Forum Replies Created
-
AuthorPosts
-
briceParticipant
Hi Yuri,
deltaY property ? …it sounds complicated
In this demo, I am especially impressed by the smooth transition between camera key frames when the user scroll. It’s a good thing for V3D that you expect this kind of features/effect in the next updatebriceParticipantHello Yuri,
thank you for your answer.
I hope Verge3D (Eevee-based) will be ready when Blender 2.8 will outcome officially, I keep an eye on the evolution
See you soon !briceParticipantHello Mikhail, thank you for your answer, too bad that the Verge3D workflow is actually splitted … I will be happy to see EEVEE arrive to simplify the workflow
briceParticipantHello Yuri,
i tested the onUpdate(percentage) function of the Preloader Class and it works like a charm, we can see differents percentage steps, it’s a very good thing for making custom preloaders with a real progression !briceParticipantWe could imagine that each object and each images texture could be others steps progression ? What do you think about this “cutting”, is it possible/complicated to achieve ?
briceParticipantOk, i found why ! because in Blender i setted Timeline End to “100” and the object i wanted to animate end at frame 120 ! i setted the timeline end to 120 and now i can see my Object available in the Puzzles selectbox
Thank you Yuri ! all is good !briceParticipantYeahhh !!! Alt+P -> “Clear Parent inverse” to the child solve the bad behavior of location !
now, i tried to animate a child (a simple location animation on the Y axe) in Puzzles, but i can’t see/choose the animation in the “selectors”->”select an animation clip” selectbox, any idea why this object is not available in the selectbox ?
Thank you Yuri
briceParticipantHello Pigeon, thank you for your reply, i will take a look in this demo app for world environment map texture.
In Three.js, with materials, i used to set the envMap property for setting env reflexion to a material ( to a MeshPhongMaterial for example ), with v3d, i tested to export a mesh with a Blender material and tried to set an envMap on it but with v3d it’s a MeshNodeMaterial who has been exported, i tried to set an envMap to this MeshNodeMaterial but no effect on it… (there is no documentation about MeshNodeMaterial by the way ), for setting an envMap to a MeshNodeMaterial it must be done inside Blender in the node editor isn’t it ? how can you set an envMap to a material ? Thank you
briceParticipantSometimes it could be interresting to display the 3D App in overlay of the Webpage, so transparent is needed. Yes you right about losing it on Fullscreen, in that case it should be advisable to hide the toggle FullscreenMode button and display the 3d canvas with css position:fixed centered on the screen.
briceParticipantHello Will, thank you a lot , it’s exactly what i was searching for, demo apps seems to be more instructive than the documentation, I will take the time to observe them well before coming back posting into the forum
briceParticipantOk, for transparent background i missed that : { alpha: true } in app.
var app = new v3d.App('container', { alpha: true }, new v3d.SimplePreloader({ container: 'container' }));
and it works !
…but when i toggle to Fullscreen mode, the black background is back
briceParticipantHello Yuri, thank you, i watched e-learning demo app, i thinked it was actions made with the dopesheet that will be use by v3d, but in fact v3d use the timeline of the NLA Editor for each animated objects, and after in puzzles we play the relative object timeline FROM -> TO, if i correctly understand isn’t it ?
briceParticipantHello Yuri,
for the Orbit Camera slow dragging, it’s only on Mozilla Firefox.
It’s OK on Google Chrome.
briceParticipantthe error message when i want to attach a file in the topic :
my_awesome_app.blend: File is empty. Please upload something more substantial. This error could also be caused by uploads being disabled in your php.ini or by post_max_size being defined as smaller than upload_max_filesize in php.ini.
-
AuthorPosts