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c4cc

Forum Replies Created

Viewing 15 posts - 136 through 150 (of 478 total)
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  • c4cc
    Participant

    is Bendy Bones supported now, or still not supported?

    in reply to: drag move Armature #76588
    c4cc
    Participant

    My settings are attached

    Also, last year, it wasn’t an issue for kdv to assign AWSD keydown puzzles to move objects

    edit: unchecked “Allow Panning”. Seems like I can move around my armature via AWSD keys. Thanks for your answer, especially for verge3d camera settings

    • This reply was modified 6 months, 1 week ago by c4cc.
    • This reply was modified 6 months, 1 week ago by c4cc.
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    in reply to: 3D Streetwear Mockup Configerator #76587
    c4cc
    Participant

    looks interesting

    in reply to: drag move Armature #76586
    c4cc
    Participant

    Hold on lemme check

    in reply to: drag move Armature #76577
    c4cc
    Participant

    in the beginning, AWAD could move objects but now that I’m trying to get AWSD to move armature

    • This reply was modified 6 months, 1 week ago by c4cc.
    in reply to: drag move Armature #76569
    c4cc
    Participant

    o46x1

    46x1

    x1

    • This reply was modified 6 months, 1 week ago by c4cc.
    in reply to: drag move Armature #76568
    c4cc
    Participant

    Ok, soon I’ll do it.

    in reply to: drag move Armature #76566
    c4cc
    Participant

    Also, speaking of Emptys, do they increase render calls or geometry buffers?

    in reply to: drag move Armature #76565
    c4cc
    Participant

    I see. I noticed armatures can be rotated via keydown puzzles, but not moved around with such puzzles?

    in reply to: drag move Armature #76558
    c4cc
    Participant

    kdv, xeon, Yuri Kovelenov,

    why can’t armatures be selected and moved around as objects via puzzles? I’m trying to move around armatures via keydown puzzles.

    • This reply was modified 6 months, 1 week ago by c4cc.
    • This reply was modified 6 months, 1 week ago by c4cc.
    • This reply was modified 6 months, 1 week ago by c4cc.
    • This reply was modified 6 months, 1 week ago by c4cc.
    in reply to: Playing animation from user set frame #76515
    c4cc
    Participant

    Use variables

    I know this is an old question, but why would we need variables? Isn’t the animation puzzles suppose to capture frames from the start?

    in reply to: Verge3D 4.7.1 Maintenance Update #76450
    c4cc
    Participant

    Great updates, especially that enabling copy pasting puzzles

    in reply to: Sneak peek animation not moving in coordination #76439
    c4cc
    Participant

    I did what you said, works now, thanks

    :good:

    in reply to: Blender 4.2 – grainy and blury meshes/animations? #76332
    c4cc
    Participant

    I went to viewport, under performance in scene, and changed pixel to x1. Seemed to solve the problem

    o46x1

    in reply to: Verge3D 4.7 for Blender is out! #76330
    c4cc
    Participant

    Unfortunately, this is how the new Blender 4.2 viewport looks like. You might try to increase shadow steps in Blender settings and/or viewport steps.

    I went to viewport, under performance in scene, and changed pixel to x1. Seemed to solve the problem

    o46x1

    • This reply was modified 6 months, 3 weeks ago by c4cc.
Viewing 15 posts - 136 through 150 (of 478 total)