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c4ccParticipant
I tried to export my scene made from a previous version of Verge to 4.6, yet most objects are missing from scene?If let’s say we download a PWA app onto our devices like that “Arcade Racing”, will it be a temporary download until the device is shut off, or will it be permanent app installed?
2024-03-25 at 7:53 am in reply to: Loops – is “i” necessary or just a name for individual object in group? #71927c4ccParticipantSorry for the late reply, I was fucking busy. This works, thanks for your answer.
- This reply was modified 8 months, 4 weeks ago by c4cc.
c4ccParticipantOh…please tell me this is going to get fixed. I have a project with deep hierarchy of parents and children. Top Level Parent has 30 children and under each of those there are 3 more and under those three there are at least a dozen more. The process of unparenting and losing all their relations seems unimaginable. Will this be fixed in future releases? Not to mention animation and all the stuff that goes with that. Fingers crossed this gets a fix.
Hi Xeon,
I have a whole suite of puzzles that I’ve developed that solve all your problems with this.I’m preparing to bring them out Soon.
Please stand by…
I apologize for answering an old thread, but may I see those puzzles?
2024-03-22 at 3:08 am in reply to: Loops – is “i” necessary or just a name for individual object in group? #71892c4ccParticipant2024-03-22 at 3:06 am in reply to: Loops – is “i” necessary or just a name for individual object in group? #71891c4ccParticipant2024-03-21 at 3:48 am in reply to: Loops – is “i” necessary or just a name for individual object in group? #71853c4ccParticipant2024-03-19 at 9:12 am in reply to: Loops – is “i” necessary or just a name for individual object in group? #71753c4ccParticipantI tried to clone the original explosion, and “list” the clones and then parent each clone explosion to each enemy clone. Yet it doesn’t work? Updates to my initial puzzles:
How do I parent individual clone explosion to individual clone enemies, then make clone explosions only show when the enemy comes into contact with player?
2024-03-18 at 9:51 am in reply to: Loops – is “i” necessary or just a name for individual object in group? #71679c4ccParticipantNow I’m trying to parent an explosion to each clone that only shows when touched, yet only the original explosion is triggered.
Should I unparent the original explosion, clone it in a list and then assign them to a dict in a loop the same way we did to the clones? If so, how to assign individual clone explosions to clone enemy which only shows when touched?
- This reply was modified 9 months ago by c4cc.
2024-03-15 at 5:56 pm in reply to: Loops – is “i” necessary or just a name for individual object in group? #71625c4ccParticipantMan, read more about lists (arrays), dictionaries and especially about loops and local variables used inside loops. You just don’t understand what you are doing. It mostly looks like a set of randomly taken puzzles…
Believe me, for these puzzles I’ve tried to look it up many times, but the examples given weren’t enough. Will it help if I studied the Javascript for lists, dicts, loops and local variables inside loops?
2024-03-15 at 2:45 pm in reply to: Loops – is “i” necessary or just a name for individual object in group? #71604c4ccParticipantSo if I am to define that “BattleStats” outside the loop to solve that undefined error, you also didn’t define your “params” out of the loop in your example as here:
Should work exactly like here https://v3d.net/trh
Should work exactly like here https://v3d.net/trhI apologize if my question is stupid, but I don’t know how you managed to insert a dict into a loop without defining it outside the loop.
2024-03-15 at 9:37 am in reply to: Loops – is “i” necessary or just a name for individual object in group? #71597c4ccParticipantBtw, I found another undefined error as highlighted:
Do I have to assign that BattleStats to a dict before the “i-enemy” loop?
- This reply was modified 9 months, 1 week ago by c4cc.
c4ccParticipantOk..here is an example of what I think you are trying to do.
red, blue and green cubes are dragable to morph the object.
the bottom shelf can be dragged up and down. Depending on the height of the table the shelf has different limits as to how far you can drag it up/ position it.
There are some issues that still have to be worked out for it to be production ready…but let me know if this is the concept. If so I will give you the blend and project file.
This is a good example, may we see the puzzles please?
2024-03-13 at 6:37 pm in reply to: Loops – is “i” necessary or just a name for individual object in group? #71569c4ccParticipantSorry for the stupid-ass mistake, I was stressed out just now doing stuff. Finally fixed it, it works now. Thanks for helping me man.
Attachments:
You must be logged in to view attached files.2024-03-13 at 3:30 pm in reply to: Loops – is “i” necessary or just a name for individual object in group? #71565c4ccParticipantI just placed them BEFORE the loop. You placed those variables AFTER the loop.
I placed them before the loop too now, yet I can’t get the individual clones to be removed as you did?
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