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bennesky

Forum Replies Created

Viewing 5 posts - 16 through 20 (of 20 total)
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  • in reply to: Animation Vertex from Blender #41091
    bennesky
    Participant

    Have you created a mothp targets as separate objects for the cube, if so you need to keep them on the scene (do not delete) on export.[/quote]

    I’m talk about animating single vertex using keyframe on 3dsmax, not about/using morph …

    in reply to: Multiple 3d Morph objects on single target #41083
    bennesky
    Participant

    Hi,
    I just successful bake multiple objects morph into vertex keyframe animation, but seems its not working even for simpler cube object (move just one vertex with key frame animation) on 3dsmax. Yuri said vertex keyframe should work on Blender. My app depend a lot on this feature, any another sugestion before i give up for a moment until further update?

    in reply to: Multiple 3d Morph objects on single target #41082
    bennesky
    Participant

    You can use only max 6 morphs at ones.

    its no problem for me as long each slot target morph can contain multiple object as on 3dsmax or Unity game engine..

    in reply to: Animation Vertex from Blender #41081
    bennesky
    Participant

    Hi,
    I just try cube animation in 3dsmax as Emma did, set keyframe then move just one vertex, it sure work on 3dsmax but not on Verge3d sneak peek. Do i miss something/step or is it limitation for a moment?

    in reply to: Multiple 3d Morph objects on single target #41057
    bennesky
    Participant

    Never tried it before, need to investigate, thanks..

Viewing 5 posts - 16 through 20 (of 20 total)