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2024-07-05 at 9:23 am in reply to: Vertex colors vs Materials – do they affect render call or geometry buffers? #75732
c4cc
ParticipantThanks. On a separate note, what is the point of baking textures, if it doesn’t save video/browser memory? Any benefits of baking textures?
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This reply was modified 7 months, 2 weeks ago by
c4cc.
2024-07-04 at 8:19 am in reply to: Vertex colors vs Materials – do they affect render call or geometry buffers? #75719c4cc
ParticipantHi c4cc,
Using vertex colors instead of textures can save you video memory, make the app load faster, and improve performance somewhat. Check out this optimization advice for further details.
I agree with this. But what about vertex colors vs materials? Which improves app performance, especially memory?
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This reply was modified 7 months, 2 weeks ago by
c4cc.
c4cc
ParticipantNope.
Great.
Literally, the total count (amount) of meshes in the scene.
I see, the total number of meshes in the scene eh? So if I hid the meshes, it reduces render call right?
c4cc
ParticipantOne visible mesh = one render call. Reduce meshes’ count. No matter how you do it.
What do you mean, meshes’ count?
Also, will amount of vertices in a mesh affect the render call of a mesh?
c4cc
ParticipantBut there are too many render calls (1800+). You’d better consider using “batch geometry” puzzle or join elements with the same material into one mesh in Blender. It will boost FPS and perfomance significantly.
besides batch geometry, any other way to reduce render call?
2024-04-25 at 8:58 am in reply to: Keyboard Events unresponsive after double tapping key event input/function #72505c4cc
ParticipantNo after movement if direction keys are held down after double tap?
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This reply was modified 9 months, 4 weeks ago by
c4cc.
c4cc
Participant2024-04-23 at 4:23 am in reply to: Keyboard Events unresponsive after double tapping key event input/function #72449c4cc
Participant2024-04-21 at 3:20 am in reply to: Keyboard Events unresponsive after double tapping key event input/function #72415c4cc
Participantc4cc
ParticipantThis puzzle just clones animation clips. Nothing else. New clips are bound to the same objects.
Animation clips are not 3D objects, they have no coordinates to be set.
In that case, then what’s the point of cloning animation, when we’re not able to assign it to the clone object?
c4cc
ParticipantAre you talking about stylized aesthetics or photo realism graphics?
c4cc
Participantc4cc
Participant2024-04-02 at 5:35 pm in reply to: Emission moving/flowing from one direction to another in browser? #72064c4cc
ParticipantOn a separate note, why isn’t physics working for my cloned objects?
I tried 3 times, was it due to the way I used list puzzles? Or because I didn’t use loops? If so how do how do I do this correctly?
c4cc
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This reply was modified 7 months, 2 weeks ago by
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