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bigmike814Customer
Hi Yorick,
This looks like something up my alley. Here is a project I’ve been working on as an idea of my capabilities. Let me know if you’re interested in chatting.
Cheers,
Michael
bigmike814CustomerI would worry more about the password being stored on the client side than seeing it on the screen. If it were me I’d use server side validation. You can do this by using the advanced puzzles and some server side php. If you’re only doing a few users then json will work. If you’re allowing users to create their account and then log in later you’ll need to set up a database.
Anyway, I didn’t try this but this should give you your answer (see image). Here is the documentation as well. https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input/password
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You must be logged in to view attached files.bigmike814CustomerOn my Mac I hold P for about three seconds and it prints to the console. Holding F for three seconds opens the FPS.
2024-11-19 at 7:21 am in reply to: html interface made from puzzles work well but not on my client website #78918bigmike814CustomerYour clients web admin should be able to get that working for you. It looks like they use a router to call file paths. If you’re not good, with code, just let them handle it. You can open up a can of worms if you don’t know what you’re doing.
If you absolutely must figure it out, check out the framework documentation. You’ll have to tell the URL dispatcher (django router I suppose) what the file path is and link it to https://www.tablacasa.com/configurator/. Check the link below for the framework documentation. It’s a python based framework, so it shouldn’t be too hard to figure it out.
bigmike814CustomerYou can embed it into your canvas. Just make sure it is at the same level as the html they give you and make sure to include this (substitute your app name for “my_awesome_app”
<script src="v3d.js"></script> <script src="my_awesome_app.js"></script> <link rel="stylesheet" type="text/css" href="my_awesome_app.css"> </head> <body> <div id="v3d-container"> <div id="fullscreen-button" class="fullscreen-button fullscreen-open" title="Toggle fullscreen mode"></div> </div>
This will want to overlay your html, so you’ll need to adjust the z-index in the css.
- This reply was modified 1 month, 1 week ago by bigmike814.
- This reply was modified 1 month, 1 week ago by bigmike814.
bigmike814CustomerI’m getting close to needing to do the same. I’m probably going to get the plugin below but am trying to figure out how I want to handle the backend stuff before I do. I might do a separate landing page for what I’m doing.
https://app.gumroad.com/checkout
or you can set up this if you’re any good with some basic coding https://www.geeksforgeeks.org/how-to-design-runtime-generated-pdf-via-html/
bigmike814CustomerYuri,
Is this tutorial out yet?
bigmike814Customer4.7 already? It looks like I have some catching up to do.
bigmike814Customerdo you use print to console to test if the detection is working? That’s the best way to trouble shoot these things. It’s hard to say without seeing the rest of the code.
bigmike814CustomerXeon, that’s a good idea but the plane is a moving plane to show measurement. I had used the annotate function, but with that I cant style it at all. I think the first suggestion you had would be the best for me. I could parent the div to an empty that moves.
bigmike814Customerhaving the distance on there set to zero means that unless the origins are in the same spot it won’t work. If you increase your distance margin some it should work, considering everything else is set up correctly.
- This reply was modified 1 year ago by bigmike814.
bigmike814CustomerThose only work if the origins are touching. The collision detection will detect if part of the object is touching part of the other object. Try searching a thread on it. Some have made demos that will probably help you.
bigmike814CustomerXeon,
Thanks for the tip. I might have to try it out with my app. Right now I’m using the create a plane with texture, but I think using a div that can scale and always stays the same size makes more sense.
bigmike814CustomerXeon, this is awesome.
Question, have you done any demos on the sprites you use for the GUI? See the photo. I cant remember if this is something you covered yet, but I like how it always stays forward facing and stays the same size no matter where the camera is from perspective.
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You must be logged in to view attached files.bigmike814CustomerHave you tried using the physics ghost when touching remove or hide item?
- This reply was modified 1 year ago by bigmike814.
- This reply was modified 1 year ago by bigmike814.
- This reply was modified 1 year ago by bigmike814.
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