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c4cc
Participantis Bendy Bones supported now, or still not supported?
c4cc
ParticipantMy settings are attached
Also, last year, it wasn’t an issue for kdv to assign AWSD keydown puzzles to move objects
edit: unchecked “Allow Panning”. Seems like I can move around my armature via AWSD keys. Thanks for your answer, especially for verge3d camera settings
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This reply was modified 6 months, 1 week ago by
c4cc.
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This reply was modified 6 months, 1 week ago by
c4cc.
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Participantlooks interesting
c4cc
ParticipantHold on lemme check
c4cc
Participantin the beginning, AWAD could move objects but now that I’m trying to get AWSD to move armature
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This reply was modified 6 months, 1 week ago by
c4cc.
c4cc
ParticipantOk, soon I’ll do it.
c4cc
ParticipantAlso, speaking of Emptys, do they increase render calls or geometry buffers?
c4cc
ParticipantI see. I noticed armatures can be rotated via keydown puzzles, but not moved around with such puzzles?
c4cc
Participantkdv, xeon, Yuri Kovelenov,
why can’t armatures be selected and moved around as objects via puzzles? I’m trying to move around armatures via keydown puzzles.
c4cc
ParticipantUse variables
I know this is an old question, but why would we need variables? Isn’t the animation puzzles suppose to capture frames from the start?
c4cc
ParticipantGreat updates, especially that enabling copy pasting puzzles
c4cc
ParticipantI did what you said, works now, thanks
c4cc
Participantc4cc
ParticipantUnfortunately, this is how the new Blender 4.2 viewport looks like. You might try to increase shadow steps in Blender settings and/or viewport steps.
I went to viewport, under performance in scene, and changed pixel to x1. Seemed to solve the problem
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This reply was modified 6 months, 3 weeks ago by
c4cc.
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This reply was modified 6 months, 1 week ago by
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