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bkumanchikCustomer
OK, found it, it’s under the camera settings.
texture tab/image, also check influence below that.
bkumanchikCustomerOne more thing, I even went so far as to replace the image in the Suzanne demo itself and it still renders the old image in the web page.
bkumanchikCustomerI tried that (saving it in a variable) didn’t work. weird thing is once it’s played it works from then on.
Brian
P.S. I’m going to buy a personal copy of Verge3D for myself today!
bkumanchikCustomerIs there a minimum length for sound in a mobile browser, I have a tick.mp3 sound (a very short tick-like sound) and it plays fine on desktop browsers but the only way I can get it to play on a mobile browser is to first play it in some other way then it will play inside of some puzzle code.
bkumanchikCustomerCool, looking forward to that.
Thanks Yuri!
bkumanchikCustomerAwesome, thanks!
bkumanchikCustomerI do use the collapse, it helps – mostly for organization purposes it would be helpful.
I did lose some puzzle info once, and now when I’m happy with things working I back up my file, I was backing up the .xml and the .js. So I only need to back up the .xml and I can restore from that if necessary?
Thanks for your help,
Brian
bkumanchikCustomerI saw that, yeah, I would need it inline, thanks for the answer. I’ve been evaluating Verge3D on my own time to see if it makes sense for us (JPL/NASA) to switch, I need to (as an artist) be able to prototype ideas that I have in order to convince MY management that I need resources (programmers, etc.) to flesh-out an idea. So far I’m impressed.
bkumanchikCustomerThanks Yuri
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