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2024-03-31 at 9:13 am in reply to: Emission moving/flowing from one direction to another in browser? #72038
c4cc
ParticipantThis seems to work, thanks
2024-03-30 at 11:12 pm in reply to: Emission moving/flowing from one direction to another in browser? #72033c4cc
ParticipantI can’t time my emission to flow after a certain ttime.
It’s keyframed under mapping in shader,
It only works in Blender, but in browser, nothing happens. What nodes do I use so that the emission can move/flow in browser as in Blender?
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This reply was modified 10 months, 3 weeks ago by
c4cc.
c4cc
ParticipantApparently this is due to a bug in Verge3D. We’ll try to fix this ASAP. Thanks for reporting!
Is this clone animation bug fixed?
2024-03-30 at 4:45 pm in reply to: Emission moving/flowing from one direction to another in browser? #72030c4cc
Participant2024-03-30 at 3:52 pm in reply to: Emission moving/flowing from one direction to another in browser? #72027c4cc
ParticipantI’ve tried that, nothing changed.
Also, play animation unfortunately does not work for material, I’ve tried
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This reply was modified 10 months, 3 weeks ago by
c4cc.
2024-03-30 at 2:20 pm in reply to: Emission moving/flowing from one direction to another in browser? #72022c4cc
ParticipantSorry for the late reply.
If I want Emission flowing only once every 5 seconds, which puzzles do I use? There’s no material puzzles for value or combine XYZ puzzles.
Here are my puzzles. Sadly, I can’t time the flow of emission.
2024-03-29 at 2:20 pm in reply to: Emission moving/flowing from one direction to another in browser? #72017c4cc
ParticipantYes, I can use time puzzles…
but there are no value puzzles for material.
2024-03-29 at 8:36 am in reply to: Emission moving/flowing from one direction to another in browser? #72015c4cc
ParticipantSorry for the late reply.
Only
Value
nodes can be animated to work in Verge3D. UseCombine XYZ
connected to the Location input withValue
connected to X.If I want Emission flowing only once every 5 seconds, which puzzles do I use? There’s no material puzzles for value or combine XYZ puzzles.
c4cc
ParticipantI tried to export my scene made from a previous version of Verge to 4.6, yet most objects are missing from scene?If let’s say we download a PWA app onto our devices like that “Arcade Racing”, will it be a temporary download until the device is shut off, or will it be permanent app installed?
2024-03-25 at 7:53 am in reply to: Loops – is “i” necessary or just a name for individual object in group? #71927c4cc
ParticipantSorry for the late reply, I was fucking busy. This works, thanks for your answer.
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This reply was modified 11 months ago by
c4cc.
c4cc
ParticipantOh…please tell me this is going to get fixed. I have a project with deep hierarchy of parents and children. Top Level Parent has 30 children and under each of those there are 3 more and under those three there are at least a dozen more. The process of unparenting and losing all their relations seems unimaginable. Will this be fixed in future releases? Not to mention animation and all the stuff that goes with that. Fingers crossed this gets a fix.
Hi Xeon,
I have a whole suite of puzzles that I’ve developed that solve all your problems with this.I’m preparing to bring them out Soon.
Please stand by…
I apologize for answering an old thread, but may I see those puzzles?
2024-03-22 at 3:08 am in reply to: Loops – is “i” necessary or just a name for individual object in group? #71892c4cc
Participant2024-03-22 at 3:06 am in reply to: Loops – is “i” necessary or just a name for individual object in group? #71891c4cc
Participant2024-03-21 at 3:48 am in reply to: Loops – is “i” necessary or just a name for individual object in group? #71853 -
This reply was modified 10 months, 3 weeks ago by
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