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bigmike814

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Viewing 15 posts - 61 through 75 (of 90 total)
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  • in reply to: update object list based on location #68061
    bigmike814
    Customer

    Wanted to update that I figured it out. I’ve included my solution if anyone is ever researching a similar issue in the future.

    • This reply was modified 1 year, 1 month ago by bigmike814.
    • This reply was modified 1 year, 1 month ago by bigmike814.
    • This reply was modified 1 year, 1 month ago by bigmike814.
    in reply to: update object list based on location #68056
    bigmike814
    Customer

    I have a draggedObject variable assigned that tells me what is moving/last item moved. I also have a list of nonDragged items and a list that adds a counter when items are added so I can loop through the list.

    I’m stuck on the logic needed to organize and update the list based on location.

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    bigmike814
    Customer

    that’s what she said :yahoo:

    in reply to: collision detection #61845
    bigmike814
    Customer

    Thanks Alex and KDV! You guys are a big help.

    This works for everything that is box shaped, but I do have a couple items that will be rectangle. Is there a way to set the scale on that without dipping into the visual_logic script? I can make it work if it is too complicated by calling those objects a capsule or other item and assigning the proper scale in the visual_logic when I’m ready to go live, but just wondering.

    in reply to: collision detection sizing. #61844
    bigmike814
    Customer

    Thanks Yuri. This post got flagged as spam originally because I edited I couple times shortly after posting. So I posted again.

    in reply to: Problems view project on Mac M1 #61826
    bigmike814
    Customer

    same

    in reply to: Problems view project on Mac M1 #61825
    bigmike814
    Customer

    that’s rad! Looks like it was a lot of work. Good job!

    in reply to: a pimped customer project #61823
    bigmike814
    Customer

    looks good!

    in reply to: collision detection #61820
    bigmike814
    Customer

    can you send that to me so I can see what I am doing wrong?

    in reply to: collision detection #61818
    bigmike814
    Customer

    this might better show the issue I’m running into. I tried setting the Y up and rotating it and it still isn’t working.

    https://v3d.net/i5n

    in reply to: collision detection #61816
    bigmike814
    Customer

    this is using the physics puzzle? or that bounding box?

    Maybe it’s because my coordinates are set wrong. I’ll have to set my blender to Y up and test again.

    in reply to: collision detection #61814
    bigmike814
    Customer

    I had a feeling it had something to do with that.

    You can see that the collision isn’t detected when the rectangles actually collide. If I’m using 2×2 cubes they will detect precisely on impact. It looks like the collision detection is set at a 2m X 2m cube rather than the actual size of the box.

    I can fix this by declaring the dimensions I need in the visual_logic.js script, but it’s a pain to have to do this every time I update the puzzles. It looks like they added exec code into the puzzle for the Arcade Racing that allowed them to set the size of the chassis and other items.

    in reply to: Holdout Shader Node no longer working in 4.2.0 #61585
    bigmike814
    Customer

    really? I thought I tried everything but maybe I missed that one. I’ll try it in opaque. Thanks KDV.

    in reply to: New versions of Blender, 3ds Max, and Maya! #61584
    bigmike814
    Customer

    Nice! Thanks for the update.

    in reply to: Holdout Shader Node no longer working in 4.2.0 #61560
    bigmike814
    Customer

    Hi Yuri,

    I’m not seeing that this is working. I’ve tried Alpha Blend, clip, etc. I’m using 4.3. Am I missing something?

Viewing 15 posts - 61 through 75 (of 90 total)