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Avier3D

Forum Replies Created

Viewing 15 posts - 46 through 60 (of 89 total)
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    Posts
  • in reply to: Verge3D 3.4 pre3 available! #32550
    Avier3D
    Customer

    YESSSSSSSSSSSSSS!

    in reply to: Nice and smooth camera/mouse wheel effect #32477
    Avier3D
    Customer

    I’ll chew it as soon as possible :)
    Thanks team.

    in reply to: Camera Boundary Restriction #32475
    Avier3D
    Customer

    You can use collision physics, or attach it to an empty, which you control, then have that constantly checked for its coordinates, which would intentionally be disallowed from overreaching your designated room/wall boundaries.

    I’ve tried this before but I was short on puzzle expertise, I should try this approach again. Any puzzle reference/suggestion for this?

    Thanks.

    in reply to: Nice and smooth camera/mouse wheel effect #32389
    Avier3D
    Customer

    It’s all about the UX I think.

    Camera’s Rotation/translation acceleration & de-acceleration puzzle control would be fantastic in order to create better UX in my projects.

    At this stage it would be very helpful to me if I could control the mouse/touchpad scroll smoothness (and hopefully re-bounce) to the camera or anything else.

    Also, translation limits on the camera would be ideal, so users cannot navigate out of the “world”…but that’s another thing maybe.

    in reply to: Nice and smooth camera/mouse wheel effect #32219
    Avier3D
    Customer

    BabylonJS’s viewer has a longer-smoother effect, is there a way of controlling how smooth/snap the release would be?
    https://sandbox.babylonjs.com (load your stuff)
    That, with adjustable “rubber band pull back” within the camera rotation limits, would help A LOT with the UX ;)

    in reply to: Nice and smooth camera/mouse wheel effect #32140
    Avier3D
    Customer

    more up :D

    in reply to: Nice and smooth camera/mouse wheel effect #31410
    Avier3D
    Customer

    Up :)

    in reply to: Nice and smooth camera/mouse wheel effect #31348
    Avier3D
    Customer

    Oh yes please!
    I’ve also been looking to replicate the “rubber band” scroll effect with puzzles.
    Not WebGL but, on http://www.starbicycle.ch the scroll effect is still frame by frame, but does not feel choppy. Achieving something like it would be ideal, hopefully it can also scroll the new implemented video texture :)

    in reply to: V3D just died? #24022
    Avier3D
    Customer

    I guess New Zealand has a big downside: You get hit by this stuff earlier than anyone else hahahah

    in reply to: V3D just died? #24020
    Avier3D
    Customer

    hahahaha thanks! I just realised moments ago!

    Cheers anyways!

    in reply to: Localhost fail to launch. #24019
    Avier3D
    Customer

    oooooooh!

    in reply to: Verge3D 3.0 pre3 available! #24015
    Avier3D
    Customer

    All my V3D’s are broken now :(
    Different OS, different networks, in all cases the app manager stop working.
    What happened? :unsure:

    in reply to: How to change light multiplier #23584
    Avier3D
    Customer

    Something that might help: If a material is not using nodes, it will create an error in V3D ;)

    Maybe non-node materials should override while converting to GLTF?

    in reply to: How to change light multiplier #23579
    Avier3D
    Customer

    After creating a clean file that did not had any remainings of Chocofur’s models or shaders, the rest of the model works fine. Load can sometimes be 1-2 seconds but it’s in normal parameters for what I am building.
    Now, I need to figure out what’s the actual issue with them so I can isolate and fix…

    in reply to: How to change light multiplier #23574
    Avier3D
    Customer

    I’ve shared you a google drive link to your email address, containing the packed .blend with the original archviz file I’m working on. (I would post it here but it contains assets with licenses and can’t just share anywhere)

    Do you think we could identify where the issue is? I suspect it’s Chocofur’s asset or maybe another setup I might have on my scene? Would love to know to identify where it is generating from so I can avoid it.

    In the past I had similar issues and the .blend simply seemed to be bugged. The only way I managed to get rid of the gltf export issues was appending the content to a new .blend file and start from “scratch”. But I’d rather know what might be.

Viewing 15 posts - 46 through 60 (of 89 total)