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bigmike814Customer
KDV,
Are you interested in helping me out? I need to get my project finished and am running out of time. I have a few things I need to dial in and am willing to pay you for your consultation. If you are interested, I can send you what I am stuck on and you give me a price for helping me out if it is something you can help walk me through.
bigmike814Customerthat’s looking good. How are you controlling the clones? Or are you just writing in the “name” like name1, name2, etc?
bigmike814CustomerThanks Pandern, I got it dialed it in. Thanks for your help. Cheers!
2023-03-12 at 12:54 am in reply to: how to clone material with unique textures for multiple meshes #61002bigmike814CustomerJust came across this. Don’t know if it will help you or not.
https://gliftek.gumroad.com/l/objects_plugins?layout=profile
2023-03-10 at 1:31 am in reply to: how to clone material with unique textures for multiple meshes #60974bigmike814CustomerI’m not sure I can help much, but something that has worked for me is looking at the tutorials to see if I can gather anything. Have you tried looking at the drink shop tutorial for any clues?
Also, when cloning, the name becomes “name1” then “name2” and so on. Maybe you can make a rule using the count with “i”?
2023-02-25 at 7:11 am in reply to: Change the product page layout for Mobile when using WordPress and Woocommerce #60668bigmike814Customerlmao this is the funniest use case I’ve seen so far. The password is hilarious too.
2023-02-05 at 9:00 pm in reply to: Using React buttons/selectors to call functions created by puzzles #60166bigmike814Customerlol yeah, that’s just me going on tutorial websites and trying whatever I could to get it to work. Obviously nothing worked until you helped out. Thanks again!
2023-02-05 at 7:49 pm in reply to: Using React buttons/selectors to call functions created by puzzles #60163bigmike814Customeryeah, that’s from the accordion I pulled off codepen. I’m ditching all of that. The actual accordion works when I run it on the app, but for some reason it fails when uploaded to the cloud.
I still have a LOT to learn, but you’ve really helped me out a lot. Much appreciated!
2023-02-05 at 7:25 pm in reply to: Using React buttons/selectors to call functions created by puzzles #60160bigmike814CustomerKDV, you’re my hero. It works.
I know the modeling could be better. I’m not as worried about my lack of technique when it comes to that, as my brother-in-law is a professional graphics artist and he is going to help me clean it up. I’m just trying to get the proof of concept before I spend days working on the final product.
But I’m curious, is it the PBR’s that look like crap, or what?
2023-02-05 at 6:55 pm in reply to: Using React buttons/selectors to call functions created by puzzles #60156bigmike814CustomerI never even thought of looking at how the iframe is being called from the app.Let me give it a shot.
bigmike814CustomerDone.
bigmike814CustomerTry this link. Looks like this guy had the same issue.
2023-02-03 at 1:57 pm in reply to: Using React buttons/selectors to call functions created by puzzles #60124bigmike814CustomerYuri, I tried the sticking the tag in the button to test and it still isn’t working. <button onclick=puzzles.procedures[‘lw_1’]();> testing</button>
I may have used the wrong terminology in the original post: what I am trying to do is create buttons that use javascript to call the functions that are in the visual logic.
I would be willing to pay you if there’s a possibility that we could zoom and find a solution. I’d also be happy to let your share my website as an example of someone with zero experience can do with this software.
Here’s the link to my project as stands. This is just the proof of concept. I will clean it up once I can crack the rest of the code. https://v3d.net/eru
bigmike814CustomerMan, I’ve spent the last hour digging around the website and settings trying to figure out where the Misc went. Thanks for pointing this out.
bigmike814CustomerI figured it out so figured I better post the answer.
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