c4cc.
    in reply to: Sprite Sheet Tutorial #78711
    c4cc
    Participant

    Guys, I did make a spritesheet, but the problems is that it slides back whenever I try to loop the animation, instead of being in place.

    How do I keep it in place while looping its animation that?

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    in reply to: Fire object black? #78624
    c4cc
    Participant
    in reply to: Sprite Sheet Tutorial #78549
    c4cc
    Participant

    to me it looked like a lot of lengthy curve to work around.

    it can be done in a little easier and faster way, within 3-5 minutes. no curves at all, just pure math.
    https://www.youtube.com/watch?v=fuZFuY5aqRI

    At the start, how do we get the offsetX and offsetY attached to combinexyz? In Blender 4.2, it seems to be missing

    c4cc
    Participant

    How do I prevent spamming of 1st and 2nd input after the double tap?

    Edit: is there a puzzles equivalent for this Javascript, because I’m not good at javascript for verge3d

    • This reply was modified 1 month, 1 week ago by c4cc.
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    in reply to: Sprite Sheet Tutorial #78511
    c4cc
    Participant

    Sorry for the late reply. Thanks for this tutorial, it’s really helpful for sure.

    That said, will this reduce a lot browser memory consumption, and not affect (significantly) fps? Also, I hope that file size will not be too big as well

    in reply to: Can’t reply to forum topics #78422
    c4cc
    Participant

    I tried to respond here guys, but no answer showing.

    • This reply was modified 1 month, 2 weeks ago by c4cc.
    in reply to: Initialisation/Preloading all Assets, incl. hidden #78385
    c4cc
    Participant

    I can‘t share the scene.

    Might I suggest distorting/messing up the mesh, changing the colors of materials/shaders/procedural effects, etc, to change its physical appearance WHILE RETAINING the original line/vertices count and shader/procedural effect methods the same? That way, the principles of the answer can be derived while anonymity retained.

    in reply to: Fire object black? #78379
    c4cc
    Participant

    ol4x1

    1011

    • This reply was modified 1 month ago by c4cc.
    in reply to: Loading progress get stucked at 50% #78338
    c4cc
    Participant

    Hey Yuri,

    thanks for your suggestion. I did save another blend file into that Verge3d’s Blend file, and reexported that scene. So far it loads as normal.

    On a separate note, do you think too many puzzles can slow down app performance or make it loading time longer?

    in reply to: Loading progress get stucked at 50% #78331
    c4cc
    Participant

    Sorry for replying to an old thread, but in my case, I use Blender. I replaced a verge3d’s app visual_logic.xml with another and now the loading screen is only 12%?

    Error message:

    ol4x1

    In the past, I could copy/paste visual_logic.xml into another app folder to replace it and it worked.

Viewing 15 posts - 16 through 30 (of 440 total)