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c4ccParticipant
Sorry for the stupid question, but where do I get this plugin?
c4ccParticipantthat’s quite possible. and even without JS coding ))) but the First Person camera controls won’t do. you’ll have to create your own controls. somethig like shown above…
From my experience, leaving camera Verge3d setting as “orbit” allows the camera angle to be manipulated via mouse, a la FPS shooter, doesn’t it?
c4ccParticipantWhile kdv must absolutely be credited for teaching me the fundamentals of keydown/up events, here’s the puzzles for keydown/up events for movement I ended up with eventually. Just change “up” to “forward”, and “down” to “back”
Also, assuming you’re using Blender…
speaking of 3d camera view, a la GTA games, the camera has to be moved around together with the playable character via the above controls, too. Here, the puzzles do so:
Meanwhile, in Blender, the camera verge3d setting must be this, so camera may be controlled via mouse:
- This reply was modified 2 weeks, 6 days ago by c4cc.
c4ccParticipantPardon if this isn’t exactly spot on, but full credit to kdv for teaching me the basics of keydown here
and if necessary, logic puzzles
If necessary? Without logic puzzles you will do nothing.
- This reply was modified 2 weeks, 6 days ago by c4cc.
c4ccParticipantI want the spheres to move independantly on the y axis.
so, what’s the problem? make them move…
<iframe title=”ClonesWithDicts_app” width=”640″ height=”360″ src=”https://www.youtube.com/embed/a8qECmwvag0?feature=oembed” frameborder=”0″ allow=”accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share” referrerpolicy=”strict-origin-when-cross-origin” allowfullscreen=””></iframe>
Thanks, this technically works
That being said, I had to change the number to Z axis instead of Y axis, even though both my example and my verge3d app had the same axis alignment facing the screen:
- This reply was modified 3 weeks, 3 days ago by c4cc.
c4ccParticipantand what is going to cause the move? Do you want their position to be updated based on the cube position? Do you want them to move continously regardlesss of keyboard press? Need more info.
are there limits:
Can a clone overtake the position of a sphere ahead of it?
Can it collide with the cube?
Can it overshoot the cube?
Can it go backwards?Appreciate your feedback.
-No, I don’t want spheres to move based on cube position
-yes, I want them to move regardless of keyboard press
Yes, there are limits:
-Clone sphere cannot overtake sphere ahead of it-spheres and cubes can collide, which causes the spheres to be removed, and eventually the
cube itself, if enough collisions happen to cube-spheres cannot overshoot cube
-spheres cannot go backwards
c4ccParticipantI want the spheres to move independantly on the y axis.
c4ccParticipantTo move animated object better to parent it to and empty and move thst empty. You can pause and resume animation using special Puzzles.
Pardon my replying to an old question, but when I tried this, it didn’t work? My puzzles:
Trying to move cloned objects here via puzzles:
- This reply was modified 3 weeks, 3 days ago by c4cc.
c4ccParticipant4th attempt, with “not logic puzzles”. Those cloned objects are still not moving
- This reply was modified 3 weeks, 4 days ago by c4cc.
c4ccParticipantIt seems I need the “not” logic puzzle to activate that “set position” object puzzle?
If so, which dict must I apply it to for the set position puzzles to work?
- This reply was modified 3 weeks, 4 days ago by c4cc.
c4ccParticipant2nd attempt to get the entire clones group to change position on screen, as highlighted in red
- This reply was modified 4 weeks ago by c4cc.
c4ccParticipantYes, technically, this does work, but I’ll need to make a couple minor tweaks first. Thanks again for this
c4ccParticipantThanks for this answer, I’ll get back to you ASAP and let you know.
c4ccParticipantyes, I did.
I just want the double input key to play only a 2nd animation, not spam it when pressed repeatedly. How do I prevent that spamming?
My puzzles and Blend file are attached
these initial puzzles actually could have a single input function, if key was tapped once.
- This reply was modified 1 month ago by c4cc.
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