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Branden Coker

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 78 total)
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  • in reply to: Verge3D 3.8 pre3 available! #43270
    Branden Coker
    Customer

    Sounds good. Thanks Yuri!

    in reply to: Verge3D 3.8 pre3 available! #43250
    Branden Coker
    Customer

    Yuri, the new options for controlling UI elements sound really useful. I’m having trouble finding this information in the user manual. Can you provide a link?

    in reply to: Emission color values with Filmic #36251
    Branden Coker
    Customer

    Sure, you can see my app (still a WIP) here.

    As discussed above, the model is using the Filmic view transform, while the orange dots are using the standard transform. This gave me the look I wanted on the reflections in the metal while giving me a specific color on the bullets. This is the color of our brand, so it was important to hit it as accurately as possible.

    Hi Branden,
    can you share the result you achieved ? I m also finding filmic gives more expected natural colour than other modes however not sure how it is effectively handled by V3D. Some time ago I also tried to see if emission by using filmic can produce better results.
    Regards

    in reply to: Emission color values with Filmic #36202
    Branden Coker
    Customer

    Thanks Alexander! That gave me exactly what I needed. Looks great now.

    Cheers

    in reply to: Emission color values with Filmic #36104
    Branden Coker
    Customer

    Thank you Ivan. I was able to use JS to disable tonemapping for the orange material. I did have a problem when attempting to do this for an object that has more than one material assigned. Is there a way to specify the material on an object, or should I limit my objects to a single material for this purpose?

    in reply to: Emission color values with Filmic #35820
    Branden Coker
    Customer

    Typically I don’t use it. In this app I’m using it because the lighting on my model looks more natural with Filmic. Initially I thought I could use Filmic in my primary scene and then I could append a separate scene with a standard view transform for the UI elements. Unfortunately, it seems that the first scene loaded dictates the view transform and subsequent scenes are simply forced into the existing view transform.

    Why you do you use Filmic if it cause such problems?

    in reply to: Emission color values with Filmic #35816
    Branden Coker
    Customer

    Ah yes. I’ve read through it before. I’ll have to read it again. My initial impression was simply, “it can’t be done.” I’ve managed to tweak my colors to the point were they are close, but they still aren’t exact. Clearly I have more to learn on this subject. :mail:

    in reply to: Emission color values with Filmic #35782
    Branden Coker
    Customer

    Sure thing Yuri. Attaching a scene here with the color I’m hoping to achieve. Just to be clear, this happens in Blender and is reproduced accurately in Verge. I know this isn’t a Verge issue. It’s more of a lack of understanding on my part. There must be a way to specify an precise color while using the Filmic view transform.

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    in reply to: 3.3.0 pre3 load scene errors #30711
    Branden Coker
    Customer

    Looks like you guys fixed it. Just tried 3.3.0 and updated one of my apps. All systems go; no errors. Thanks!

    in reply to: 3.3.0 pre3 load scene errors #30556
    Branden Coker
    Customer
    in reply to: Verge3D 3.2 pre2 available! #28383
    Branden Coker
    Customer

    Hi Marty, see my post above regarding this issue with my Blender install. There’s a new directory now for Blender users called “/verge3d_blender/applications/”

    I’m sure there’s a similarly named directory for Max. Just move your applications into that directory, restart the app manager and you should see all of your apps.

    in reply to: Verge3D 3.2 pre2 available! #28132
    Branden Coker
    Customer

    I just updated and now I’m having a problem with the Applications path. Looks like the app is installing into a different directory now. /verge3d_blender/ instead of /verge3d/.

    I added the old applications path to the external applications path in settings. Now all of my apps appear in the app manager, but each one is giving me a 404 when I attempt to open anything.

    If I move one of my apps to the /verge3d_blender/applications/ directory, it works fine. I’d like to avoid moving all of my apps each time I upgrade. Also looks like my custom library items are all missing as well. I guess I need to move those over to the new directory?

    Update: apparently this was user error. I guess I updated Verge while Blender was running. After restarting Blender, everything seems to be working. I still had to add my applications directory to the external path. Do you guys anticipate any further changes to the Verge directory. If not, I’ll just move my apps over to the new structure. This is somewhat problematic for users that are building sites around our applications directory.

    I also moved over my custom library without issue.

    in reply to: Using target id to hide/show objects #25271
    Branden Coker
    Customer

    That’s fine. Working well now. I just had to exercise my memory a bit this morning. :scratch:

    in reply to: Using target id to hide/show objects #25268
    Branden Coker
    Customer

    Ack! I may have found the answer. This appears to be because the puzzles are expecting an object name when passed a string value. I used the trick Yuri taught us here to specify a group instead. Now it’s working! Does this look like the proper approach now?

    in reply to: COVID-19 Relief Measures for Verge3D Users #24961
    Branden Coker
    Customer

    That is very cool news, Yuri! What a great way to support your users.

Viewing 15 posts - 16 through 30 (of 78 total)