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bigmike814Customer
same
bigmike814Customerthat’s rad! Looks like it was a lot of work. Good job!
bigmike814Customerlooks good!
bigmike814Customercan you send that to me so I can see what I am doing wrong?
bigmike814Customerthis might better show the issue I’m running into. I tried setting the Y up and rotating it and it still isn’t working.
bigmike814Customerthis is using the physics puzzle? or that bounding box?
Maybe it’s because my coordinates are set wrong. I’ll have to set my blender to Y up and test again.
bigmike814CustomerI had a feeling it had something to do with that.
You can see that the collision isn’t detected when the rectangles actually collide. If I’m using 2×2 cubes they will detect precisely on impact. It looks like the collision detection is set at a 2m X 2m cube rather than the actual size of the box.
I can fix this by declaring the dimensions I need in the visual_logic.js script, but it’s a pain to have to do this every time I update the puzzles. It looks like they added exec code into the puzzle for the Arcade Racing that allowed them to set the size of the chassis and other items.
bigmike814Customerreally? I thought I tried everything but maybe I missed that one. I’ll try it in opaque. Thanks KDV.
bigmike814CustomerNice! Thanks for the update.
bigmike814CustomerHi Yuri,
I’m not seeing that this is working. I’ve tried Alpha Blend, clip, etc. I’m using 4.3. Am I missing something?
bigmike814CustomerKDV,
Are you interested in helping me out? I need to get my project finished and am running out of time. I have a few things I need to dial in and am willing to pay you for your consultation. If you are interested, I can send you what I am stuck on and you give me a price for helping me out if it is something you can help walk me through.
bigmike814Customerthat’s looking good. How are you controlling the clones? Or are you just writing in the “name” like name1, name2, etc?
bigmike814CustomerThanks Pandern, I got it dialed it in. Thanks for your help. Cheers!
2023-03-12 at 12:54 am in reply to: how to clone material with unique textures for multiple meshes #61002bigmike814CustomerJust came across this. Don’t know if it will help you or not.
https://gliftek.gumroad.com/l/objects_plugins?layout=profile
2023-03-10 at 1:31 am in reply to: how to clone material with unique textures for multiple meshes #60974bigmike814CustomerI’m not sure I can help much, but something that has worked for me is looking at the tutorials to see if I can gather anything. Have you tried looking at the drink shop tutorial for any clues?
Also, when cloning, the name becomes “name1” then “name2” and so on. Maybe you can make a rule using the count with “i”?
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