We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

bigmike814

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 90 total)
  • Author
    Posts
  • bigmike814
    Customer

    Hi Yorick,

    This looks like something up my alley. Here is a project I’ve been working on as an idea of my capabilities. Let me know if you’re interested in chatting.

    demo

    Cheers,

    Michael

    in reply to: password protected output #79422
    bigmike814
    Customer

    I would worry more about the password being stored on the client side than seeing it on the screen. If it were me I’d use server side validation. You can do this by using the advanced puzzles and some server side php. If you’re only doing a few users then json will work. If you’re allowing users to create their account and then log in later you’ll need to set up a database.

    Anyway, I didn’t try this but this should give you your answer (see image). Here is the documentation as well. https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input/password

    Attachments:
    You must be logged in to view attached files.
    in reply to: Service Tools won’t open #78920
    bigmike814
    Customer

    On my Mac I hold P for about three seconds and it prints to the console. Holding F for three seconds opens the FPS.

    bigmike814
    Customer

    Your clients web admin should be able to get that working for you. It looks like they use a router to call file paths. If you’re not good, with code, just let them handle it. You can open up a can of worms if you don’t know what you’re doing.

    If you absolutely must figure it out, check out the framework documentation. You’ll have to tell the URL dispatcher (django router I suppose) what the file path is and link it to https://www.tablacasa.com/configurator/. Check the link below for the framework documentation. It’s a python based framework, so it shouldn’t be too hard to figure it out.

    https://docs.djangoproject.com/en/5.1/topics/http/urls/

    in reply to: How to implement my v3dApp to my website #78914
    bigmike814
    Customer

    You can embed it into your canvas. Just make sure it is at the same level as the html they give you and make sure to include this (substitute your app name for “my_awesome_app”

     <script src="v3d.js"></script>
      <script src="my_awesome_app.js"></script>
    
      <link rel="stylesheet" type="text/css" href="my_awesome_app.css">
    </head>
    
    <body>
      <div id="v3d-container">
        <div id="fullscreen-button" class="fullscreen-button fullscreen-open" title="Toggle fullscreen mode"></div>
      </div>

    This will want to overlay your html, so you’ll need to adjust the z-index in the css.

    • This reply was modified 1 month, 1 week ago by bigmike814.
    • This reply was modified 1 month, 1 week ago by bigmike814.
    in reply to: .pdf Download from folder #77964
    bigmike814
    Customer

    I’m getting close to needing to do the same. I’m probably going to get the plugin below but am trying to figure out how I want to handle the backend stuff before I do. I might do a separate landing page for what I’m doing.

    https://app.gumroad.com/checkout

    or you can set up this if you’re any good with some basic coding https://www.geeksforgeeks.org/how-to-design-runtime-generated-pdf-via-html/

    in reply to: Feature Request : UV manipulation with puzzles #76223
    bigmike814
    Customer

    Yuri,

    Is this tutorial out yet?

    in reply to: Verge3D 4.7 for Blender is out! #76169
    bigmike814
    Customer

    4.7 already? It looks like I have some catching up to do.

    bigmike814
    Customer

    do you use print to console to test if the detection is working? That’s the best way to trouble shoot these things. It’s hard to say without seeing the rest of the code.

    in reply to: Wound Closure Demo #69333
    bigmike814
    Customer

    Xeon, that’s a good idea but the plane is a moving plane to show measurement. I had used the annotate function, but with that I cant style it at all. I think the first suggestion you had would be the best for me. I could parent the div to an empty that moves.

    in reply to: Individual clones of object – interraction #69329
    bigmike814
    Customer

    having the distance on there set to zero means that unless the origins are in the same spot it won’t work. If you increase your distance margin some it should work, considering everything else is set up correctly.

    • This reply was modified 1 year ago by bigmike814.
    in reply to: Individual clones of object – interraction #69317
    bigmike814
    Customer

    Those only work if the origins are touching. The collision detection will detect if part of the object is touching part of the other object. Try searching a thread on it. Some have made demos that will probably help you.

    in reply to: Wound Closure Demo #69316
    bigmike814
    Customer

    Xeon,

    Thanks for the tip. I might have to try it out with my app. Right now I’m using the create a plane with texture, but I think using a div that can scale and always stays the same size makes more sense.

    in reply to: Wound Closure Demo #69293
    bigmike814
    Customer

    Xeon, this is awesome.

    Question, have you done any demos on the sprites you use for the GUI? See the photo. I cant remember if this is something you covered yet, but I like how it always stays forward facing and stays the same size no matter where the camera is from perspective.

    Attachments:
    You must be logged in to view attached files.
    in reply to: Individual clones of object – interraction #69288
    bigmike814
    Customer

    Have you tried using the physics ghost when touching remove or hide item?

    • This reply was modified 1 year ago by bigmike814.
    • This reply was modified 1 year ago by bigmike814.
    • This reply was modified 1 year ago by bigmike814.
Viewing 15 posts - 1 through 15 (of 90 total)