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bigmike814Customer
Wanted to update that I figured it out. I’ve included my solution if anyone is ever researching a similar issue in the future.
- This reply was modified 1 year, 1 month ago by bigmike814.
- This reply was modified 1 year, 1 month ago by bigmike814.
- This reply was modified 1 year, 1 month ago by bigmike814.
bigmike814CustomerI have a draggedObject variable assigned that tells me what is moving/last item moved. I also have a list of nonDragged items and a list that adds a counter when items are added so I can loop through the list.
I’m stuck on the logic needed to organize and update the list based on location.
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You must be logged in to view attached files.bigmike814Customerthat’s what she said
bigmike814CustomerThanks Alex and KDV! You guys are a big help.
This works for everything that is box shaped, but I do have a couple items that will be rectangle. Is there a way to set the scale on that without dipping into the visual_logic script? I can make it work if it is too complicated by calling those objects a capsule or other item and assigning the proper scale in the visual_logic when I’m ready to go live, but just wondering.
bigmike814CustomerThanks Yuri. This post got flagged as spam originally because I edited I couple times shortly after posting. So I posted again.
bigmike814Customersame
bigmike814Customerthat’s rad! Looks like it was a lot of work. Good job!
bigmike814Customerlooks good!
bigmike814Customercan you send that to me so I can see what I am doing wrong?
bigmike814Customerthis might better show the issue I’m running into. I tried setting the Y up and rotating it and it still isn’t working.
bigmike814Customerthis is using the physics puzzle? or that bounding box?
Maybe it’s because my coordinates are set wrong. I’ll have to set my blender to Y up and test again.
bigmike814CustomerI had a feeling it had something to do with that.
You can see that the collision isn’t detected when the rectangles actually collide. If I’m using 2×2 cubes they will detect precisely on impact. It looks like the collision detection is set at a 2m X 2m cube rather than the actual size of the box.
I can fix this by declaring the dimensions I need in the visual_logic.js script, but it’s a pain to have to do this every time I update the puzzles. It looks like they added exec code into the puzzle for the Arcade Racing that allowed them to set the size of the chassis and other items.
bigmike814Customerreally? I thought I tried everything but maybe I missed that one. I’ll try it in opaque. Thanks KDV.
bigmike814CustomerNice! Thanks for the update.
bigmike814CustomerHi Yuri,
I’m not seeing that this is working. I’ve tried Alpha Blend, clip, etc. I’m using 4.3. Am I missing something?
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