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bigmike814

Forum Replies Created

Viewing 15 posts - 46 through 60 (of 85 total)
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  • in reply to: Is it possible to have multiple cameras at once? #68260
    bigmike814
    Customer

    are you talking about having multiple views at once in a PIP?

    You can have multiple cameras and switch using the set active camera (in the camera/lights tab).

    in reply to: Boolean Modifier #68257
    bigmike814
    Customer

    I have an XML file I wanted to import from an app I’ve been working on in 4.4 to use with the make puzzle (boolean). The problem is as soon as I add the make puzzle to the page, it kills my visual_logic page.

    Has anyone encountered this and is there a simple solution?

    in reply to: Boolean Modifier #68256
    bigmike814
    Customer

    Xeon,

    Only when boolean is applied. What it does is create a copy of the mesh with a cut out where you have the object to be subtracted. It doesn’t seem to inherit the shape keys.

    in reply to: Boolean Modifier #68244
    bigmike814
    Customer

    Yeah, I tried the idea I had and it didn’t work. I think the items I need are small enough to import individually instead of morphing.

    Also, the reason I had issues with moving the item is because I had the components parented because it doesn’t recognize odd shapes. I unparented everything and am just controlling it using the a dedicated group folder and the loop/list function.

    I think I can make it work.

    in reply to: Verge3D 4.5 pre3 available! #68229
    bigmike814
    Customer

    That sucks. My project is getting closer now that the weather is allowing me time to work on it. I don’t need it, but it would be nice. I’ll keep my eyes peeled to see if this is something that can work in the future.

    in reply to: Boolean Modifier #68228
    bigmike814
    Customer

    lol I just came back to post something on this. Morphing doesn’t work and it doesn’t take into account setting a new position. I’m thinking I can get the morphing to work if I can solve the position problem. But no sense in doing that if the position won’t work.

    in reply to: Collision/Interaction of objects via limit distance #68227
    bigmike814
    Customer

    Why cant you use the physics puzzle?

    for number two, I’d check the arcade racing demo, they do the something similar.

    can you use a delay timer for number 3?

    All of the solutions can be solved with physics.

    in reply to: Collision/Interaction of objects via limit distance #68223
    bigmike814
    Customer

    It depends on what you’re trying to do. There is a constraint puzzle in the animation tab. Also, you can use position and then calculate the math to set a better parameter.

    C4cc, what exactly are you looking to accomplish?

    in reply to: Verge3D 4.5 pre3 available! #68221
    bigmike814
    Customer

    that procedural geometry came at the perfect time. Thanks you, Yuri.

    in reply to: update object list based on location #68072
    bigmike814
    Customer

    Nice solution. I ended up coming up with a different solution that seems to work, but I’ll try yours out.

    Here’s what I came up with. I tried to post the code, but it was rejected. We’ll see if this works.

    Attachments:
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    in reply to: update object list based on location #68061
    bigmike814
    Customer

    Wanted to update that I figured it out. I’ve included my solution if anyone is ever researching a similar issue in the future.

    • This reply was modified 1 year ago by bigmike814.
    • This reply was modified 1 year ago by bigmike814.
    • This reply was modified 1 year ago by bigmike814.
    in reply to: update object list based on location #68056
    bigmike814
    Customer

    I have a draggedObject variable assigned that tells me what is moving/last item moved. I also have a list of nonDragged items and a list that adds a counter when items are added so I can loop through the list.

    I’m stuck on the logic needed to organize and update the list based on location.

    Attachments:
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    bigmike814
    Customer

    that’s what she said :yahoo:

    in reply to: collision detection #61845
    bigmike814
    Customer

    Thanks Alex and KDV! You guys are a big help.

    This works for everything that is box shaped, but I do have a couple items that will be rectangle. Is there a way to set the scale on that without dipping into the visual_logic script? I can make it work if it is too complicated by calling those objects a capsule or other item and assigning the proper scale in the visual_logic when I’m ready to go live, but just wondering.

    in reply to: collision detection sizing. #61844
    bigmike814
    Customer

    Thanks Yuri. This post got flagged as spam originally because I edited I couple times shortly after posting. So I posted again.

Viewing 15 posts - 46 through 60 (of 85 total)