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2025-01-16 at 8:26 am in reply to: Shape Key set above 0 (at 0.5) causes unwanted black color on faces? #79875c4ccParticipant
Even if I change shapekey to 0 in Blender, and reupload blend file as gltf, the object at shapekey 0 is at desired color – just that when it becomes 0.5, it becomes messed up black
c4ccParticipantSharing for everyone
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Wait, where is the change position puzzle to determine the distance moved?
c4ccParticipantThanks for this suggestion
2025-01-11 at 6:18 pm in reply to: Morph Factors – dynamic Health/HP limiting health restored to health bar frame #79777c4ccParticipantOk, actually I think I’ve figured out the problem – change the shape key from 0 to 0.5:
Updated puzzles
New updated puzzles and Blend file:
https://drive.google.com/file/d/1yO4sZ6mjgWa25o0SUMtOfXib9DEO4T4Q/view
Now my only problem is that the shape key in verge3d is black at 0.5, yet when it increases, it switches to its intended color. Why?
HealthBar Frame’s shape key at 0.5:
After increasing shape key:
- This reply was modified 6 days, 14 hours ago by c4cc.
2025-01-11 at 9:21 am in reply to: Morph Factors – dynamic Health/HP limiting health restored to health bar frame #79771c4ccParticipantThanks for your time and effort, unfortunately, I need the health bar frame to increase, after getting health upgrades, and health bar does not go beyond the limit. I only want health bar to have max level depending on the health bar frame:
How does textures work in the case of increasing dimensions?
Example of what I want:
Here at 2:46-2:48, player health is upgraded. At 3:02, health items do not go more beyond the healthbar frame- This reply was modified 6 days, 23 hours ago by c4cc.
2025-01-10 at 9:10 am in reply to: Morph Factors – dynamic Health/HP limiting health restored to health bar frame #79763c4ccParticipantNo story for my game. It’s just that the health bars’ dimensions I use would increase with health upgrades. Even in the megaman game I shared just now, the physical dimension of the health bar did increase after upgrades
Only in the pokemon games, the health bars’ dimensions did not increase physically
- This reply was modified 1 week ago by c4cc.
2025-01-10 at 8:29 am in reply to: Morph Factors – dynamic Health/HP limiting health restored to health bar frame #79759c4ccParticipantThanks for the effort but unfortunately that’s not what I need. What I really need is a healthbar that is restored up to a limit when healed. Only time the healthbar’s limit gets bigger after getting into contact with upgrades.
Here at 0.30 – 0.33, the yellow healthbar on the top left of screen is at max, even though it comes into contact with health items. At 2:15, the yellow healthbar is upgraded. At 2:27 – 2:30, the healing items do not exceed the health bar frames
2025-01-10 at 3:32 am in reply to: Morph Factors – dynamic Health/HP limiting health restored to health bar frame #79753c4ccParticipantMorph Factors – dynamic Health/HP limiting health restored to health bar frame
I’m trying to create an HP bar upgradable up to 5 times, and restoring health 20% of health bar per healing item. How do I use morph factor to capture/store the latest health frame value after upgraded to prevent the health from extending past it?
HealthBar Frame has 0 value at default morph factor, and 1 at max.
HealthBar has 0.5 value at default morph factor, 0 at minimum and 1 at max.
Think of video games like Megaman X where the health bar is upgradeable, but the health restored cannot exceed the upgraded health bar frame size.
Problem is, after the 2nd health upgrade, I cannot get the health restored to be within the limits of the upgraded health frame. As per below, when I tried to apply [0.6] and above for the healthbar morph factor as indicated, the health bar cannot get healed.
Is there a more “economical” way for me to simplify this health upgrading process, like javascript looping function? Obviously it’s inefficient to repeat same code for different value.
verge3d app attached
https://drive.google.com/file/d/1yO4sZ6mjgWa25o0SUMtOfXib9DEO4T4Q/view
c4ccParticipantRemove “every frame” for your animations
2025-01-01 at 9:12 am in reply to: Morph Factors – dynamic Health/HP limiting health restored to health bar frame #79620c4ccParticipant2025-01-01 at 3:27 am in reply to: Morph Factors – dynamic Health/HP limiting health restored to health bar frame #79615c4ccParticipantCould you tell me where I got clamp wrong? What I’m trying to do is an upgradeable life bar, like in the Megaman (X) games
- This reply was modified 2 weeks, 3 days ago by c4cc.
2024-12-31 at 7:07 pm in reply to: Morph Factors – dynamic Health/HP limiting health restored to health bar frame #79612c4ccParticipantc4ccParticipantI noticed when I join my puzzles together, even when stacked below each other, FPS is significantly improved like hell
2024-12-31 at 1:42 pm in reply to: Morph Factors – dynamic Health/HP limiting health restored to health bar frame #79608c4ccParticipantc4ccParticipantAs far I understood, you are only moving the camera left and right, Isn’t it?
I’m trying to create a character that moves left, right, forward nd backward. So, is it the same method I need to repeat to give forward nd backward cam movement with the character?Yeah, my camera’s moving left and right.
In your case, you want the camera to be controlled gta style.
So your camera must be moved forward and backwards via player controls as well, with “orbit” setting chosen under camera verge3d options in Blender. Apply the puzzles for moving camera left and right to keydown/up events for moving forward and backward, but change the number to Z axis instead of Y axis.
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