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bigmike814Customer
well, I got one working but when I add another clipping plane hole, they both go away. I’ve seen configurators do it, so I know it’s possible, but don’t know if that is some three.js wizard writing their own code or not, but I might have to move on from this idea.
Here is the latest test:
bigmike814Customerhere’s a test I did. Still trying to figure out the coordinate system, but it can be done.
bigmike814CustomerI figured. Ask me how I know. lol
bigmike814Customerthat’s what I thought. Do you know if there’s a way to add clipping planes in a way that can get the same effect?
bigmike814CustomerI did. The console log is what was telling me that visual_logic will not load. When I deactivate the make puzzle it works.
I just did it now on a new build. I restored it back to before it did it, but if it happens again I’ll send the console log.
bigmike814Customerare you talking about having multiple views at once in a PIP?
You can have multiple cameras and switch using the set active camera (in the camera/lights tab).
bigmike814CustomerI have an XML file I wanted to import from an app I’ve been working on in 4.4 to use with the make puzzle (boolean). The problem is as soon as I add the make puzzle to the page, it kills my visual_logic page.
Has anyone encountered this and is there a simple solution?
bigmike814CustomerXeon,
Only when boolean is applied. What it does is create a copy of the mesh with a cut out where you have the object to be subtracted. It doesn’t seem to inherit the shape keys.
bigmike814CustomerYeah, I tried the idea I had and it didn’t work. I think the items I need are small enough to import individually instead of morphing.
Also, the reason I had issues with moving the item is because I had the components parented because it doesn’t recognize odd shapes. I unparented everything and am just controlling it using the a dedicated group folder and the loop/list function.
I think I can make it work.
bigmike814CustomerThat sucks. My project is getting closer now that the weather is allowing me time to work on it. I don’t need it, but it would be nice. I’ll keep my eyes peeled to see if this is something that can work in the future.
bigmike814Customerlol I just came back to post something on this. Morphing doesn’t work and it doesn’t take into account setting a new position. I’m thinking I can get the morphing to work if I can solve the position problem. But no sense in doing that if the position won’t work.
bigmike814CustomerWhy cant you use the physics puzzle?
for number two, I’d check the arcade racing demo, they do the something similar.
can you use a delay timer for number 3?
All of the solutions can be solved with physics.
bigmike814CustomerIt depends on what you’re trying to do. There is a constraint puzzle in the animation tab. Also, you can use position and then calculate the math to set a better parameter.
C4cc, what exactly are you looking to accomplish?
bigmike814Customerthat procedural geometry came at the perfect time. Thanks you, Yuri.
bigmike814CustomerNice solution. I ended up coming up with a different solution that seems to work, but I’ll try yours out.
Here’s what I came up with. I tried to post the code, but it was rejected. We’ll see if this works.
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