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c4ccParticipant
I notice in Blender, the texture sprite sheet stays in place while the animation plays. But in browser, the texture scrolls horizontally. How to keep texture in place while animation plays?
c4ccParticipantI’ve packed the new blend file here
https://drive.google.com/file/d/1mjGuCxFvqD4MRNqDllRZmZqBpxPFwT95/view
- This reply was modified 3 days, 6 hours ago by c4cc.
c4ccParticipantI’ve already packed the image file here:
https://drive.google.com/file/d/1mjGuCxFvqD4MRNqDllRZmZqBpxPFwT95/view
c4ccParticipantSorry for the late reply, I finally figured out the problem, the sprite sheet was too big in size (82.7 mb, and 48,000px x 27, 000 px dimension). I used gimp to cut the file size in half, and now, technically, I can view in on the browser.
Now, another problem is, in the browser, it scrolls horizontally. I just want the file to be stationery while the animation is playing, like a proper gif. Also, any way to reduce graininess and to make this sprite sheet sharper?
- This reply was modified 3 days, 7 hours ago by c4cc.
- This reply was modified 3 days, 6 hours ago by c4cc.
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You must be logged in to view attached files.c4ccParticipantGuys, I did make a spritesheet, but the problems is that it slides back whenever I try to loop the animation, instead of being in place.
How do I keep it in place while looping its animation that?
This sprite sheet isn’t appearing in render at all, help?
c4ccParticipantGuys, I did make a spritesheet, but the problems is that it slides back whenever I try to loop the animation, instead of being in place.
How do I keep it in place while looping its animation that?
On second thought, I simply shifted a keyframe from 0 to 10. Now sprite remains in place while its animation plays.
Also, how do I make this sprite less grainy, if not grainy at all?
- This reply was modified 3 days, 15 hours ago by c4cc.
c4ccParticipantGuys, I did make a spritesheet, but the problems is that it slides back whenever I try to loop the animation, instead of being in place.
How do I keep it in place while looping its animation that?
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You must be logged in to view attached files.c4ccParticipantc4ccParticipantto me it looked like a lot of lengthy curve to work around.
it can be done in a little easier and faster way, within 3-5 minutes. no curves at all, just pure math.
https://www.youtube.com/watch?v=fuZFuY5aqRIAt the start, how do we get the offsetX and offsetY attached to combinexyz? In Blender 4.2, it seems to be missing
2024-11-08 at 2:00 pm in reply to: Rapid double input to trigger second action causes uncontrollable spamming? #78521c4ccParticipantHow do I prevent spamming of 1st and 2nd input after the double tap?
Edit: is there a puzzles equivalent for this Javascript, because I’m not good at javascript for verge3d
- This reply was modified 1 week, 2 days ago by c4cc.
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You must be logged in to view attached files.c4ccParticipantSorry for the late reply. Thanks for this tutorial, it’s really helpful for sure.
That said, will this reduce a lot browser memory consumption, and not affect (significantly) fps? Also, I hope that file size will not be too big as well
c4ccParticipantc4ccParticipantI can‘t share the scene.
Might I suggest distorting/messing up the mesh, changing the colors of materials/shaders/procedural effects, etc, to change its physical appearance WHILE RETAINING the original line/vertices count and shader/procedural effect methods the same? That way, the principles of the answer can be derived while anonymity retained.
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