We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

brownie

Forum Replies Created

Viewing 9 posts - 1 through 9 (of 9 total)
  • Author
    Posts
  • in reply to: Swapped axes in 2.15 #19762
    brownie
    Participant

    Hi Yuri,

    Could you give me an email to send you a Wetransfer link? I can’t post it publicly.

    In the meantime, I’ve made some tests and checkings and still can’t figure out what’s wrong. Maybe the patch you made concerning this problem doesn’t cover every situation.

    regards

    in reply to: Swapped axes in 2.15 #19731
    brownie
    Participant

    Hi Yuri,

    I’m preparing a packaged version of my app which is highly complex (and in French).

    But I’ve already tried to disable the newly created morphs with no success; PLus I checked that this morph doesn’t affect the elements that are rotated the bad way.

    Thank you

    in reply to: Swapped axes in 2.15 #19719
    brownie
    Participant

    Still have the problem.

    This is what I’ve done :
    -Updated to 2.15 (downloaded a couple of minutes ago)
    -PLaced my app folder in Verge3D
    -Opened Blender and updated my app (except template based files)
    -Opened my app. It worked

    Then :
    -Made a small modification in Blender
    -Exported to WebGL
    -Opened my app. it worked

    Finally :
    -Made a small modification in an existing procedure related to morphs, saved to xml
    -Opened my app : Boom ! swapped axes.

    (note : Objects are not child of others)

    in reply to: Swapped axes in 2.15 #19717
    brownie
    Participant

    Hi alexander,

    Well I’ve downloaded it about just 2 hours ago… But I’m gonna try anyway.

    Thanks.

    in reply to: Freeze with Physics #19076
    brownie
    Participant

    Ouch. It means that while I’m gently playing with 2 or 3 furnitures, more than 30 others are fighting in silence !

    Thank you. Im’ gonna try to activate Physics only for the elements actually in scene, and let you know if I get rid of the error message. :good:

    in reply to: Freeze with Physics #19072
    brownie
    Participant

    Thank you,

    I actually use Box but I have a lot of “hidden” furnitures which are listed as collision objects. Do you think Physics is calculating collision for hidden objects ?

    in reply to: Still black render on Chrome #18939
    brownie
    Participant

    Thanks a lot.

    I’ll check that.

    in reply to: Get values from input range #10444
    brownie
    Participant

    Great !

    I could have found this by myself.

    Many thanks !! :)

    in reply to: Get values from input range #10437
    brownie
    Participant

    Many thanks,

    I’ve tried (hopefully with no minor syntax mistakes) with textInput, rangeInput, nothing works. Here’s my test project.

Viewing 9 posts - 1 through 9 (of 9 total)