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Avier3D

Forum Replies Created

Viewing 14 posts - 76 through 89 (of 89 total)
  • Author
    Posts
  • in reply to: Verge3D 2.11 is out! #12302
    Avier3D
    Customer

    smoooooooooooooooth!

    in reply to: Licenses options #11494
    Avier3D
    Customer

    ah perfect, thanks.

    In the past during another role I had to deal with a vendor that charged 10K for a license that could only be allocated to a workstation (facepalm!!!), and migrating them was a real pain. I got tired of it and fixed it to a virtual machine…

    thanks for doing it the right way :)

    in reply to: What is WebXR? #10999
    Avier3D
    Customer

    on iOS you can download an app called XRViewer, as far as I understand it just makes a call to internal Safari to run WebXR

    in reply to: Verge3D 2.10 pre4 available! #10998
    Avier3D
    Customer

    SOOOOOO GOOOOOOOD!!!

    in reply to: Instancing #10895
    Avier3D
    Customer

    Ah right! so does V3D recognize the instances (and GLTF does transport it)? I’m just wondering if using it does save data volume.

    in reply to: Essential material pack is now based on Eevee! #10808
    Avier3D
    Customer

    Cool stuff.
    Maybe you would be interested in having a look at the chocofur free material database
    https://store.chocofur.com/search/free

    I own the lifetime bundle myself and the quality of the models and materials is very high, and also they are what most of the product designers and architects are after.

    Could be a good reference for more/new verge3d materials. :good:

    Avier3D
    Customer

    I do not know the specifics of you configuration, I’ve had my differences as well, but as long as I keep my materials “V3D” compatible and the recommended lighting setups, I’m gold.

    What I actually prefer to do is to bake all textures (combined) in cycles and then I load those in blender. In my case it’s fine because my scenes are static.

    in reply to: Verge3D 2.10 pre3 build available #10635
    Avier3D
    Customer

    oooooooooooooh yes :)

    in reply to: HTC Vive compatibility #10629
    Avier3D
    Customer

    sounds like music to my ears :)

    in reply to: finally published a test… #10591
    Avier3D
    Customer

    Thank you.
    The idea is to bake textures from cycles and attempt to get a 1:1 result into Verge3D to present projects to clients. This particular client has engaged only from these renders, although it’s just 1/4 of the floor. Now another company in the same building wants us to present a project to deploy tech into 6 more floors O.o
    But there’s going to be a LOT of back and forward with the client with the designs, and I’m thinking that if I get an efficient way to send the Verge3D-made models to the client, and from there they can navigate on desktop/mobile/AR/VR….

    I am thinking that it would be great if client could place annotations on parts of the model for feedback. In our case we deal with the engineers since the building is currently being built here in the city, the architects, the hardware provider, the software provider, and we have to get everything working seamlessly. My role here is to create a visual communication pipeline that not only speeds up this, but also accounts for the final look and functionality of the whole thing.

    Here are some 360’s
    https://360player.io/p/9MuFbN/
    https://360player.io/p/JKEhFh/
    https://360player.io/p/KxjhD4/
    https://360player.io/p/QGXHBm/
    https://360player.io/p/e9muzL/

    I am thinking that these 360’s can also be made in Verge3D. A Sphere with an equirectangular 2:1 render applied does this, and the camera in the center with locked position and some axis constrains. There must be a way to leave some “360” icons on the 3D floorplan than when clicked, it loads the 360 for a photorealistic view of the model from that particular POV. That would be a sweeeeet way to present a project, it would allow me to leave the WebGL model relatively simple and allow the user to view realistic renders through these 360 panoramas.

    in reply to: Disabled outline puzzle #10590
    Avier3D
    Customer

    -facepalm!-

    Thanks :D

    in reply to: HTC Vive compatibility #10589
    Avier3D
    Customer

    thanks Yuri,
    Right, but controllers are not shown either (not provided on top by HTC?).
    Maybe floor surfaces would need to be tagged/labeled as contact surfaces too?

    in reply to: HTC Vive compatibility #10578
    Avier3D
    Customer

    hello,
    project launches fine in firefox, there’s headset tracking, but there’s no interactivity whatsoever with the controllers. Hardware is working fine with other apps….

    in reply to: Anatomical 3D models in web browser #10574
    Avier3D
    Customer

    great stuff

Viewing 14 posts - 76 through 89 (of 89 total)