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c4ccParticipant
I’ve already packed the image file here:
https://drive.google.com/file/d/1mjGuCxFvqD4MRNqDllRZmZqBpxPFwT95/view
c4ccParticipantSorry for the late reply, I finally figured out the problem, the sprite sheet was too big in size (82.7 mb, and 48,000px x 27, 000 px dimension). I used gimp to cut the file size in half, and now, technically, I can view in on the browser.
Now, another problem is, in the browser, it scrolls horizontally. I just want the file to be stationery while the animation is playing, like a proper gif. Also, any way to reduce graininess and to make this sprite sheet sharper?
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You must be logged in to view attached files.c4ccParticipantGuys, I did make a spritesheet, but the problems is that it slides back whenever I try to loop the animation, instead of being in place.
How do I keep it in place while looping its animation that?
This sprite sheet isn’t appearing in render at all, help?
c4ccParticipantGuys, I did make a spritesheet, but the problems is that it slides back whenever I try to loop the animation, instead of being in place.
How do I keep it in place while looping its animation that?
On second thought, I simply shifted a keyframe from 0 to 10. Now sprite remains in place while its animation plays.
Also, how do I make this sprite less grainy, if not grainy at all?
- This reply was modified 1 month ago by c4cc.
c4ccParticipantGuys, I did make a spritesheet, but the problems is that it slides back whenever I try to loop the animation, instead of being in place.
How do I keep it in place while looping its animation that?
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You must be logged in to view attached files.c4ccParticipantc4ccParticipantto me it looked like a lot of lengthy curve to work around.
it can be done in a little easier and faster way, within 3-5 minutes. no curves at all, just pure math.
https://www.youtube.com/watch?v=fuZFuY5aqRIAt the start, how do we get the offsetX and offsetY attached to combinexyz? In Blender 4.2, it seems to be missing
2024-11-08 at 2:00 pm in reply to: Rapid double input to trigger second action causes uncontrollable spamming? #78521c4ccParticipantHow do I prevent spamming of 1st and 2nd input after the double tap?
Edit: is there a puzzles equivalent for this Javascript, because I’m not good at javascript for verge3d
- This reply was modified 1 month, 1 week ago by c4cc.
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You must be logged in to view attached files.c4ccParticipantSorry for the late reply. Thanks for this tutorial, it’s really helpful for sure.
That said, will this reduce a lot browser memory consumption, and not affect (significantly) fps? Also, I hope that file size will not be too big as well
c4ccParticipantc4ccParticipantI can‘t share the scene.
Might I suggest distorting/messing up the mesh, changing the colors of materials/shaders/procedural effects, etc, to change its physical appearance WHILE RETAINING the original line/vertices count and shader/procedural effect methods the same? That way, the principles of the answer can be derived while anonymity retained.
c4ccParticipantHey Yuri,
thanks for your suggestion. I did save another blend file into that Verge3d’s Blend file, and reexported that scene. So far it loads as normal.
On a separate note, do you think too many puzzles can slow down app performance or make it loading time longer?
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