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bigmike814Customer
are you talking about having multiple views at once in a PIP?
You can have multiple cameras and switch using the set active camera (in the camera/lights tab).
bigmike814CustomerI have an XML file I wanted to import from an app I’ve been working on in 4.4 to use with the make puzzle (boolean). The problem is as soon as I add the make puzzle to the page, it kills my visual_logic page.
Has anyone encountered this and is there a simple solution?
bigmike814CustomerXeon,
Only when boolean is applied. What it does is create a copy of the mesh with a cut out where you have the object to be subtracted. It doesn’t seem to inherit the shape keys.
bigmike814CustomerYeah, I tried the idea I had and it didn’t work. I think the items I need are small enough to import individually instead of morphing.
Also, the reason I had issues with moving the item is because I had the components parented because it doesn’t recognize odd shapes. I unparented everything and am just controlling it using the a dedicated group folder and the loop/list function.
I think I can make it work.
bigmike814CustomerThat sucks. My project is getting closer now that the weather is allowing me time to work on it. I don’t need it, but it would be nice. I’ll keep my eyes peeled to see if this is something that can work in the future.
bigmike814Customerlol I just came back to post something on this. Morphing doesn’t work and it doesn’t take into account setting a new position. I’m thinking I can get the morphing to work if I can solve the position problem. But no sense in doing that if the position won’t work.
bigmike814CustomerWhy cant you use the physics puzzle?
for number two, I’d check the arcade racing demo, they do the something similar.
can you use a delay timer for number 3?
All of the solutions can be solved with physics.
bigmike814CustomerIt depends on what you’re trying to do. There is a constraint puzzle in the animation tab. Also, you can use position and then calculate the math to set a better parameter.
C4cc, what exactly are you looking to accomplish?
bigmike814Customerthat procedural geometry came at the perfect time. Thanks you, Yuri.
bigmike814CustomerNice solution. I ended up coming up with a different solution that seems to work, but I’ll try yours out.
Here’s what I came up with. I tried to post the code, but it was rejected. We’ll see if this works.
Attachments:
You must be logged in to view attached files.bigmike814CustomerWanted to update that I figured it out. I’ve included my solution if anyone is ever researching a similar issue in the future.
- This reply was modified 1 year ago by bigmike814.
- This reply was modified 1 year ago by bigmike814.
- This reply was modified 1 year ago by bigmike814.
bigmike814CustomerI have a draggedObject variable assigned that tells me what is moving/last item moved. I also have a list of nonDragged items and a list that adds a counter when items are added so I can loop through the list.
I’m stuck on the logic needed to organize and update the list based on location.
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You must be logged in to view attached files.bigmike814Customerthat’s what she said
bigmike814CustomerThanks Alex and KDV! You guys are a big help.
This works for everything that is box shaped, but I do have a couple items that will be rectangle. Is there a way to set the scale on that without dipping into the visual_logic script? I can make it work if it is too complicated by calling those objects a capsule or other item and assigning the proper scale in the visual_logic when I’m ready to go live, but just wondering.
bigmike814CustomerThanks Yuri. This post got flagged as spam originally because I edited I couple times shortly after posting. So I posted again.
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