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Branden CokerCustomer
I’m having the same issue here. Also on Windows 10. Getting the error in Chrome and Edge. Had no issues running it on my system at work this morning, but at home it’s a no-go.
2020-01-22 at 2:24 pm in reply to: v3d.js:1 v3d.PropertyBinding: Animated node not found error #23009Branden CokerCustomerVery cool. Thank you devs!
2020-01-21 at 5:54 pm in reply to: Ideal Poly Count / Vertex Count / Quad vs Tris for Verge3D #22990Branden CokerCustomerHi Mikhail, thanks for taking the time to write this. These are great pointers. We’ll start implementing some of these right away.
Cheers,
Branden2020-01-20 at 3:16 pm in reply to: Ideal Poly Count / Vertex Count / Quad vs Tris for Verge3D #22952Branden CokerCustomerHi Mikhail, I’m just wondering if you’ve had a chance to work on the article that you mentioned. We have a rather large Verge application that we’re attempting to streamline for faster loading. Guidelines of this type would be really helpful. Just a few of the questions I have are:
What are good limits for vertex count and item count?
How does animation affect file size/load times?
Best practices for texture sizes and count.
How does shader network (nodes) complexity affect file size?Two of current WIP applications can be seen here:
https://www.ifm.com/us/en/us/learn-more/temperature/tcc/tcchttps://www.ifm.com/us/en/shared/technologies/rfid/image-based-code-reading/image-based-code-reading
2020-01-14 at 10:03 pm in reply to: v3d.js:1 v3d.PropertyBinding: Animated node not found error #22821Branden CokerCustomerI recreated the issue here:
This is a just an object with a texture that animates from solid to transparent with a keyed Value node.
If you load that app and click the dot, you’ll trigger the error. Seems to be caused when a single object has more than one material assigned and one or more of those materials are animated. Although we did fix it in our production scene, I can’t recreate that fix. I’m also attaching the .blend for this test.
Attachments:
You must be logged in to view attached files.Branden CokerCustomerThat’s great news! This will be very helpful.
Branden CokerCustomerHello Yuri, Happy New Year! First day back at work here. Window output would also be great. Thank you for your fast response.
Cheers,
BrandenHi Branden,
We have added a task to our dev tracker to make the Object field of Texture Image node work. Do you also need the Window output of the Geometry node as you mentioned here?Branden CokerCustomerHi Abin, I just tried your suggestion, but the gradient still moves with the object when I do that.
Branden CokerCustomerIf there is a workaround for this, I haven’t been able to figure it out. You’re right that moving the texture the inverse of its parent object is an option, but it’s pretty clunky. I’ll holdout for support of the object output on the Texture Coordinate node. I didn’t see an official request for it, so I posted one here.
Branden CokerCustomerThat’s great. Thanks Ivan!
Branden CokerCustomer2.17.0 here and I’m still seeing this issue.
Branden CokerCustomer@GlifTek, you’re right that does work for moving/animating a texture within Verge. My problem is more of a need for a static texture on an animating object. In my image below, you’ll see that the objects are moving while the gradient stays fixed. I don’t know if that can be done in Verge right now.
Branden CokerCustomerI think I’m trying to do something similar, albeit for a different effect. I’m trying to map a gradient onto an object and have the object move through the gradient. The gradient should be static while the object animates through it.
Normally I’d just do this with a texture input from an empty or I’d use the window. Unfortunately, neither of these inputs are supported currently in Verge. Is there another way I could achieve this?
Branden CokerCustomerThank you Ivan. I’m actually using my flying camera to tween to locked positions around the scene, so this works perfectly!
Branden CokerCustomerThank you, Ivan. I tried adding that to my JS file. It worked initially when my page first loads. However, when user interaction causes a switch to a flying camera with locked rotation and movement, the scroll becomes locked again. I tried calling my JS function each time the camera changes, but that didn’t seem to work. User can never scroll the window when viewing through a flying camera.
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